Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

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Mad Mike
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by Mad Mike »

i do it . but i can't play on line
You must have done something to invalidate your game. The only options are to "verify the integrity of your game files", and if that doesn't work. re-install the game.
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Re: Mad Mikes Used Cars [REL: 2 New Vehicles, 02/06/2019]

Post by Mad Mike »

It's taken long enough, but...

The Vixen... The Legend... has arrived in Carmageddon Max Damage.

To celebrate, here's a new video

_____________________________
'70 Picard Piranha - Version 1.1[Updated July 19th 1986 2020]
Version notes:
- Changed capital letters that should not be capitals to lower case (Driver & Vehicle name)
- Fixed engine sound variables
DOWNLOAD HERE
Image
► Show Spoiler
________________________________________________________________________________________
Last edited by Mad Mike on Sun Jul 19, 2020 9:47 am, edited 1 time in total.
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Toshiba-3 »

Finally got some time to re-install CMD and test it! It's a beauty :scool:
505170_screenshots_20191125185847_1.jpg
505170_screenshots_20191125185847_1.jpg (170.37 KiB) Viewed 2195 times
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Mad Mike
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Mad Mike »

Thanks Tosh :)
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Zach Fett
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Re: Mad Mikes Used Cars [REL: 8 New Vehicles]

Post by Zach Fett »

Mad Mike wrote:
Sat Dec 29, 2018 5:14 pm
1) The closest thing out there to a harvester mod for C:MD is LuckyMikes conversion of the PedBasher from TDR2000. I don't know if these links are still valid, but here's it is.
PedBasher
Converted to C2 by Toshiba, C:R/C:MD conversion by LuckyMike

https://www.dropbox.com/s/89wpd08kwrmf4 ... .rar?dl=04

LuckyMike also released some other conversions for C:MD.
Bloodmobile IV
C:R/C:MD conversion by LuckyMike

https://www.dropbox.com/s/x4ive23ln7jtw ... e.rar?dl=0

Interceptor
Converted from Mad Max to C:R/C:MD by LuckyMike

https://www.dropbox.com/s/1ba4dkga8es39 ... r.zip?dl=0
______________________________________________________
2) Trent ported all of the Carmageddon 1 levels to C:MD as part of his C1 Pack.
Could someone re-upload these three mods? The PedBasher, Bloodmobile IV, and Mad Max Interceptor? Sadly the above links are dead. :(

Also thank you for all your work, Mad Mike! Love all of it, especially the Vigilante 8 vehicles. Is there any chance down the road you'll do Vigilante 8: 2nd Offense vehicles? Would love to see the Grubb Dual Loader (garbage truck).

Edit: I just noticed the Autotrasher has a skin replicating the Grubb Dual Loader! Awesome! Thank you so much for that. :sbsmile:

Also, any idea why your Plow mod is uh, not quite working properly for me, as you can see here?

Image

I've tried both installation methods, I get the same result.

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Mad Mike
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Mad Mike »

Could someone re-upload these three mods? The PedBasher, Bloodmobile IV, and Mad Max Interceptor? Sadly the above links are dead. :(
I'm afraid I don't have copies of any of LuckyMikes stuff.
Also thank you for all your work, Mad Mike! Love all of it, especially the Vigilante 8 vehicles. Is there any chance down the road you'll do Vigilante 8: 2nd Offense vehicles? Would love to see the Grubb Dual Loader (garbage truck).

Edit: I just noticed the Autotrasher has a skin replicating the Grubb Dual Loader! Awesome! Thank you so much for that. :sbsmile:
Thank you for the kind words. Glad you like them :)

Some of the vehicles from Second Offence stuff would be nice, although I'd prefer to do more of the remaining Interstate '76 cars, but that's way down the 'would like to make' list.

I am working on some new stuff, I've finished off the trailer pack (25 semi trailers & 3 truck trailers), and will be releasing a big zad mod of the trucks & trailers, with a new semi truck. I've only just started on the new rig so it's still got a long way to go.
Also, any idea why your Plow mod is uh, not quite working properly for me, as you can see here?

Image

I've tried both installation methods, I get the same result.
I haven't seen that before. It's never duplicated the bucket for me.

Are the hydraulic rams animating when the bucket moves? If so, then the game is definitely using the new structure.xml.

The actual bucket model hasn't been touched, the changes were made to the bucket arm, so I don't get how it's duplicated the bucket.

It might be worth uninstalling my adjustments, and check to see if the plow still does that.
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Zach Fett
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Zach Fett »

Mad Mike wrote:
Mon Jun 29, 2020 7:20 pm
Are the hydraulic rams animating when the bucket moves? If so, then the game is definitely using the new structure.xml.

