Cruise Map (unfinished) by C2_Scientist

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Cruise Map (unfinished) by C2_Scientist

Post by coffeycup » Mon Jul 21, 2008 10:17 pm

An unfinished symphony by C2S, but fun to drive

Image

professional quality

Image

worth the download just to check it out

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Harmalarm » Tue Jul 22, 2008 2:54 am

It sure does look professional indeed. Look's a bit like one of thoes old Need for speed tracks. :smile: And I think the treeline there is a great example that using textures that way does the job very well!

and those transition textures (half grass, half dirt) also make it look really good!

Finish it plz. :tongue:

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Razor » Tue Jul 22, 2008 3:49 am

I love those textures, they are on the round hell map :P

It looks like a nice map.
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Re: Cruise Map (unfinished) by C2_Scientist

Post by Morbid Angel » Tue Jul 22, 2008 4:38 am

:shock:

beautifuuuuuul !

:shock:

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Harmalarm » Tue Jul 22, 2008 6:06 am

Ehm, I found the download link on your website Coffey, but after loading a minute or so it gives me an error; can't load lamp.txt located somewhere in the cruisemap folder...

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Re: Cruise Map (unfinished) by C2_Scientist

Post by coffeycup » Tue Jul 22, 2008 7:48 am

Crap!! Ok, I just re-uploaded a new one. Can you see if it fixes error? Sorry!

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Yfrid » Tue Jul 22, 2008 12:02 pm

great!! galleries are really amazing! :grin: (like the one look like a glass tube :eek: ) and overall poly models and textures are really cool!

just try it driving the '74 vw 412 by econobrick or something similar, it give a feeling like a trip xD

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Razor » Tue Jul 22, 2008 2:17 pm

Holy Jebus, it's hell of a size.

It took me 6 minutes and 17 seconds to load (i timed it)

great map though!

This is one of the best; if not, the best map i've ever played, it is a little too big and it has many unessesary curved roads, but i like it, FINISH IT C2S!!!!!!

:lol:
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Post deleted by coffeycup

Post by Toshiba-3 » Tue Jul 22, 2008 4:05 pm

Image / carmageddon add-ons at road reaction

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Razor » Tue Jul 22, 2008 4:10 pm

I did try the HTA track, it took 15 minutes, then all i got was constant lag, even with 1 opponent it was just too laggy, even blood on the tracks lags for me, this map didn't lag however.

The only time it did was on the start grid, that was because of all of the custom cars.

I want this map finished though :P

I spent over and hour exploring this map, it was fun :lol:
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Re: Cruise Map (unfinished) by C2_Scientist

Post by autopilot » Tue Jul 22, 2008 4:20 pm

looks diff from the last one I had 2.. i'd like to try it, aong with yr bus, but my hands busted.. hard to play c2 with just a left hand, along with doing anythinfg else in life. i think the game freezes like that has more to do with opponent paths/start/network/respawn/whatever else points over anything else..

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Post by Toshiba-3 » Tue Jul 22, 2008 4:20 pm

Image / carmageddon add-ons at road reaction

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Razor » Tue Jul 22, 2008 4:24 pm

Same about the releasing unfinished tracks.

but i think it fits with the custom cars, i think it's a great track for thrashing a car around even without peds it's fun.
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Re: Cruise Map (unfinished) by C2_Scientist

Post by Harmalarm » Wed Jul 23, 2008 5:41 am

Second version worked for me, and the track is indeed HUGE. I was stroling around at the place with all the stairscases and little monument stuff. Scary knowing you can fall off :lol: But anyway, the track did crash for me! I was driving the (ridiculous) long tunnel to the right. Nearing the end it crashed. :sad:

And geez, I started the track with my old setting, yon at 300... :sad: Allmost every noncar was invisible, and they came back when I had my yon at 80. :smile:

But it looks good yeah, I like the transition textures, and like I said, the treeline is pritty good for this.

It took me about 5 min. I think to load it.

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Razor » Wed Jul 23, 2008 6:05 am

I LOVE THAT LONG TUNNEL!

I was driving down it then turning around and seeing if i could beat the top speed i got :lol:
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Re: Cruise Map (unfinished) by C2_Scientist

Post by TTR » Wed Jul 23, 2008 6:20 am

I've got an old video with that tunnel lol, crashed at the end of it.

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Razor » Wed Jul 23, 2008 6:29 am

my c2 never crashed when i got to the end, i think some roads are too long and there are too many noncars, i hit a bunch of barrels and it lagged for 2 minutes, then the next buunch were just solid. o.o
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Re: Cruise Map (unfinished) by C2_Scientist

Post by Deep_Blue » Thu Jul 24, 2008 8:50 am

Yaaarrr?

