Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

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Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by Mad Mike » Sun Dec 09, 2018 4:52 pm

"Welcome to Mad Mikes Used Cars"

____________________________________________________________________________________________________
This topic will house all of my released mods. New content will hopefully be coming soon.

Old Art can be found in my Fan Art topic.
If you've got any constructive criticism or are having any problems, then post here.

Thanks to Trent for his Max Tools, and also Errol for getting C:R Modding going.

____________________________________________________________________________________________________
Videos:

Carmageddon Max Damage Videos:
__________________________________
The Fraud Prince Pixie-Bob & Updated AbbaCab

__________________________________
Attack of the V8s Part III Heavyweights [VHS Style]

__________________________________
The Final Compilation? (VHS Style)
► Show Spoiler
__________________________________
Attack of the V8s Part 2 Vigilante 8 Rebuilds (VHS Version)
► Show Spoiler
__________________________________
Attack of the V8s Part 2 Vigilante 8 Rebuilds (HD Version)
► Show Spoiler
__________________________________
Attack of the V8s Part 1 Summer Update (VHS Version)
► Show Spoiler
__________________________________
Attack of the V8s Part 1 Summer Update (HD Version)
► Show Spoiler
__________________________________
Attack of the V8s Part 1 Muscle Cars & Full-size Cars - VHS Version
► Show Spoiler
__________________________________
Attack of the V8s Part 1 Muscle Cars & Full-size Cars - HD Version
► Show Spoiler
__________________________________
Testing Trailers in Carmageddon Max Damage
► Show Spoiler
__________________________________
Testing Trailers in Carmageddon Max Damage: Round 2
► Show Spoiler
__________________________________
Testing Trailers in Carmageddon Max Damage: Round 3
► Show Spoiler
__________________________________
Testing Custom setup for the Plows' Bucket
► Show Spoiler
____________________________________________________________________________________________________
Public Service Announcement/s:

Upcoming C:MD Releases:
CarMODgeddon is currently limited to vehicles, wheels & levels. As such, the heavyweight vehicles will be stripped of all custom trailers. If some day CarMODgeddon is expanded, then the custom trailers can be released..

Donations:
If you like what you have seen here, and would like to make a donation to the cause - Donations can be made here. This is strictly for donations, and is not a payment for goods/services.
____________________________________________________________________________________________________
News:
June 02nd 1985 2019
- Two new vehicles are now available
  • Fraud Prince Pixie-Bob - Under Muscle Cars
  • Abba Cab (Updated) - Under Heavyweights
Image
____________________________
April 12th 1985 2019
- Minor tidy up to make use of new features on the cwa
- Work has resumed on some carma content, but, due to other projects & real world 'stuff' - it is only being done when I can find the time . Any new releases will not be for a while
____________________________
December 22nd 1988 2018:
- The "Heavy Metal Warriors" have arrived in town. Attack of the V8s Part III brings 8 new trucks to CMD
Image
____________________________
December 13th 1988 2018:
- Updates now out for the '72 Moth Truck & '66 School Bus
- 3 new ZAD Mods are now out
  • Rig O Mortis & Trailer Tweaks (Requires '72 Moth Truck for extra wheel options)
  • APO Disabling
  • Extra wheel customization mod
December 09th 1988 2018:
Topic re-construction mostly complete.
____________________________
October 25th 1988 2018:
  • Work on the Level stalled some time back. But, it is my intention to release five of the heavyweight vehicles that featured in 'the final compilation' with three more heavyweight vehicles (one of which hasn't been started yet). Where appropriate, vehicles will be reconfigured to use the games standard trailers
  • The '72 Moth Truck and '66 School Bus will also be updated due to re-balancing of 'Regulation' Heavyweight equipment (decreased defense and increased offense)
  • Some experiments have been going on with substituting damage values in the main scripts with the relevant values from the last Pre-Alpha build of C:R
____________________________
18th March 1988 2018:
All 29 Releases have now been updated
____________________________________________________________________________________________________
Legal/The Boring Stuff:
Unless otherwise stated, I do NOT give permission for any persons, companies, corporations, machines or entities to copy, modify, re-distribute, re-use, claim as your own, sell or reverse engineer any of the below vehicles or their component parts in whole or in part.

