New C1 vehicles in progress

Forum dedicated to editing and modifying Carmageddon 1 & Carmageddon 2.

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Deep_Blue
motorised death
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New C1 vehicles in progress

Post by Deep_Blue » Mon Apr 22, 2019 10:45 pm

Anybody still play C1?
Interested in new vehicles?

I'm currently making new stuff for C1 again.
Converting my C2 stuff over to C1. (Mad Max 1 and 2 vehicles/motorcycles....lots of motorcycles, old Russian cars, various American cars, etc.
Sometimes even one-off stuff like this 1956 Volga Ute that doesn't exist:

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Mad Max 1 stuff: (The V8 Pursuit Special and Interceptor aren't originally mine, I converted them.)

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Mad Max 2 stuff:

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Mostly I'm making them to replace the stock vehicles in my game, but I wouldn't be averse to finishing them (Cockpit views, Mugs, etc.) for release if anybody wants 'em.
Does anybody still play C1?
***When I die may I be surrounded by scattered chrome and burning gasoline***

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Toshiba-3
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Re: New C1 vehicles in progress

Post by Toshiba-3 » Tue Apr 23, 2019 8:45 am

Hello,

There are still many people playing C1/C2. More and more playing C1 lately in fact.
And the more available addons to download, the greater interest we can gather :D

Great stuff and ports btw, if you want I had also ported TTR's Red Bat Rocky to C1.
Image / carmageddon add-ons at road reaction

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Deep_Blue
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Re: New C1 vehicles in progress

Post by Deep_Blue » Tue Apr 23, 2019 10:04 am

Yes, I was meaning to do the Red Bat also!
Is it up on your site?
I'd love to put that one in my game!

All right. So then I'll keep working on C1 stuff.

In between making vehicles I'm also looking at how Mastro makes C1 tracks.

I've got a summer off coming up soon. Maybe I can get all these things finished.

Glad to see a renewed interest in the original game!

I will have lots of questions for you if you don't mind.
***When I die may I be surrounded by scattered chrome and burning gasoline***

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Likvidator
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Re: New C1 vehicles in progress

Post by Likvidator » Tue Apr 23, 2019 2:29 pm

Unfortunately, I only play TDR 2000. And I hope that Beroc-Lord of Destruction will make several models :smile:

The Joker
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Re: New C1 vehicles in progress

Post by The Joker » Tue Apr 23, 2019 5:28 pm

These vehicles all really look nice.
How did you create the textures for the mad max vehicles?

Just out of interest, why do you replace vehicles?
Deep_Blue wrote:
Mon Apr 22, 2019 10:45 pm
Sometimes even one-off stuff like this 1956 Volga Ute that doesn't exist:
Image
That is the beauty of making your own vehicles :swheel: .
Sweet car BTW.

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Toshiba-3
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Re: New C1 vehicles in progress

Post by Toshiba-3 » Wed Apr 24, 2019 4:06 pm

Yes it is, search for Red Bat in the C1 page on RR2000. Don't hesitate to post your questions.

@Likvidator: Beroc has been gone for a long time now... Maybe you could try and make some cars dor TDR..? :swink:
Image / carmageddon add-ons at road reaction

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Deep_Blue
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Re: New C1 vehicles in progress

Post by Deep_Blue » Wed Apr 24, 2019 10:18 pm

The Joker wrote:
Tue Apr 23, 2019 5:28 pm
These vehicles all really look nice.
How did you create the textures for the mad max vehicles?

Just out of interest, why do you replace vehicles?
Deep_Blue wrote:
Mon Apr 22, 2019 10:45 pm
Sometimes even one-off stuff like this 1956 Volga Ute that doesn't exist:
Image
That is the beauty of making your own vehicles :swheel: .
Sweet car BTW.
All the textures on every car I've ever made are photo textures taken off the internet.

The Mad Max interceptor and Black on Black were originally made by Chevelle. I just converted them over, but I did have to actually touch up stuff in Paint Shop Pro when the Carma palette washed out subtle details like body lines and such.

The Volga was one example- the swimming pool green side panel lines disappeared when I applied the C1 race palette.

The other Mad Max cars and bikes textures came directly out of the movies.

One car in progress (Cranky Frank '48 Holden FX ute) I modeled and textured from a Youtube video it was driving around in. I'd just stop the vid and take a screenie of the part I wanted.

I replace the stock C1 vehicles only because I don't like them much. That was why I started modeling them years ago.

Back then before Trixx, I would replace the images in an existing pix pack and apply them to a new model.

Lots of my old C1 cars were like that, but since then I've learned that replacement isn't necessary.

My C1 cars can be used anywhere on the opponent.txt.
***When I die may I be surrounded by scattered chrome and burning gasoline***

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hazardic
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Re: New C1 vehicles in progress

Post by hazardic » Sun Apr 28, 2019 12:32 pm

@Deep_Blue amazing mods, red bat would be also nice :beer:

ps. i see cwa has now new fancy look, he-he :syikes:

LinksofSphynx
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Re: New C1 vehicles in progress

Post by LinksofSphynx » Tue Apr 30, 2019 5:59 pm

hazardic wrote:
Sun Apr 28, 2019 12:32 pm
@Deep_Blue amazing mods, red bat would be also nice :beer:

ps. i see cwa has now new fancy look, he-he :syikes:
The Red Bat is actually available @ https://rr2000.toshiba-3.com/carmageddon-1 . It's a really good port :sbsmile: :thumbsup:

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Deep_Blue
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Re: New C1 vehicles in progress

Post by Deep_Blue » Sat May 04, 2019 11:50 pm

Bikeageddon...

Fury Road Rock Rider
Image

MFP "Gosling-1"
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Rude Boy on a random Yamaha YZ250
Image
***When I die may I be surrounded by scattered chrome and burning gasoline***

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hazardic
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Re: New C1 vehicles in progress

Post by hazardic » Thu May 09, 2019 2:20 pm

LinksofSphynx wrote:
Tue Apr 30, 2019 5:59 pm
The Red Bat is actually available @ https://rr2000.toshiba-3.com/carmageddon-1 . It's a really good port :sbsmile: :thumbsup:
ouch, seems i added it long time ago and forgot, thanks for mentioning! :beer:

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