Carmageddon TDR2000 MAX-Pack 1.14f / 1.15beta

All things Carmageddon TDR2000 related - from editing, to multiplayer, tips and hints.

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Mastro 666
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Carmageddon TDR2000 MAX-Pack 1.14f / 1.15beta

Post by Mastro 666 » Sun Nov 26, 2006 4:48 pm

[edit by Toshiba-3] Seems like the first post of this topic disappeared...

Image

Download the complete MAX-Pack 1.14f there:
https://www.dropbox.com/sh/nadqtjgfltzy ... 0X_2L8ChQa
or there if the link above doesn't work for you, here's a mirror:
http://rr2000.toshiba-3.com/R6/TDR2000_ ... _1.14f.rar

You can also grab the 1.15beta fix at this address but all players don't use it:
http://rr2000.toshiba-3.com/R4/PC/MAXPa ... est1v2.rar

[/edit]


Great Work! :rockon:

Downloading...

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n3wton
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Re: MAX-Pack 1.14f available

Post by n3wton » Sun Nov 26, 2006 5:12 pm

Awesome work :wink:
Image

macacom
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Re: MAX-Pack 1.14f available

Post by macacom » Fri Dec 01, 2006 7:35 pm

cool!!

can't wait to download it! :rockon:

valium
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Re: MAX-Pack 1.14f available

Post by valium » Mon Feb 05, 2007 11:28 am

is this thing still alive?

TTR
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Re: MAX-Pack 1.14f available

Post by TTR » Mon Feb 05, 2007 11:32 am

Yeah it is, De4mon releases updates once a while, however considering filefront i dunno...its totally gone atm? Nothing works.

valium
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Re: MAX-Pack 1.14f available

Post by valium » Mon Feb 05, 2007 1:34 pm

i have found it on wasted

now that i have fixed my pc, i'm gonna give it a go


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n3wton
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Re: MAX-Pack 1.14f available

Post by n3wton » Wed Feb 07, 2007 4:56 am

I still dont know my limits on the new server where Wasted! is hosted, so I have uploaded the MaxPack onto my other server, where I know bandwidth isnt a problem - its the full 400 and odd MB file, rather then it being split in 2

Btw: are any of you experience the forums and wasted (example) being down for like a 30secs and then coming back?
Image

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Deamon
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Re: MAX-Pack 1.14f available

Post by Deamon » Fri Feb 09, 2007 6:21 am

Yeah it's still alive, but don't expect any updates soon, because the lack of new content (cars, maps, skins, ..). It's available for download on Wasted, FileFront and MegaUpload. Follow the link in my sig for all mirror links.

If anybody has cars, skins, etc. that are not in the pack and that should be, please send them to me (de4mon{AT}gmail.com) and I will make a final MAX-Pack release later.

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Toshiba-3
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Post deleted by coffeycup

Post by Toshiba-3 » Fri Feb 09, 2007 11:59 am

Image / carmageddon add-ons at road reaction

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Deamon
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Re: MAX-Pack 1.14f available

Post by Deamon » Sat Feb 10, 2007 1:44 pm

Yeah I'm still adding from the cars you sent me to the pack. As for my selection method for cars, some are just "my first car" cases (no offense to the creators, you have to start somewhere) and others have a really ugly standard skin (like the Jag220). And some others crash the game. I'll try all of them again when I make the next release. If I should just add them all, the pack would be about 550 Mb (without extra skins). The Rolls Rover will probably be added, maybe I missed it.

Changing the menu design is a good idea but I'm not that good with skinning cars. So skinning the whole menu (there are a lot of menu related PAK files) would be much work.

I'm having some trouble runnning TDR on my new system it just gives a fatal exception when I try to start it. I haven't looked in to it yet but I have no idea what it could be. Anyone? I'm running it on a dual core x64 with 32-bit windows xp pro and an Asus GeForce 8800GTX. I tried compatibility mode and it doesn't help.

I get this error:

<pre>[font class="small">code:[/font]<hr>=============================================================================

SessionID: 10/02/2007 19:35

Release Build

Built under Windows 5.1.2600

Crash handler activated.

=============================================================================

TDR 2000 Version: 1.159

BuildID: Dec 4 2000 17:06:19

Message Box Caption:

Exception Report

Message Box Text:

EXCEPTION at 0x00588e91

'Int divide by zero'

Stack trace :

PC = 0x00588e91 <unknown module> - <unknown source file>

...

