[CARMA1] Carma gets Hard boiled

Forum dedicated to editing and modifying Carmageddon 1 & Carmageddon 2.

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Toshiba-3
アルカリ (単3形)
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Re: [CARMA1] Carma gets Hard boiled

Post by Toshiba-3 » Thu Nov 14, 2019 11:36 am

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All working, good job. Just a dot too many in the intructions for OPPONENT.TXT in that chunk:
// Opponent ??
Austrian Polizei
AP
00
3 // Strength rating (1-5)
all // Network availability ('never', 'eagle', 'hawk' or 'all')
EUROPOL.FLI
ADM.TXT
ADM..FLI
0 // Number of text chunks
Image / carmageddon add-ons at road reaction

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The Joker
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Re: [CARMA1] Carma gets Hard boiled

Post by The Joker » Fri Nov 15, 2019 9:15 am

Thanks for testing all of them.
Though i do not remember putting the Boba fett truck in that package.


I removed the extra dot, and updated the textures on the German car.
https://joker.toshiba-3.com/EuropePolicePart2.rar
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Also Updated the Part 1 pack
https://joker.toshiba-3.com/EuropePolicePart1.rar

At first the textures where dumped from the AI car
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Now i found the actual car in the files
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