Tosh's car releases

Forum dedicated to editing and modifying Carmageddon 1 & Carmageddon 2.

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Toshiba-3
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Re: Tosh's car releases

Post by Toshiba-3 » Thu Aug 29, 2019 11:57 pm

Mashups are released!
Image Image

Brute Coupe and F132

Brute is inspired by FatCat's Brute Coupe concept, and recreated by merging ChromeGod, Twister, Bugutti, Roadhog and Semi.
F132 is the F1 thing from CarmaPSX with my C1 port of Coupe de Grace.
Was too lazy to do unique grid icons and cockpits so I took ChromeGod's and CoupedeGrace's :beer: :beer: :beer:

Thanks for reading.

>>>>>>>> https://rr2000.toshiba-3.com/carmageddon-1#cars
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Toshiba-3
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Re: Tosh's car releases

Post by Toshiba-3 » Fri Aug 30, 2019 2:13 pm

Image

Added TDR's White Trash. It was started by Zero X. Diamond and he also made the menu pics.
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Toshiba-3
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Re: Tosh's car releases

Post by Toshiba-3 » Fri Aug 30, 2019 9:49 pm

Image

a cursed eagle
available at RR2000 if you want
https://rr2000.toshiba-3.com/carmageddon-2#cars
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hazardic
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Re: Tosh's car releases

Post by hazardic » Sun Sep 01, 2019 1:05 pm

btw Tosh does Eagle 3+1 has opaque windows? since i haven't tried it yet, i'd prefer it more this way if exist :smile:

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Mastro 666
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Re: Tosh's car releases

Post by Mastro 666 » Sun Sep 08, 2019 3:23 pm

Cursed images thread?

Image

:beer: :twisted: :supermad: :banana:

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Toshiba-3
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Re: Tosh's car releases

Post by Toshiba-3 » Thu Oct 03, 2019 10:52 pm

@hazardic: yeah the windows are opaque (hidden in cockpit view ofcourse).

TANKA + TRAILER

Been meaning to do this since 2014. It's Tanka restored with its original trailer (the model is amongst the C1 files). I textured it according to what was visible in the poser artwork.
The setup is quite complex: two throb/shear grooves to let the front truck lean downward and upward a bit, and a couple of rock grooves that slow eachother to reduce the angle of the front when steering. All wheels are setup ofcourse, by the way there is an additional couple of wheel identifiers that can be used: IFLWHEEL.ACT and IFRWHEEL.ACT. Using those ensures that they will also 'wobble' when damaged. Last bit about the grooves is that using a flat single triangle as a dummy is not a good idea: when used with a shear groove (it doesn't work on an empty dummy), the whole hierarchy disappears. Using a little cube is the way to go.

The big deal with this release is how it hijacks the bonnet model to enable crush data on a second model which is also shared with the complex model, that means that both the truck and the trailer can deform! I'm fairly certain it is also possible to hijack the simple model like this to have a third crushable model for the main complex scene. Other bit of info kinda related: the bounding box is calculated again after the first big impact according to the main model's bounds (and thus only uses the bbox set in the text file when intact).

Download there: https://rr2000.toshiba-3.com/carmageddon-1#cars
I hope I didn't forget any file

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Razor
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Re: Tosh's car releases

Post by Razor » Sat Oct 05, 2019 9:55 am

You've done a bloody good job on this, mate. Nice one! :twisted:
[ Razor @ Toshiba-3 Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ http://razor.toshiba-3.com

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The Joker
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Re: Tosh's car releases

Post by The Joker » Mon Oct 07, 2019 11:04 am

Image
Nice work Tosh.

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Toshiba-3
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Re: Tosh's car releases

Post by Toshiba-3 » Mon Oct 07, 2019 10:29 pm

Thanks for testin'! And sorry, as usual no custom hud/cockpit for lowres :oops:

I updated the archive for TANKA with top speed inreased from 90 to 100 and acceleration from 1.0 to 1.5.
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