Doritos Projects (P51 Rod on hold)

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Doritos Projects (P51 Rod on hold)

Post by Doritoskng » Fri Mar 16, 2012 10:03 pm

So I have made this model first in Zmod 1.17b
Image

then imported it in to 3dsmax8 got all the textures fixed again and exported as an ase file converted it and got it in to plaything... And i dont know how to set up the wheels (making them actors) from my converted 3dsmax file...

yes this is up on the carmageddon.com forum but this is where all the modders are

Any and all help appreciated
and much thanks to all of you out there keeping C1 and C2 alive for so long
Last edited by Doritoskng on Thu Sep 20, 2012 3:02 am, edited 2 times in total.

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Re: P-51ROD wip

Post by Toshiba-3 » Sat Mar 17, 2012 12:39 pm

Hey Doritos :ssmile:

I like your model there. Crossover between a plane and an old F1 Bugatti thing?!
About the wheels: make sure your model is scaled correctly in PT2 then simply use the the Setup Wheels function.
Your wheels must be named FLWHEEL FRWHEEL RLWHEEL and RRWHEEL. That function will do the 'actoring' all alone.

PS it wasn't necessary to create a new account, your devWAM one is still active.
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Re: P-51ROD wip

Post by coffeycup » Sat Mar 17, 2012 1:47 pm

hehe, that's cool

This thread might help you some.

I think you should add a stubby 4 bladed propeller that spins

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Re: P-51ROD wip

Post by Fireman » Sat Mar 17, 2012 9:20 pm

Damn that looks great!

Don't think I've ever seen such a vehicle for Carmageddon before, the wheels should be a bit more racey in my opinion, but the rest looks awesome.

A shredding propeller is required.

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Re: P-51ROD wip

Post by Doritoskng » Sat Mar 17, 2012 9:33 pm

Well I couldn't log in with my original devwam account for some reason either I forgot the password or something else either way I'm here now!!

Okay so I have the wheels named wrong it seems... Ill have to look at that after I finish my finals.

@fireman and coffee : i intend on adding parts as soon as I get this done stock first sort of a "hey I can do this!" the stubby prop blades is a good idea maybe bent forward like a square bracket ([) for a spinning shish kabob thing. also was going to have wing blades that act like doors maybe... again this may take some time

Also im having issues with textures in pt2... as if the ase-asc converter doesnt see all of them... (exported entire model then converted to asc then import to pt2 and part of the textures are missing) I wonder if this means im doing something wrong

just have 2 fl and fr wheel headings now lol

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Re: P-51ROD wip

Post by Mad_Maxine » Sun Mar 18, 2012 2:48 am

Awsome model there. I Rember seeing the picture of this.. dont rember where someone posted it.. eaitehr drawing or painting or something from a comic.
anyway looks well made, seems to have a san andreas feel, Are there many gta parts in there? i know there gta wheels but i cant tell if anything else is. despite the textures of the plane being verry SA Like
Wheels Outside All Shapes
Wheels Outside All Shapes

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Re: P-51ROD wip

Post by Doritoskng » Sun Mar 18, 2012 6:37 am

actually all but the "bull nose ring" is all gtahttp://farm8.staticflickr.com/7046/6919789179_5b3cd2bb5a.jpg sa pretty much extracted the plane and modded it to my liking but i tend to do that before i make a totally scratch model for any game i convert from another game or modify the existing content... and you probably saw this on carmageddon.com... i post there under ZalDcaze, I posted a concept pic of a Messerschmidt rod this is just the american derivative... maybe after i get this done i will make the german version

more to the point this image
Image
yes?

san andreas just has a lot ov very usable parts im afraid

maxine mabe you should give this one a go
Image

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Re: P-51ROD wip

Post by coffeycup » Sun Mar 18, 2012 1:35 pm

That P51 can fly escort to the B-24 Big Spoiler

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Re: P-51ROD wip

Post by Doritoskng » Sun Mar 18, 2012 8:24 pm

Well the P51 rod is still in PT2 I think i have the wheels set up but again i have 2 FLWHEEL and FRWHEEL act headings so now im confused and slightly lost... also even though i exported the model all textured it seems PT2 isnt recognizing that for some reason well more reading for me im affriaid

@Coffey: just last night i wsa thinking that... kind of an online game of protect the big guy... 4ish of mine and the b24 going one way and other vehicles trying to destroy the b24

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Re: P-51ROD wip

Post by coffeycup » Mon Mar 19, 2012 1:44 pm

Hmmm, there should be one FLWheel.act and one FRWheel.act.