In other words if you want to make any changes, host or re-distribute any of these, you must have my explicit written consent first. I may not be able to physically stop people from doing this, but doing so is against my wishes.
____________________________________________________________________________________________________
Work In Progress:
Items that are planned, whenever I can find the time work on them.
► Show Spoiler
____________________________________________________________________________________________________
Carmageddon Max Damage (CMD) Releases:

These are not for use in Reincarnation!
_____________________________________________________
CMD Installation:

Minge Version 5.12 or higher is required for installation!
  • Extract/drag the '.mingebag' file from the .RAR archive onto MINGE
  • Follow the 'Install Mods' Prompt, If it warns of mods that are already installed, choose to keep the 'newest versions'
  • If it prompts about mods already being installed, choose to keep the newest version
  • Once the process is complete, enable the vehicle/s under the 'vehicles' tab
  • Save changes & launch CarMODgeddon
A Mingeset file which enables just the 'Muscle Cars & Full-size cars' & the 'Vigilante 8 Rebuilds' can be downloaded from the GoogleDrive Folder as the cars.

NOTE: Full release note/s & update logs can be found in the ReadMe that is contained within each .rar archive.
_____________________________________________________
Known Issues:
  • Sometimes, lights & windows will not repair properly (the material/s don't revert back to their un-damaged state)
____________________________________________________________________________________________________
Last edited by Mad Mike on Sun Jun 02, 2019 1:10 pm, edited 15 times in total.
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:53 pm

_____________________________________________________
Muscle Cars

"We are the Wild Ones..."
_____________________________
AAW Stinger - Version 1.2
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Fraud Grand Rioter - Version 1.2
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Fraud Prince Pixie-Bob - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors, Hood & Trunk
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Custom Trailer Hitch
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Hevy Hell Camino - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Hevy Monty Carnage - Version 2.6
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
- Added ridge detail to wheel well trim & rocker panels in Normal Maps
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Hevy Sonoma Stocker - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Paralyser Grand Prick - Version 1.4
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Paralyser Trash Em - Version 1.6
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Stodge Barger - Version 1.6
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Stodge Squad Car ('74) - Version 1.2
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Stodge Squad Car ('78) - Version 1.4
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________________________________
Last edited by Mad Mike on Tue Jun 04, 2019 7:59 am, edited 5 times in total.
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:54 pm

Full-size Cars

"The Tough Ones..."
_____________________________
Blood Riviera - Version 1.4
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Callahan Cab - Version 1.4
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Hevy Impaler - Version 1.6
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Hick Pickup - Version 1.4
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Leadpumper - Version 3.7
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Quarantine Cab - Version 1.3
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
Last edited by Mad Mike on Fri Apr 12, 2019 11:01 am, edited 3 times in total.
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:54 pm

_____________________________________________________
Vigilante 8 Rebuilds

"Back to the '70s..."
____________________________________________
Vigilantes
_____________________________
'67 Rattler - Version 1.3
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'69 Jefferson - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'70 Clydesdale - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'70 Van - Version 1.2
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'72 Moth Truck - Version 3.7 [Updated December 13th 1988 2018]
Version notes:
- added '_Rig' Driver suffix in vehicle_setup.cfg
- Reduced General Defence & defence against cars (this has been moved to offensive, so average strength rating is the same)
- Tweaked AI Trailer Maps
- Reduced Brake Strength
- Changes within double wheels (To accomodate garage wheels for future releases)
- Reduced suspension damping & lifted centre of mass
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'74 Strider - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
____________________________________________
Coyotes
_____________________________
'66 School Bus - Version 1.5 [Updated December 13th 1988 2018]
Version notes:
- Reduced General Defence & defence against cars (this has been moved to offensive, so average strength rating is the same)
- Reduced Brake Strength
- Changes within double wheels (To accomodate garage wheels for future releases)
- Reduced suspension damping & lifted centre of mass
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'69 Manta - Version 1.3
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'70 Stag Pickup - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'73 Glenn 4x4 - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'75 Palomino - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
'76 Leprechaun - Version 1.1
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________________________________
Last edited by Mad Mike on Fri Apr 12, 2019 11:06 am, edited 6 times in total.
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:54 pm

