seems like imported devWAM isn't ready yet...
So here's your bicycle ped :]
It's just to test at the moment, there's only one animation and the model isn't final.
I wanted to check the whole process again and further.
My previous problem was indeed related to pivot orientation. I reset the transformation of each part and it did the trick. There's always the possibility to use REMAPS to switch axis etc but it tends to flip the geometry inside out.
It also seemed to me that C2 doesn't want animations longer than 16 frames [0-15].
You can download the test file here, install like any ped.
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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Working out new bones/animations
Re: Working out new bones/animations
I think file is missing the .BON file(s)
Boner Error : Unable to open file 'bk_riding.BON'
There was only a TXT in the MOVES folder
I'm anxious to try this out, looks cool.
Boner Error : Unable to open file 'bk_riding.BON'
There was only a TXT in the MOVES folder
I'm anxious to try this out, looks cool.
- Toshiba-3
- BRender Actor
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Re: Working out new bones/animations
Geez, what's up with me lately...
I forget the most important part...
I'll update the archive later today, when I get home
Thanks for the heads up once again.
[edit] I updated the file already after all, you can download again, the BON file is in there :]
I forget the most important part...
I'll update the archive later today, when I get home
Thanks for the heads up once again.
[edit] I updated the file already after all, you can download again, the BON file is in there :]
Re: Working out new bones/animations
The animation actually looks really great, the only problem at the moment is that it crashes when you dismember it.
The paddling looks great, once he dies he starts spassing out and paddling 10x the normal speed, but that's cool.
The paddling looks great, once he dies he starts spassing out and paddling 10x the normal speed, but that's cool.
Re: Working out new bones/animations
Hahaha wow! That's geat.
Another 'holy grail' of Carma becomes a reality.
First Maxine's tractor trailer now this!
Yeah, game crashed if I slammed into a biker. But not if I 'killed them softly'.
Though I did knock a bike wheel off (which bled) and game was fine?
Fun stuff.
Another 'holy grail' of Carma becomes a reality.
First Maxine's tractor trailer now this!
Yeah, game crashed if I slammed into a biker. But not if I 'killed them softly'.
Though I did knock a bike wheel off (which bled) and game was fine?
Fun stuff.
- Harmalarm
- road raged psycho
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Re: Working out new bones/animations
you finally did it man! This is great stuff! You should teach me your secrets some time
- Mastro 666
- motorised death
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Re: Working out new bones/animations
haha That ped looks fucking great, nice job on the textures man.
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