Y'all are bitchin' about roads too long?

I LOVE long roads. Enables ya to actually drive instead of just bouncing off of stuff.

That's what I liked so much about the C1 maps. Room to haul ass.

Beeyootiful map! Mighty goodly holes to avoid, but lotsa fun anyways.

Only problem I had was the game hung when I got lost tried to see where I was on the map.

Loading time was just a couple minutes.

Hope to see this one finished soon! :smile:
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Re: Cruise Map (unfinished) by C2_Scientist

Post by coffeycup » Thu Jul 24, 2008 9:09 am

hey,

Ya, no map. So game will gak.

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Re: Cruise Map (unfinished) by C2_Scientist

Post by C2_Scientist » Thu Jul 24, 2008 9:53 am

No map? You mean the map image file? There is... it's the MapImage.tif inside TiffRGB-folder, which the game will convert into MapImage.pix, which is the file referred to in the map image section in Cruisemap.txt.

To be sure, I just tested this by deleting the MapImage.pix inside the Pix16-folder, and then starting the track in-game - the minimap and big map worked properly.

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Re: Cruise Map (unfinished) by C2_Scientist

Post by coffeycup » Thu Jul 24, 2008 9:58 am

Sorry, my bad. Posted my comment without actually looking at files. I need to learn when to shut up.. :grin:

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Re: Cruise Map (unfinished) by C2_Scientist

Post by C2_Scientist » Thu Jul 24, 2008 10:02 am

Hehehe, no problem.

Not sure how to fix DB's hanging problem, though - map screen works fine for me.

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Deep_Blue » Thu Jul 24, 2008 12:50 pm

Ah, I know what caused it-I think... I drove off the map while in map mode-through one of the myriad "holes" in the track and caused the game to hang, which would have prolly happened whether I was in map view or not-map doesn't show the holes.
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Re: Cruise Map (unfinished) by C2_Scientist

Post by Morbid Angel » Fri Jul 25, 2008 3:09 am

At last !

I've been able to try this marvellous map !

It's excellent !

This map really desserves its name !

It's a real pleasure to cruise in it !

smooth curves, huge road to visit ... too bad, it's not finished. But I guess it has been an enormous load of work to do this fine stuff ...

:thumbsup:

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Re: Cruise Map (unfinished) by C2_Scientist

Post by C2_Scientist » Thu Mar 23, 2017 6:11 pm

Random post!

I found some old renders of Cruisemap, I think no one ever saw these expanded areas. :smile:

Large map image
Isometric view

I can try to explain some parts, if anyone is interested.

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Toshiba-3 » Fri Mar 24, 2017 12:23 am

That render over a cloudy sky kinda reminds me of the Splat Pack MagnaChem Environmental Disaster levels (Surreal Think etc)! :slol:
That large pentagram looks like an airport?
Image / carmageddon add-ons at road reaction

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Re: Cruise Map (unfinished) by C2_Scientist

Post by C2_Scientist » Fri Mar 24, 2017 2:19 pm

That's correct, it was supposed to be small island for a large airport (in the middle of nowhere). Though the shape also made me think that I could make it a combined airport / starport; there would have been some kind of large portal structure in the middle, with special visual effects and various spaceship drones hovering around.

I could have just used the C2 flying saucer as a placeholder for those. :-)

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Harmalarm » Tue Mar 28, 2017 7:36 pm

Boy that track was/is huge. I remember being extremely impressed by it when I first drove it back in the day.
Did you build all of it in 3ds max?
It's a shame c2 cannot handle larger tracks and files and that we are limited to the 1998 rendering standards. I would love to expand the game with so much more. I'm sometimes surprised that I still find it such a great game to mess and play with!

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Re: Cruise Map (unfinished) by C2_Scientist

Post by Razor » Tue Mar 28, 2017 9:05 pm

Ah, this brings back memories. I loved Cruise Map! Great to see these renders, it's a shame the map was never really finished off.
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Re: Cruise Map (unfinished) by C2_Scientist

Post by C2_Scientist » Fri Mar 31, 2017 2:08 pm

Cruisemap was built entirely in max, yes.
It's a shame c2 cannot handle larger tracks and files and that we are limited to the 1998 rendering standards.
True, but now with the more recent knowledge of ours, it would be possible to at least improve the load times somewhat, by making use of modular pieces (where applicable). :smile:

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