The actual bucket model hasn't been touched, the changes were made to the bucket arm, so I don't get how it's duplicated the bucket.

It might be worth uninstalling my adjustments, and check to see if the plow still does that.
I'm not 100% sure if it is using the animated hydraulic rams, since the duplicate bucket is covering it up. I don't think it is, it doesn't look like it's animating the same way as your video shows. I tried uninstalling the mod and it goes back to default just fine (no duplicate bucket), so I'm not sure where it's going wrong.. The only other mods I'm using are most of your vehicles, and a few of the other optional ones below this Plow hydraulic mod on the first page.

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Mad Mike
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Mad Mike »

Zach Fett wrote:
Tue Jun 30, 2020 12:58 am
I'm not 100% sure if it is using the animated hydraulic rams, since the duplicate bucket is covering it up. I don't think it is, it doesn't look like it's animating the same way as your video shows. I tried uninstalling the mod and it goes back to default just fine (no duplicate bucket), so I'm not sure where it's going wrong.. The only other mods I'm using are most of your vehicles, and a few of the other optional ones below this Plow hydraulic mod on the first page.
One way to check for definite is using the manual camera in the replay mode, that way you can move the camera into the front and see if the rams move.

Not that it should make any difference - are you using the Steam or GOG version of the game?

None of the other mods I've done affect the model/hierarchy of the plow, this is so weird. I will have a go at trying to reproduce this a little later on today, but the only thing I can think of is that somehow the game isn't using the new files properly.

EDIT: Found out what your issue is :)

After leaving the structure.xml out of my 'z_PlowBucketMod.zad', I get the same issue as shown in your image. It looks like your game is overriding the custom structure.xml with the standard one. Did you rename scripts.zad to something else like scripts_1.zad? Renaming it is necessary to stop the game from always loading scripts.zad last, which will override any custom scripts.
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Zach Fett
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Zach Fett »

Mad Mike wrote:
Tue Jun 30, 2020 7:50 am
EDIT: Found out what your issue is :)

After leaving the structure.xml out of my 'z_PlowBucketMod.zad', I get the same issue as shown in your image. It looks like your game is overriding the custom structure.xml with the standard one. Did you rename scripts.zad to something else like scripts_1.zad? Renaming it is necessary to stop the game from always loading scripts.zad last, which will override any custom scripts.
Hm, thanks for the update, but yeah I have scripts renamed to "scripts_main", I'll try "scripts_1" though I'm not sure if that'd change the load order..

Edit: Okay, figured it out. I had already renamed the original scripts file, right? Well, there was another mod I installed into the ZAD folder that I didn't realize included a scripts.zad, so renaming that as well has fixed the issue. Working just fine now! :ssmile:

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Mad Mike
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Re: Mad Mikes Used Cars [REL: 1 New Vehicle, 16/11/2019]

Post by Mad Mike »

Sorry for the late response on this.

Awesome, glad you got it working. Happy Wrecking :)

New content will hopefully be coming soon. There's some housekeeping fixes for all current releases to go live tomorrow, and then hopefully, it will only be a weeks work to polish off the new truck and get everything sorted.

EDIT:

It's that time again. Updates across the board.

This is mostly in preparation for the Truck & Trailer pack. Rather than post all of the change logs for every car, here is a simplified breakdown:

_____________________________
Global (All vehicles)
- Removed uppercase letters from UI text where it should be lower case (Vehicle & Driver Names)

_____________________________
Heavyweight Trucks only
- Updated wheels (New Wheel_Garage.cnt to accomodate the new truck)

_____________________________
'70 Picard Piranha & '70 Clydesdale
- Fixed broken engine sounds

_____________________________
Stodge Squad Car ('78)
- Minor model fixes on front fenders (Smoothing groups & re-oriented edges)

_____________________________
Paralyser Grand Prick
- Corrected front suspension animation (numerous models had the wrong pivot points and structure data was off)

_____________________________

Head here for the Muscle Cars.
Head here for the Full-size Cars.
Head here for the Interstate '76/Vigilante 8 rebuilds.
Head here for the Heavyweights.
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Re: Mad Mikes Used Cars [Minor updates - 19/07/2020]

Post by Mad Mike »

_____________________________________________________
Release Time again

NOTE: Use of this will trigger the games cheat protection, which will lock-out multiplayer, and also stop the career from saving.
_____________________________________________________
Trucks & Trailers Zad Mod V1.0
(9 Trucks & 28 Trailers)


Installation:
___________________
Install Method 1]
For if you're running Carmageddon Max Damage unpacked with 'ZADs' disabled
  1. Open the Zad archives in your in your ZIP software, and extract the contents to the relevant folder in game
    For example, in the archive 'zmod_MM_Trailers_Regulation_Semi_Shared.zad', move the 'Textures' Folder to the 'Textures' folder in the game
  2. Launch the game
___________________
Install Method 2]
For If you're running the game packed with 'ZADs' enabled
  • Extract the zads from this archive, and drag them into the '...Steam\SteamApps\common\Carmageddon Max Damage\ZAD' folder
  • Launch the game (Mode makes no difference), the trucks contained in here will override the CarMODgeddon versions if running in CarMODgeddon mode
Notes:
Use of this will trigger the games cheat protection, which will lock-out multiplayer, and also stop the career from saving.

