These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Carmageddon: Reincarnation - Video's 'N Screenshots!
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Carmageddon: Reincarnation - Video's 'N Screenshots!
Carmageddon: Reincarnation - Video's 'N Screenshots!
Carmageddon: Reincarnation - Video's 'N Screenshots!
Carmageddon: Reincarnation - Video's 'N Screenshots!
Carmageddon: Reincarnation - Video's 'N Screenshots!
Kinda wish there was a nice bright blue beautiful sky in one of the maps. Or lighting/skybox variations? I still dont get why C:R cant have those, all you need to do is lump map ambient lighting and sun lighting and skyboxes into a few weather folders and have the game pick one of them to use at a time. Why cant we have that? Is there a technical reason? It sounds like something that could be done in an evening, definitively wouldnt require an overhaul.
Back in the old builds it was extremely easy to swap map lighting, and i even showed an evidence of that, why cant stainless do it officially? It's not "hard", and it would keep the maps from getting stale faster.
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
Carmageddon: Reincarnation - Video's 'N Screenshots!
Nobby mentioned on one of the livestreams (back when they were teasing update #2) that all environments would eventually be getting at least one new ambience/time of day setting. Also, the recent post-it note brain teaser on twitter showed one of the city levels with a different ambience setting.Huh... Old game had a lot more vibrant color palette, seems like the new game has so much more yellow and brown.Kinda wish there was a nice bright blue beautiful sky in one of the maps. Or lighting/skybox variations? I still dont get why C:R cant have those, all you need to do is lump map ambient lighting and sun lighting and skyboxes into a few weather folders and have the game pick one of them to use at a time. Why cant we have that? Is there a technical reason? It sounds like something that could be done in an evening, definitively wouldnt require an overhaul.
Back in the old builds it was extremely easy to swap map lighting, and i even showed an evidence of that, why cant stainless do it officially? It's not "hard", and it would keep the maps from getting stale faster.
Edit: it was mentioned here.
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Carmageddon: Reincarnation - Video's 'N Screenshots!
Funny thing is that was nothing to do with an explicitly desired art direction, but rather due to technical limitations. The game could only use 256 colours in total and the cars needed a lot of them as there's a lot of colour in the cars, so level textures needed to make use of the cars colours. Take that vibrant colourful green grass for example, it's that colour because it's the Countslash green.FatCat wrote:Huh... Old game had a lot more vibrant color palette
Like Mike said, they already announced that levels will have multiple environment settings for different races. I woud imagine they will be handled by associating different setup.lol scripts with he different events in the level.txt, like how you associate preview images or flavour texts with events.
Carmageddon: Reincarnation - Video's 'N Screenshots!
Carmageddon: Reincarnation - Video's 'N Screenshots!
Psygery, that was an AMAZING showcase of how awesome '80s Time Warp's mods are, masterful playing of C:R, dude! The music was also strangely synced up very well despite not being edited =D
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Carmageddon: Reincarnation - Video's 'N Screenshots!
You see
Carmageddon: Reincarnation - Video's 'N Screenshots!
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
Carmageddon: Reincarnation - Video's 'N Screenshots!
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Carmageddon: Reincarnation - Video's 'N Screenshots!
Carmageddon: Reincarnation - Video's 'N Screenshots!
Sa1cor wrote:Honestly I don't know why can't we have this sort of handling for the original cars. Been a while since simply driving a car in CR made me smile. Stainless should take notes. Well done! :)
It almost feels like they took inspiration from '80s Time Warp's cars for Shredlight's handling. :P
But yeah, it was very fun driving them around. Was also great to see no game crashes either! :)
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
Carmageddon: Reincarnation - Video's 'N Screenshots!
I suspected that might not have lasted hehe. Thanks :)Haha, that was until I learned to take a corner without rolling over 3 times in my CUNT :D. Anyway, your cars are really fun and refreshing. My favorite part about them is the handling. Honestly I don't know why can't we have this sort of handling for the original cars. Been a while since simply driving a car in CR made me smile. Stainless should take notes. Well done! :)
Thanks again Shotgun. Especially awesome that it's all working smoothly in Multiplayer too :)But yeah, it was very fun driving them around. Was also great to see no game crashes either! :)
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Carmageddon: Reincarnation - Video's 'N Screenshots!