_____________________________________________________
Heavyweights

"Heavy Metal Warriors"
_____________________________
Big Dump R - Version 2.5
Version notes:
- Re-converted ALL textures enabling PBR Flags in-game (textures match PBR originals in Substance Painter)
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
AAW Rigger - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors & Hoods
  • - Swinging Radio Antennas
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Working Semi-Trailer Hitch
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Abba Cab - Version 2.0
Originally created by FatCat

Version notes:
► Show Spoiler
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
AC & DC - Version 1.0
(Auto Carnage & Destruction Cruiser)

Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors & Hoods
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Custom Trailer Hitch
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
AutoTrasher - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Flappable Forks/Flipper with Animated Hydraulic Rams
  • - Hollow collision hierarchy that allows peds, cars & props to be 'consumed'
  • - Swinging Radio Antennas
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Custom Trailer Hitch
  • - Working in-car camera
  • - NOTE: Sometimes strange things can happen once items start building up inside the trash box. When you recover, you may find yourself being recovered to the last point on the map before items started filling up the trash box.
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Fearliner TowTruck - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors
  • - Swinging Radio Antennas & Towing Hook
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Custom Trailer Hitch
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
HaulThem Cab-Over - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors & Hoods
  • - Swinging Radio Antennas
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Working Semi-Trailer Hitch
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
MagNuChem Transporter - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors & Hood
  • - Swinging Radio Antennas
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Working Semi-Trailer Hitch (not compatible with default semi trailers)
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
The Semi MK.II - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors
  • - Swinging Radio Antennas
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Working Semi-Trailer Hitch
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
T-Bone Express - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors & Hood
  • - Swinging Radio Antennas
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Working Semi-Trailer Hitch
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________________________________
Last edited by Mad Mike on Sun Jun 02, 2019 1:09 pm, edited 6 times in total.
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:55 pm

_____________________________________________________
Carmageddon: Max Damage

Non CarMODgeddon Releases:

NOTE: Use of any of the following will trigger the games cheat protection, which will lock-out multiplayer, and also stop the career from saving.
_____________________________________________________
Custom Plow Structure V1.2
(Reconfigured Bucket Animation)
Repacked by Trent for easier installation


Version notes:
- Minor tweaks to the joint that is assigned to 'c_BucketArm'
- Added tweaked 'setup.lol' with more rear grip to make it a little easier to drive

Installation:
___________________
Install Method 1]
For if you're running Carmageddon Max Damage unpacked with 'ZADs' disabled
  1. Make a backup of the 'structure.xml', 'c_BucketArm.MDL' & 'setup.lol' for the plow
  2. Open z_PlowBucketMod.zad in your ZIP software and extract the 'structure.xml', 'c_BucketArm.MDL' & 'setup.lol' from this archive to the plows folder
  3. Run the game
___________________
Install Method 2]
For If you're running the game packed with 'ZADs' enabled
  1. Rename 'scripts.zad' in the ZAD directory to 'scripts_main.zad' to stop it being protected
  2. Put 'z_PlowBucketMod.zad' into the ZAD directory
  3. Run the game
Notes:
  • Download contains the structure.xml & one model part. Both items must be installed or the game will crash.
DOWNLOAD HERE
Image

Video:
► Show Spoiler
Extra Images:
► Show Spoiler
_____________________________________________________
Rig O Mortis & Trailer Tweaks V1.0
(Performance and structure upgrade)