Also are your textures 64x64 or 128x128 pixels? size needs to be multiples of 8 (8x8, 16x16, 32x32,64x64, 128x128 or combination i.e. 64x128)

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Re: P-51ROD wip

Post by Toshiba-3 » Mon Mar 19, 2012 1:57 pm

Image
Superb artwork!
If you don't do it, I'll make a skin for your model that matches the artwork!
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Re: P-51ROD wip

Post by Doritoskng » Mon Mar 19, 2012 6:46 pm

@Coffey: I thought it was odd as well to have 2 entries for both front wheels.... one set where they started and teh other probably where they should be (body- pivot- wheel) I don't know if I should delete one pair or not and my textures are all under 128x128... the only odd one is 64x128 so that shouldn't be the problem..

@Toshiba: I do plan on making a model more matching that picture, as it is awesome artwork (sadly not mine) but i would gladly appreciate your skin as an alternate paint scheme for this model
Last edited by Doritoskng on Mon Mar 19, 2012 7:11 pm, edited 1 time in total.

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Re: P-51ROD wip

Post by coffeycup » Mon Mar 19, 2012 6:55 pm

Can you post a pic of what the hierarchy looks like in PT2?

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Re: P-51ROD wip

Post by Doritoskng » Mon Mar 19, 2012 7:04 pm

Okay this is odd I open up the model in pt2 today and no more double front wheels.

Maybe I was just seeing things, my mind has a way of playing ticks on me when I least want it to.... but here it is any way
Image
Last edited by Doritoskng on Thu Sep 20, 2012 2:59 am, edited 1 time in total.

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Re: P-51ROD wip

Post by coffeycup » Mon Mar 19, 2012 7:58 pm

Wheels
FLWheel.act should be a child of (grouped to) FLPivot.act.
FRWheel.act should be a child of (grouped to) FRPivot.act.

When you did PT2 Wheel Setup it should've done it for you. I don't understand what you did wrong.

Textures
If tifs are the correct size, are they in a TIFFRGB folder? Look at some other people's cars and see how they are setup

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Re: P-51ROD wip

Post by Toshiba-3 » Mon Mar 19, 2012 8:05 pm

Also the Body should have a mesh (looks like it has)
and be the master object (atm it's the C:/Program Files... entry).
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Re: P-51ROD wip

Post by Doritoskng » Mon Mar 19, 2012 8:10 pm

okay well hmm pt2 did have the front wheels as the pivot children when i saved it last... and the other entries as well... i dont know what happened there... luckly i can just reimport and reset up... now how do i make the body the master object? simply move it up in the hierarchy? and all my textures are in a TIFFRGB folder again not sure whats going on with that.

and this is what happens after reimport and setup:
Image
Last edited by Doritoskng on Thu Sep 20, 2012 2:59 am, edited 1 time in total.

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Re: P-51ROD wip

Post by Toshiba-3 » Mon Mar 19, 2012 10:18 pm

This is what should be done right after the import in order to get the right component as the master object:
Image
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Re: P-51ROD wip

Post by Doritoskng » Mon Mar 19, 2012 11:29 pm

You know Toshiba I saw that before I started this project and it totally skipped my mind..
well here is the fixed product so far...
Image
Last edited by Doritoskng on Thu Sep 20, 2012 3:00 am, edited 1 time in total.

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Re: P-51ROD wip

Post by coffeycup » Tue Mar 20, 2012 4:53 pm

The hierarchy looks right now, you just need to rename Body to P51Rod.act
that makes it the main part that the game is expecting.

Even without the textures you should be able to drive it ingame once you add a TXT and WAM

Edit: you need to move car up so wheels are sitting on 0 of the Y axis. Right now half your car would be underground.

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Re: P-51ROD wip

Post by Doritoskng » Wed Mar 21, 2012 12:31 am

alright well height is fixed but having trouble converting the bbox i want to use.. guess ill have to manually make one in a text editor, and im starting to wonder if the texture problem is just a naming problem..

Onward to making the text and wam files!

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Re: P-51ROD wip

Post by Toshiba-3 » Wed Mar 21, 2012 12:42 am

Within PT2 you should be able to assign textures back in the materials.
Double click on a material in the bottom panel then Browse.