Carmageddon: Reincarnation - Video's 'N Screenshots!
i feel like a broken record but, join the groupchat: http://steamcommunity.com/groups/C_UN_TDeadhart wrote:This looks like fun, do you guys have other mods installed besides '80s Time Warp's awesome stuff? I¨d join ya this weekend but CarMod won¨t let me in if I don¨t hav all thhe mods you do
we are there almost 24/7 to be able to setup games when we play and let people know whats up. ie. what mods are needed, when there is a free slot etc.
Carmageddon: Reincarnation - Video's 'N Screenshots!
Fr0nt wrote:Deadhart wrote:This looks like fun, do you guys have other mods installed besides '80s Time Warp's awesome stuff? I¨d join ya this weekend but CarMod won¨t let me in if I don¨t hav all thhe mods you doi feel like a broken record but, join the groupchat: http://steamcommunity.com/groups/C_UN_T
we are there almost 24/7 to be able to setup games when we play and let people know whats up. ie. what mods are needed, when there is a free slot etc.
Me there already, played quite a few matches, but never with mods before, it didn¨t dawn on me that you guys ahnnounce the mos before the games start, sorry eh.
Carmageddon: Reincarnation - Video's 'N Screenshots!
- LittlePuppet
- mechanic
- Posts: 38
- Joined: Thu Jan 28, 2016 10:08 pm
Carmageddon: Reincarnation - Video's 'N Screenshots!
Liked the two first sequences :)Fr0nt wrote:alright cool, didnt know you were a member. Havent seen you in chat, join us next time.
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
Carmageddon: Reincarnation - Video's 'N Screenshots!
Another awesome compilation Front! You guys are certainly way more imaginative (and effective) in your use of power-ups than I have ever been :)
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Carmageddon: Reincarnation - Video's 'N Screenshots!
Now that I've got your attention, here's a bunch of pictures I took in SP:
Carmageddon is really an art :3
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Carmageddon: Reincarnation - Video's 'N Screenshots!
via Imgflip Meme Maker
Inspiration source https://www.youtube.com/watch?v=qPMOYLA0KTo
Carmageddon: Reincarnation - Video's 'N Screenshots!
Sa1cor wrote:
Lovely scene. Very nice. How did the crash happen?
Sa1cor wrote:
Aphex Twin
Carmageddon: Reincarnation - Video's 'N Screenshots!
Carmageddon: Reincarnation - Video's 'N Screenshots!
Naw man, I bet you could do something cool with PUps, sometimes even I manage to pull off something sweet, and I'm clumsy as shit. One time I managed to wreck someone in Carmod MP while in your Stodge Squad Car - running away from them, I managed to pull off a 180 at pretty high speed and Pelvic Thrust right into 'em. Shame I don't have it on video because I will never ever pull anything as sweet as that again.'80s Time Warp wrote:Another awesome compilation Front! You guys are certainly way more imaginative (and effective) in your use of power-ups than I have ever been :)
Carmageddon: Reincarnation - Video's 'N Screenshots!
These are without any props like hair, glasses, bazooka bras, etc., most peds have multiple prop variations too, so while there's over 200 types of peds just based on model and texture variations, the combinations of various props means there's substantially more unique peds, at least 1000. That's also not counting skin tone options.
Carmageddon: Reincarnation - Video's 'N Screenshots!
Some more pics:
Carmageddon: Reincarnation - Video's 'N Screenshots!
Each type of ped has a script which references a model and has a list of variations, which list out all the texture options for the ped and all the prop options which can be attached to the different parts of the body. Each item has a weight attached to it to determine how likely that item is used.Sa1cor wrote:That's interesting, Trent. Are the props determined somewhat randomly, or are they preset for each ped every time you load a map?
The levels then either place specific ped types or groups of peds (which list ped types) which it random chooses from. When each ped spawns the game randomly picks a texture and one of the props listed in each part's section for the ped type.
In short: the props associated with a ped type are preset but the combination of them is randomly selected on load.
Carmageddon: Reincarnation - Video's 'N Screenshots!
Check who’s online
Users browsing this forum: No registered users and 75 guests