Version notes:
- The Rig now has the torque, gearing and weight of a truck. It also has more wheels to choose from. (Requires '72 Moth Truck for extra wheel options)
- The trailers stats are more unique, with the loaded flatbed being the heaviest and most prone to rolling at any speed
- See ReadMe for full tweak breakdown

Installation:
___________________
The newest version of the '72 Moth Truck must be installed for this to work properly, as it contains the necessary wheel files, including the 'Wheel_Garage_Rig_O_Mortis.cnt'for the indexed wheels to appear in the garage.

Install Method 1]
For if you're running Carmageddon Max Damage unpacked with 'ZADs' disabled
  1. Make a backup of the 'Rig_O_Mortis' & 'Trailers' folders
  2. Open 'zmod_MM_Rig_O_Mortis_Tweaks.ad' in your ZIP software and extract the contents of the 'vehicles' folder from this archive to the vehicles folder in the game
  3. Run the game
___________________
Install Method 2]
For If you're running the game packed with 'ZADs' enabled
  1. Rename 'scripts.zad' in the ZAD directory to 'scripts_main.zad' to stop it being protected
  2. Put 'zmod_MM_Rig_O_Mortis_Tweaks.zad' into the ZAD directory
  3. Run the game
DOWNLOAD HERE
Image

Video:
► Show Spoiler
Extra Images:
► Show Spoiler
_____________________________________________________
APO Nullification
(Disables APO Upgrades)


Version notes:
- Effectively disables APO upgrades by making all levels identical to stock

Installation:
___________________
Install Method 1]
For if you're running Carmageddon Max Damage unpacked with 'ZADs' disabled
  1. Make a backup of the 'default_apo_vehicle.lol' from the vehicles folder
  2. Open 'zmod_MM_APO_Nullification.zad' in your ZIP software and extract the contents of the 'vehicles' folder from this archive to the vehicles folder in the game
  3. Run the game
___________________
Install Method 2]
For If you're running the game packed with 'ZADs' enabled
  1. Rename 'scripts.zad' in the ZAD directory to 'scripts_main.zad' to stop it being protected
  2. Put 'zmod_MM_APO_Nullification.zad' into the ZAD directory
  3. Run the game
DOWNLOAD HERE
_____________________________________________________
More Wheels for Official Cars V1.0
Extra Customization options


Version notes:
- Opens up all of the official vehicle wheels for all cars
- Regular cars (Eagles, Hawks, De Gory'un, Tashita, etc) all share each others wheels
- Spikey wheel cars (Cleaver & Shredlight) can use each others wheels + the regular car wheels
- Off-Road vehicles (Plow, Bear, Lumberer, Razorbill, etc) can use each others wheels
- Compact police car can use all regular car wheels
- APC, SubPressor & Super Suppressor can use all off-road vehicle wheels
- Wheels that have considerably different front/rear versions, are available as two separate sets on 'other' cars.

NOTE: Since some wheels were designed for specific vehicles, there may be clipping of brakes through some wheels.

Installation:
___________________
Install Method 1]
For if you're running Carmageddon Max Damage unpacked with 'ZADs' disabled
  1. Make a backup of the vehicle_setup.cfgs for all cars (optional)
  2. Open 'zmod_MM_MoreWheelOptionsForStockCars.zad' in your ZIP software and extract the contents of the 'vehicles' folder from this archive to the vehicles folder in the game
  3. Run the game
___________________
Install Method 2]
For If you're running the game packed with 'ZADs' enabled
  1. Rename 'scripts.zad' in the ZAD directory to 'scripts_main.zad' to stop it being protected
  2. Put 'zmod_MM_MoreWheelOptionsForStockCars.zad' into the ZAD directory
  3. Run the game
DOWNLOAD HERE
Image
Image
► Show Spoiler
_____________________________________________________
Last edited by Mad Mike on Fri Apr 12, 2019 11:14 am, edited 6 times in total.
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:55 pm