PC = 0x7c816fd7 <unknown module> - <unknown source file>

Params: 0x005a3e15 0x00000000 0x78746341 0x00000020

Normal shutdown.

Exit handler called.</pre><hr>

*Edit: Never mind, I found the problem, I had set compatibility mode for windows 2000 instead of 98 :lol:.

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Deamon
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MAX-Pack 1.14f available

Post by Deamon » Wed Oct 03, 2007 2:12 pm

A new MAX-Pack full release is available for download @ FileFront. Please uninstall the previous version before installing this new release.



Changelist

Added components:

- 22 cars added (150 in total, see readme for full list)

- 52+ skins for 35 original and add-on cars (also see readme for full car/skin list)

- 7 FFA Pro multiplayer tracks (modified powerup configuration)

- Spectator Mode 1.2

- Advanced Car/Track Changer 1.1

- completed save by X-Ray.

TDRLauncher 1.14.1 changes:

- Multiplayer add-in

- trainer: options to modify car damage

- fixed: options set in TDRLauncher will be re-applied on startup

- fixed: setting auto update check no longer slows down startup

- various code optimizations.

Changes/Fixes:

- MAX-Pack logos will be removed now when uninstalled

- compatibility fix: Nosebleed registry entries

- several small fixes, removed some unnecessary files

- fixed erroneous carnames.


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Mad_Max_RW
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Re: MAX-Pack 1.14f available

Post by Mad_Max_RW » Wed Oct 03, 2007 2:12 pm

This post should really be a sticky for anybody coming back to TDR. For years I avoid reinstalling the Carma games because I dread downloading the patches along with hundreds of cars, tracks, and pray it doesn't fuck up forcing me to start again. In the old days before this Max Pack I often spent several straight hours rebuilding TDR after it crashed, placing hundreds of cars one by one. Why does something like this not exist for Carma 2?

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coffeycup
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Re: MAX-Pack 1.14f available

Post by coffeycup » Wed Oct 03, 2007 2:18 pm

This post hs been stickified :beer:

TTR
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Re: MAX-Pack 1.14f available

Post by TTR » Wed Oct 03, 2007 2:32 pm

Indirectly there will be MM_RW, called Carma-Life 2. It will offer also newer maps and cars and whatnot, best C2 version, updated manually etc.

http://cfe.toshiba-3.com and look under the general forum :smile:.

[M[]M]Wolverine
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Re: MAX-Pack 1.14f available

Post by [M[]M]Wolverine » Wed Oct 03, 2007 5:24 pm

Hi there,

Great to hear about this. I think i only have one of the early versions hosted on my site. I assume it is ok for my site to still be a mirror for this? If so i'll get your new version online shortly.

If theres anything carma related that needs hosting, CarmaLife2 or whatever, space is no longer an issue so just let me know.

James.

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Mad_Max_RW
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Re: MAX-Pack 1.14f available

Post by Mad_Max_RW » Wed Oct 03, 2007 7:53 pm

I scanned that forum earlier and I'm a little confused. Is it a TC for Half Life 2 or somekinda weird Carmageddon/Half Life 2 hybrid graphics upgrade on the Carma 2 engine? If the latter I just don't get the association with HL2 or the need for it.

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Re: MAX-Pack 1.14f available

Post by TTR » Thu Oct 04, 2007 12:17 pm

http://cfe.toshiba-3.com/viewtopic.php?id=74 that post should be tidy and usefull for the info you needed, we can't help it though that we're not speaking/writing english fully correct :grin: (but we're doing actually better then most youths from english speaking country's~~)

PaPuRRi
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Re: MAX-Pack 1.14f available

Post by PaPuRRi » Mon Sep 15, 2008 8:37 pm

someone help me!! im trying to download the max pack but i cant, i tried in every placeto get it but i cant download it!! help me plz

tom9927
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Re: MAX-Pack 1.14f available

Post by tom9927 » Sat May 09, 2009 9:17 am

few bugs iv found

1 viper gtr second one seems to get stuck since the car is to low i think it get suck on roads and u can;t reverse iv tryed

2 a few cars if u land onto other cars in racing missons u will get stuck and have to recover




jack556
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Re: MAX-Pack 1.14f available

Post by jack556 » Wed Oct 21, 2009 4:36 pm

Guys I have a question about proper removal of cars from the MAX-pack.

If I remove a vehicle the original names of other cars get mixed. Is there a way to fix this?

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