[CARMA1] Carma gets Hard boiled

Forum dedicated to editing and modifying Carmageddon 1 & Carmageddon 2.

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Toshiba-3
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Re: [CARMA1] Carma gets Hard boiled

Post by Toshiba-3 »

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All working, good job. Just a dot too many in the intructions for OPPONENT.TXT in that chunk:
// Opponent ??
Austrian Polizei
AP
00
3 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
EUROPOL.FLI
ADM.TXT
ADM..FLI
0 // Number of text chunks
Image / carmageddon add-ons at road reaction

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The Joker
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Re: [CARMA1] Carma gets Hard boiled

Post by The Joker »

Thanks for testing all of them.
Though i do not remember putting the Boba fett truck in that package.


I removed the extra dot, and updated the textures on the German car.
https://joker.toshiba-3.com/EuropePolicePart2.rar
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Also Updated the Part 1 pack
https://joker.toshiba-3.com/EuropePolicePart1.rar

At first the textures where dumped from the AI car
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Now i found the actual car in the files
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The Joker
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Re: [CARMA1] Carma gets Hard boiled

Post by The Joker »

Got my boat, on the bloody road :twisted:
Image
https://joker.toshiba-3.com/MiamiPowerboatRacer.rar

There might be more boats later on in an update, only had time for this one for now.
Last edited by The Joker on Sun Feb 02, 2020 7:25 pm, edited 1 time in total.

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Mastro 666
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Re: [CARMA1] Carma gets Hard boiled

Post by Mastro 666 »

The requested URL was not found on this server.

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The Joker
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Re: [CARMA1] Carma gets Hard boiled

Post by The Joker »

Sorry for the typo, fixed.

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Mastro 666
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Re: [CARMA1] Carma gets Hard boiled

Post by Mastro 666 »

Very original and elegant. :beer:

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Re: [CARMA1] Carma gets Hard boiled

Post by Toshiba-3 »

Also tested this, makes me wonder why no one ever put a boat-on-wheels in C1 or C2 before! (Beroc did one for TDR iirc)

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The Joker
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Re: [CARMA1] Carma gets Hard boiled

Post by The Joker »

Thanks friends, for testing the boatcar :beer: .

Does someone have some ideas to turn two vehicles into something more...carmageddon?

These two
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Already have made these three
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Also is it possible to make a vehicle for Carma2 without plaything2?

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Mastro 666
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Re: [CARMA1] Carma gets Hard boiled

Post by Mastro 666 »

The Joker wrote:
Sat Mar 21, 2020 1:44 pm
Also is it possible to make a vehicle for Carma2 without plaything2?
Yes, it's possible with 3dsmax and Harmalarm's Carmatools (3dsmax scripts).

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The Joker
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Re: [CARMA1] Carma gets Hard boiled

Post by The Joker »

So...just Cared is not enough?

I followed Ben beard's 1999 Cared tutorial and it keeps crashing after trying it ingame.

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Mastro 666
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Re: [CARMA1] Carma gets Hard boiled

Post by Mastro 666 »

Send me the files.

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The Joker
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Re: [CARMA1] Carma gets Hard boiled

Post by The Joker »

Just nothig really serious

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http://joker.toshiba-3.com/TRANS-RAM.rar

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Mastro 666
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Re: [CARMA1] Carma gets Hard boiled

Post by Mastro 666 »

You have a split personality!

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The Joker
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Re: [CARMA1] Carma gets Hard boiled

Post by The Joker »

Took sometime, but it is here (again)

The leader of the Autobahn raser club is here after some failed therapy sessions, he is out for blood...and out of patience.

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http://joker.toshiba-3.com/DerSchatten.rar

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Durtvan
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Re: [CARMA1] Carma gets Hard boiled

Post by Durtvan »

how about a boat much shorter than that powerboat?

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Mastro 666
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Re: [CARMA1] Carma gets Hard boiled

Post by Mastro 666 »

Blacked!

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Re: [CARMA1] Carma gets Hard boiled

Post by Toshiba-3 »

:swheel:
DUMP0001.png
DUMP0001.png (84.68 KiB) Viewed 169 times
This one seems interesting but it suffers from your typical "both ends sinking into ground" oversight.
DUMP0002.png
DUMP0002.png (21.14 KiB) Viewed 167 times
Image / carmageddon add-ons at road reaction

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