____________________________________________________________________________________________________
Further releases are planned

Intended Vehicle Mods Teasers.
This list is subject to changes/additions/removals without notice, (Some items are scrambled). Several vehicles on this list are dependent on CarMODgeddon being expanded.
Vehicles:
  • Heavyweight:
  • - Ban Cool Hedge-Rust
  • - Drop Mug Tomb Mate
Trailers:
  • - Assorted regulation & non-regulation trailers, including tankers, dry-vans, flatbeds with varying loads, and a few surprises
Last edited by Mad Mike on Sat Dec 22, 2018 2:13 pm, edited 2 times in total.
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:56 pm

____________________________________________________________________________________________________
Reserved for expansion if necessary
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:56 pm

____________________________________________________________________________________________________
Reserved for expansion if necessary
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Re: Mad Mikes Used Cars [Re-construction in progress]

Post by Mad Mike » Sun Dec 09, 2018 4:57 pm

____________________________________________________________________________________________________
Reserved for expansion if necessary
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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Toshiba-3 » Sat Dec 22, 2018 6:33 pm

Congrats with the part III release! Awesome stuff!
:saston: :swheel:
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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Mad Mike » Sun Dec 23, 2018 12:13 pm

Toshiba-3 wrote:Congrats with the part III release! Awesome stuff!
:saston: :swheel:
Thanks Tosh! :)
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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Danilo » Fri Dec 28, 2018 4:04 pm

I have just dowloaded all ods. I'm impressed for details and and the quality of these mods. So i have for you some questions:


1)Can someone do harvester mod? Harvester was camrageddon 2 vehicle.
2) Is there a level mod? Can someone do new levels mod ?

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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Mad Mike » Sat Dec 29, 2018 5:14 pm

Danilo wrote:I have just dowloaded all ods. I'm impressed for details and and the quality of these mods. So i have for you some questions:


1)Can someone do harvester mod? Harvester was camrageddon 2 vehicle.
2) Is there a level mod? Can someone do new levels mod ?
Thank you for the kind words. To answer your questions...
______________________________________________________
1) The closest thing out there to a harvester mod for C:MD is LuckyMikes conversion of the PedBasher from TDR2000. I don't know if these links are still valid, but here's it is.
PedBasher
Converted to C2 by Toshiba, C:R/C:MD conversion by LuckyMike

https://www.dropbox.com/s/89wpd08kwrmf4 ... .rar?dl=04

LuckyMike also released some other conversions for C:MD.
Bloodmobile IV
C:R/C:MD conversion by LuckyMike

https://www.dropbox.com/s/x4ive23ln7jtw ... e.rar?dl=0

Interceptor
Converted from Mad Max to C:R/C:MD by LuckyMike

https://www.dropbox.com/s/1ba4dkga8es39 ... r.zip?dl=0
______________________________________________________
2) Trent ported all of the Carmageddon 1 levels to C:MD as part of his C1 Pack.

Carmageddon 1 pack
All C1 Vehicles & Levels converted by Trent

http://www.carmatools.com/downloads/mod ... ngeBag.zip
______________________________________________________
Also, FatCat released a batch of content for CMD. Again, I don't know if these links are still valid.

Carrerasaur
By FatCat, wear/weathering by CzechDeath, also includes paint-jobs by Fr0nt, Deadhart, Psygery

https://www.dropbox.com/s/d33evf6e8jdcd ... r.zip?dl=0
Image

Monsterbug
By FatCat, ConceptArt by CzechDeath

https://www.dropbox.com/s/6sqrc3ryzftaw ... g.zip?dl=0
Image

Rush 2049's Rocket ZX
By FatCat

https://www.dropbox.com/s/ecugr5q0rhhki ... X.zip?dl=0

AbbaCab
By FatCat, features paint-jobs by Helomyname & Mad Mike

https://www.dropbox.com/s/u6kkinir7nfar ... b.zip?dl=0

Futurehawk MKII
By FatCat

https://www.dropbox.com/s/eixjvyuvp3849 ... 2.zip?dl=0

Eagle MKIII 2014
By FatCat

https://www.dropbox.com/s/vuvem90oh52ld ... 4.zip?dl=0

More content can also be found in Alex's Garage.
Last edited by Mad Mike on Sun Feb 03, 2019 1:20 pm, edited 2 times in total.
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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Danilo » Wed Jan 02, 2019 10:25 am

