Grand Carma Races

topics related to the grandcarma mod only

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BBHD
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Grand Carma Races

Post by BBHD » Fri Mar 09, 2012 4:35 pm

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Grand Carma Races [CLEO]
Get 15 races through the Grand Carma maps
Gta San Andreas modification
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This is a modification from the original ZAZ's N-Races CLEO mod.
With it you may do 15 races against opponents and get 5 savepoints through the Harmalarm's Grand Carma TC.

What's Grand Carma ???
Have a look over HERE

What's Races for Grand Carma ???

6 Races points in:
Beaver City
Craggy Isle Dam Complex
Mr Jolly fairground
Machnachem's Acid Ocean Repressor
Bleak City Commercial District
Beaver Country Terminal Airport
including 15 races

more...

5 Savepoints in:
Beaver City
Bleak City Commercial District
Beaver Country Airport
Mr Jolly fairground
Junkyard
including several spreaded vehicles around them

Some pics... (click on to expand)
Image Image

Image Image

Some videos over HERE

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Download links ...
Go to GTAGarage.com
or Alternate link

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Big thanks to ZAZ for his CLEO scripts and his permission to mod it,
and Harmalarm for his faboulous Grand Carma Totale Conversion !
Last edited by BBHD on Mon May 14, 2012 8:26 am, edited 7 times in total.
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Re: [WIP] CLEO Races for GrandCarma

Post by Toshiba-3 » Fri Mar 09, 2012 4:45 pm

Oh heh!
Surprising to see someone modding GrandCarma :syikes:
Is there any way with scripts to make other cars attack peds now and then?

You might want to show that on the Carma.com forum too :swheel:
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Re: [WIP] CLEO Races for GrandCarma

Post by BBHD » Sun Mar 11, 2012 7:40 pm

Because for me, GrandCarma and Anderius are the best San Andreas Total Conversions !!

And Carmageddon is the first game i've been played during white nights, and white nights,and white nights, and ...... :swheel:

So, i'm thinking about armed vehicles to shoot opponents and peds.

I let you know about advancements later :swink:
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Re: [WIP] CLEO Races for GrandCarma

Post by Harmalarm » Mon Mar 12, 2012 8:19 pm

Hey someone's modding my mod! :D

This is great work so far man! I never got the hang of scripting any races or missions. You seem to be doing a pretty good job at it.

Can you also add targeted peds that you can kill?

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Re: [WIP] CLEO Races for GrandCarma

Post by BBHD » Mon Mar 12, 2012 10:36 pm

I'll do your mod better !! :sbsmile:

Tired to drive around the maps without nothing else, things to do are missing cruelly.

I'm a novice scripter and it gonna take few weeks (maybe few months) 'cause i could be busy at any time (pro life) !!!

Something i may tell you, vehicles will be armed to kill opponents (or not !!) and peds.
I will try to make targeted peds
:swink:

@ Toshiba: project will be posted on carmageddon.com when almost done
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Re: [WIP] CLEO Races for GrandCarma

Post by Toshiba-3 » Sat Mar 17, 2012 2:23 pm

When you say "armed", do you imply guns or stuff like spikes?
Guns usualy are a no-no in Carmageddon (we are supposed to kill people with the car itself :swheel:, not guns).
I might understand it isn't what you are after though. Just asking. :ssmile:
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Re: [WIP] CLEO Races for GrandCarma

Post by BBHD » Tue Mar 20, 2012 3:26 pm

Can use almost all weapons (rocket launcher, flame thrower, UZi etc..) available in SA attached on vehicles.

This is just an exemple with rocket launcher....


I haven't enough skills to make GrandCarma has Carmageddon gameplay but i'll make it a bit funniest.
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Re: [WIP] CLEO Races for GrandCarma

Post by BBHD » Fri Apr 13, 2012 10:09 am

Hi all,
the mod is available to dl over HERE

Please get it and try it.
There's no weapons because to much game crash and and bugs but fun is there !!!

Criticisms and opinions are welcome.

Explaination to install provided in .zip file

After your comments I'll make it available to dl on GTA websites community.
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Re: [WIP] CLEO Races for GrandCarma

Post by BBHD » Thu May 03, 2012 10:48 am

First post updated... Mod available to dl !!!!
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