If there's no material you can create them from the Material drop down menu and apply them on the model again.
If the conversion kept the UVW maps then it's just a matter of applying the textures again.
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Re: P-51ROD wip

Post by Doritoskng » Fri Mar 23, 2012 10:59 pm

I haven't even started on the text or wam files in fact to be brutally honest I'm rather lost so I've been looking at some of the stock c2 vehicles to get an idea of what I'm supposed to do but still little to no help there lol


I swear I need a MAKING CARMAGEDDON 2 CONTENT FOR DUMMIES book or something

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Re: P-51ROD wip

Post by coffeycup » Sat Mar 24, 2012 3:26 am

Well, there are some tutorials here

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Re: P-51ROD wip

Post by Doritoskng » Sun Apr 01, 2012 6:15 am

And now i get to start over because i didnt back anything up and my laptop crashed... ohwell just means i get to make it look all that much better

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Re: P-51ROD wip

Post by Toshiba-3 » Mon Apr 02, 2012 12:39 pm

Now that's really sad news :ssurpr:

You'd better come up with something quick or I might not resist doing it myself!
No pressure intended :B
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Re: P-51ROD wip

Post by Razor » Mon Apr 02, 2012 3:38 pm

Pip lost his Twister too, CWA is jinxing you all!
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Re: P-51ROD wip

Post by Doritoskng » Tue Apr 03, 2012 2:07 am

well it may be a while before i get back to this i have to fix my laptop again! one damned battery fail and windoze gets a messed up file and wont boot... tried to fix and now have a error some where else in the system im just going to end up formating and starting over again again.. least i didnt have anything started yet.

@razor: i dotn think it was CWAbord that did it the first time and i know it wasnt this time lol
@toshiba: I dont mind if you do this your self really my ideas are free to improve upon as im going to be doing some improving my self when i do get this damned hunk of plastic working again (teaches me for buying a used dell inspiron 1300 used from a friend who got it free)

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Re: P-51ROD wip

Post by Doritoskng » Fri Apr 06, 2012 4:22 am

Alrighty here we are with take two!
Image
Ive added a few bits and instead of cutting off the rear i simply shrunk it down twards the cockpit now time to find my copy of adobe cs3, 3dsmax or gmax, and all them other nifty tools i still need (plaything for example)
Last edited by Doritoskng on Thu Sep 20, 2012 3:01 am, edited 1 time in total.

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Re: P-51ROD wip

Post by Toshiba-3 » Fri Apr 06, 2012 8:08 am

Yay!
Made it all again? I like motivated people :swink: Looking good.
I'm still feeling like making a replica of the one in the artwork! Not sure I'll ever have the time to!
Especially as I have C1 in mind and thus it involves pixelart etc.

Now you have to export that to 3dsmax, maybe set the smoothing groups again, then use ASE2ASC to bring it to PT2.
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Re: P-51ROD wip

Post by Doritoskng » Wed May 16, 2012 3:55 am

This is not abandoned just on hold while i have other things running around my mind and school work to catch up on

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Re: P-51ROD wip

Post by Doritoskng » Thu Jul 19, 2012 1:56 am

well with a new laptop comes new problems that require repair... my projects have been on hold since well months ago. i need to reinstall win7 on this new laptop my old laptop requires a new battery and power cord and i cannot get them to network together to transfer massive files. Sadly life has gotten in the way as well as life does so prominently but the model is mostly complete might require a driver model but that is such a little thing missing in comparison to everything else thats missing like getting it in game but ohwell this is just like all my projects so nearly complete but unfinnished

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Re: P-51ROD wip

Post by Doritoskng » Thu Sep 20, 2012 2:49 am

alright well teh rod is laying about some where on a hard drive i should look for it soon i think but for now i have been working on other gta sa things to carma vehicles.... such as:
Cleaver
Image
The Twister
Image
Tashita
Image
Leadpumper
Image
AND:
Towmeister
Image

i wonder if these images are too big?

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Re: Doritos Projects (P51 Rod on hold)

Post by coffeycup » Thu Sep 20, 2012 1:01 pm

I would still like to see that P-51 Rod ingame. You were so close before your laptop crashed. :sad:

Maxine has been making GTA carma-style cars too. There were some pics posted, but I couldn't find them.

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Re: Doritos Projects (P51 Rod on hold)

Post by Doritoskng » Thu Sep 20, 2012 4:26 pm

Well the P51 rod is on this laptop i found it last night and will get cracking on it asap but first house work and geting shit together for my next bout through college

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