Mad Mike wrote:
Danilo wrote:I have just dowloaded all ods. I'm impressed for details and and the quality of these mods. So i have for you some questions:


1)Can someone do harvester mod? Harvester was camrageddon 2 vehicle.
2) Is there a level mod? Can someone do new levels mod ?
Thank you for the kind words. To answer your questions...
______________________________________________________
1) The closest thing out there to a harvester mod for C:MD is LuckyMikes conversion of the PedBasher from TDR2000. I don't know if these links are still valid, but here's it is.
PedBasher
Converted to C2 by Toshiba, C:R/C:MD conversion by LuckyMike

https://www.dropbox.com/s/89wpd08kwrmf4 ... .rar?dl=04

LuckyMike also released some other conversions for C:MD.
Bloodmobile IV
C:R/C:MD conversion by LuckyMike

https://www.dropbox.com/s/x4ive23ln7jtw ... e.rar?dl=0

Interceptor
Converted from Mad Max to C:R/C:MD by LuckyMike

https://www.dropbox.com/s/1ba4dkga8es39 ... r.zip?dl=0
______________________________________________________
2) Trent ported all of the Carmageddon 1 levels to C:MD as part of his C1 Pack.

Carmageddon 1 pack
All C1 Vehicles & Levels converted by Trent

http://www.carmatools.com/downloads/mod ... ngeBag.zip
______________________________________________________
Also, FatCat released a batch of content for CMD. Again, I don't know if these links are still valid.

Carrerasaur
By FatCat, features paint-jobs by Fr0nt, Deadhart, Psygery

https://www.dropbox.com/s/d33evf6e8jdcd ... r.zip?dl=0
Image

Monsterbug
By FatCat

https://www.dropbox.com/s/6sqrc3ryzftaw ... g.zip?dl=0
Image

Rush 2049's Rocket ZX
By FatCat

https://www.dropbox.com/s/ecugr5q0rhhki ... X.zip?dl=0

AbbaCab
By FatCat, features paint-jobs by Helomyname & Mad Mike

https://www.dropbox.com/s/u6kkinir7nfar ... b.zip?dl=0

Futurehawk MKII
By FatCat

https://www.dropbox.com/s/eixjvyuvp3849 ... 2.zip?dl=0

Eagle MKIII 2014
By FatCat

https://www.dropbox.com/s/vuvem90oh52ld ... 4.zip?dl=0

More content can also be found in Alex's Garage.

Thank you for the help!!!!

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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by CzechDeath » Sat Feb 02, 2019 1:16 am

Monster bug, Is by Fatcat and me ... I provided conceptart and helped out FC.

I also helped out FC with wear and weathering of his carrerasaur texture.

This way I'll never be famous damit =D

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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Mad Mike » Sun Feb 03, 2019 1:20 pm

Sorry Czech. That info has now been added to the above post. :)
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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Danilo » Sat Mar 23, 2019 3:03 pm

hi guys.
why with some carmageddon1 levels max damage crash? I used minge for all mods. but some maps crash at loading race

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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Mad Mike » Sun Apr 07, 2019 1:06 pm

If I remember rightly, the C1 levels use the C1 cop cars, so if those cars are not enabled then the level will crash. I didn't really mess around with the C1 levels so I can't confirm any issues.

It's best to check with Trent as he's the author of the C1 pack. You can PM him on here, or head over to the discord server.