Video:


Full Package Notes:
► Show Spoiler
DOWNLOAD HERE
Image
Extra Images
► Show Spoiler
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod - 25/07/86]

Post by Mad Mike »

Wait... There's more......

_____________________________________________________
Roadkill

Reimagined versions of two cars from Roadkill have arrived



_____________________________
Monster - Version 1.0 [Released July 25th 1986 2020]
Version notes (Initial Release):
  • - Re-imagined version of the Monster from the Playstation 2/Xbox Game Roadkill
  • - Configured for use in CarMODgeddon
  • - Detailed Exterior and Interior
  • - Full engine and powertrain, with spinning pulleys, radiator fan and propshafts, with dual rumbling (vibrating) engines
  • - Animated suspension (Rear - live axle with trailing arms, Front - live axle with trailing arms), brakes & steering
  • - Animated driver & steering wheel
  • - Detachable body parts with opening doors, hood & tailgate
  • - Spinning Saw blades mounted to the front Push bar
  • - Working lights
  • - Custom wheels
  • - Normal & Specular maps setup on select materials
  • - Damage textures for body, lights and windows
  • - Custom Performance setup
  • - Custom Damage indicator
  • - UI Assets set-up (Minimap icon & Menu grid images)
  • - PBR Derived Body/Paint & Interior Textures
  • - Includes 8 alternate paint schemes/skins
  • - PBR derived damage textures for vehicle bodywork
  • - Added workaround UI Text for paint-job & Wheel names
  • - Includes 6 alternate sets of wheels/rims
  • - PBR derived tire textures for all wheels
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added Custom Trailer Hitch with Tow-Bar Model
  • - Configured in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
_____________________________
Primer - Version 1.0 [Released July 25th 1986 2020]
Version notes (Initial Release):
  • - Re-imagined version of the Primer from the Playstation 2/Xbox Game Roadkill
  • - Configured for use in CarMODgeddon
  • - Detailed Exterior and Interior
  • - Full engine and powertrain, with spinning pulleys, radiator fan and propshafts, with rumbling (vibrating) engine
  • - Animated suspension (Rear - live axle with trailing arms, Front - independant/double wishbone suspension), brakes & steering
  • - Animated driver & steering wheel
  • - Detachable body parts with opening doors, hood & trunk
  • - Working lights
  • - Custom wheels
  • - Normal & Specular maps setup on select materials
  • - Damage textures for body, lights and windows
  • - Custom Performance setup
  • - Custom Damage indicator
  • - UI Assets set-up (Minimap icon & Menu grid images)
  • - PBR Derived Body/Paint & Interior Textures
  • - Includes 7 alternate paint schemes/skins
  • - PBR derived damage textures for vehicle bodywork
  • - Added workaround UI Text for paint-job & Wheel names
  • - Includes 24 alternate sets of wheels/rims
  • - PBR derived tire textures for all wheels
  • - Added Basic UI Text for Vehicle Name, Driver Name & Driver Bio
  • - Added Custom Trailer Hitch with Tow-Bar Model
  • - Configured in-car camera
DOWNLOAD HERE
Image
► Show Spoiler
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by Toshiba-3 »

Fixed my main computer [for now] so had to test the good stuff!

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Mad Mike
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by Mad Mike »

Awesome, thanks Tosh! :smile: :cool:
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by sawwen »

Hey Mike! Can you change the School Bus link? I downloaded and came t-bone truck instead of the vigilante bus file. Sorry for my bad english.
Otherwise... the Monster Pick-up is so cool dude! :cool: Great Job :thumbsup:

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Mad Mike
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Re: Mad Mikes Used Cars [Truck & Trailer ZAD Mod + 2 New Vehicles - 25/07/86]

Post by Mad Mike »

Silly me, somehow I grabbed the mingebag for the T-Bone Express instead of the '66 School Bus when packing the files up, they are right next to each other in the file list so that's probably why hehe.

Uploaded the correct version, and updated the links in the Vigilante 8/Interstate '76 section.

Thanks :smile:
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