If you can have a list of the levels that crash ready to report to him, and any diagnostic data from when you try to load the affected levels, then that will help with narrowing down the problem. That said, it could be a bad download, so it might be worth re-downloading the C1 content and doing a fresh install of it.

How to enable the diagnostics:
  • Create a new Folder called ‘Diagnostics’ in your Carmageddon Max Damage Folder
    (…\Steam\SteamApps\common\Carmageddon Max Damage)
  • In steam, Right Click on Carmageddon Max Damage and select Properties
  • Select ‘Set Launch Options’
  • Type ‘-dumplogs’ in the prompt (without the quotations)
  • Press ok.
Every time you start the game, it will create a 'script_log' and 'session_log' within a time-stamped folder in diagnostics
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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Danilo » Mon Apr 15, 2019 10:29 am

ok. i selected old cop cars an now i can play in old levels. Thank you!!!!

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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Mad Mike » Sun Jun 02, 2019 1:10 pm

Update Time - two new vehicles have arrived.

To celebrate, here's a new video

_____________________________
Abba Cab - Version 2.0
Originally created by FatCat

Version notes:
► Show Spoiler
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Fraud Prince Pixie-Bob - Version 1.0
Version notes (Initial Release):
  • - Custom Performance setup
  • - Animated Engine & Suspension
  • - Detachable Body parts
  • - Opening Doors, Hood & Trunk
  • - Working Lights
  • - Damage Textures
  • - PBR Derived Paint textures
  • - UI Assets & basic UI Text
  • - Multiple Paint Job & Wheel Options
  • - Custom Trailer Hitch
  • - Working in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by Toshiba-3 » Thu Jun 06, 2019 12:08 pm

Image
:beer:
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by Mad Mike » Fri Jun 07, 2019 7:08 pm

Hehe, "Get Out of my way tiny person! I laugh at you and your tiny pseudo-muscle car!"
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by superwizzman » Tue Aug 13, 2019 5:14 am

Hi! I have a problem with the cars with carmodgeddon in multiplayer only. All is good in solo, but when I'm in multiplayer and I put more than 35 cars, the game crash no matter the car I added. Someone know a solution for that? Thank you!

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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by Mad Mike » Tue Aug 13, 2019 6:22 pm

Is that 35 mod cars? Or 35 cars total including the official cars?

Regardless, I don't know of any workaround to this. If I am remembering correctly, there was an issue back when C:R multiplayer was at its' peak, where the game would only take up to 16 extra cars or something like that. So the Community just had to get selective with which cars they would use in a session.
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by superwizzman » Wed Aug 14, 2019 1:34 am

Is that with official cars and modded. How many official cars it have? Less than 35 five I think, so, official cars and mod cars.

Yes I understand we could play with 34 selected cars, but it's better if we can play with full cars. :) It's cool to play with like 45 cars in random. It could be really nice session :)

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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by Mad Mike » Wed Aug 14, 2019 8:39 pm

As cool as it would be to play with as many cars as you want - there is no fix for this, it would require an official patch to remedy any limits.
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by superwizzman » Thu Aug 15, 2019 4:51 am

Thanks a lot for your answers Mike! :) Oh it's sad... It is a bug you think? Or a desired limit? Do you thing in lan or personnal servers it coulb be possible to fix it?

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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by Mad Mike » Thu Aug 15, 2019 6:22 pm

It's a bug rather than a desired limit. The modding mode was never completed as Stainless had to drop support since the game only grossed around half of its' cost of development.

CarMODgeddon was originally intended to support custom everything: Textures, Game Modes, Power-ups, Pedestrians/Drivers, Trailers, Sounds, UI, career mode and much more, including an official SDK & Steam Workshop support. But the budget simply couldn't stretch to it given the lack of sales. It's a shame, I don't think there's anything you can do to get around the limit.
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by superwizzman » Sat Aug 17, 2019 2:52 am

Oh it's sad... :( Thank you for your answers!

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