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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Traffic on the streets
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Traffic on the streets
Is it possible to replace conventional traffic on the custom cars? For example Escort, Grungy, ChevyS10PU
- Toshiba-3
- BRender Actor
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Re: Traffic on the streets
You mean replacing existing drones with playable cars, right?
I believe this should be doable as both drones and cars share the same formats (h, hie, mshs, dcol) but as far as I can remember, I don't think anyone ever attempted this..!
You can give it a go by unpacking the content of the DRONES.PAK files (with program pakrat2), and trying to replace files with ones from a car. Pretty sure it won't be too easy though!
I believe this should be doable as both drones and cars share the same formats (h, hie, mshs, dcol) but as far as I can remember, I don't think anyone ever attempted this..!
You can give it a go by unpacking the content of the DRONES.PAK files (with program pakrat2), and trying to replace files with ones from a car. Pretty sure it won't be too easy though!
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: Traffic on the streets
Okay, I'll try.
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: Traffic on the streets
How to remove drivers from the car, or make them invisible? How to improve the quality of the car that was not 512x512? 1024x1024
- Toshiba-3
- BRender Actor
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Re: Traffic on the streets
I guess the easiest way to hide the driver is to make the windows non-transparent. Else you can indeed make the driver part of the texture transparent. Sometimes that induces a Z-fighting issue (mesh triangles blinking kinda).
As for the quality of the textures, make sure you run the game in hires mode (with the -f command line, if you're on GOG or Steam, there should be a launch option for that). Then it's possible to resize the TGA textures too. Extract files from the pak into the folder and try to scale up the textures with a deep learning neural network ai thing if you want even more details? Like Waifu2x, SRGAN, etc.
As for the quality of the textures, make sure you run the game in hires mode (with the -f command line, if you're on GOG or Steam, there should be a launch option for that). Then it's possible to resize the TGA textures too. Extract files from the pak into the folder and try to scale up the textures with a deep learning neural network ai thing if you want even more details? Like Waifu2x, SRGAN, etc.
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: Traffic on the streets
You know what it is, there is such a version as "TDR 2000 Super Mod" it was created by the Russian man NickJG-7.PRO. Most importantly that this man made all drivers invisible, and improved the quality of the most car. I wrote to him, but he doesn't answer. That is, he reads my messages, but ignores.
- Toshiba-3
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Re: Traffic on the streets
I can't find where to download this mod. My guess is that he either turned the driver invisible by editing the texture, or somehow edited the CarDescriptor.txt of each car to remove the driver model (last line I think), I don't know if this works.
Also I don't know what you mean by "improving the quality of most cars", it seems to me like all he did was pack up addon cars and skins made by other people.
Also I don't know what you mean by "improving the quality of most cars", it seems to me like all he did was pack up addon cars and skins made by other people.
- Likvidator
- driver
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Re: Traffic on the streets
TDR2000 Super Mod – https://igra.plus/1/7/tdr-2000-super-mo ... -2008.html
- Toshiba-3
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Re: Traffic on the streets
That link tries to make me download a 500kB executable, too shady for me.
Had a quick go at upscaling the Eagle Mk.4 skin to 1024x1024 via Torchlite+Photoshop, also hidden the driver but as I feared there's Z-fighting issues (front right wheel for example). I must say I don't get why someone would want drivers to be hidden.
![Image]()
Had a quick go at upscaling the Eagle Mk.4 skin to 1024x1024 via Torchlite+Photoshop, also hidden the driver but as I feared there's Z-fighting issues (front right wheel for example). I must say I don't get why someone would want drivers to be hidden.
![Image](images/imgur-bckp/2W6JqTp.png)
- Mastro 666
- motorised death
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- Toshiba-3
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Re: Traffic on the streets
Oh you had it on your site already
thanks Mastro
[edit] I had a look and the person who did that pack indeed removed the driver from the texture. Just did it more properly than me as to avoid Z-fighting.
![Lol :slol:](./images/smilies/shotgun/lol.gif)
[edit] I had a look and the person who did that pack indeed removed the driver from the texture. Just did it more properly than me as to avoid Z-fighting.
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: Traffic on the streets
Why do I want to hide the drivers? The fact is that TDR 2000 Super Mod is a combined version of MAX - Pack and Nosebleed Pack. And some machines are not included in the MAX-Pack. And so I want to remove the drivers, and improve the quality of the cars.
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: Traffic on the streets
How did you do that? ![Surprised :eek:](./images/smilies/icon_e_surprised.gif)
![Surprised :eek:](./images/smilies/icon_e_surprised.gif)
- Toshiba-3
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Re: Traffic on the streets
Removing the driver? Extracted the TGA texture out of the PAK with pakrat2, opened it in Photoshop (I guess Gimp, Paint Shop Pro, etc are good too) and made the driver part completely white in the alpha channel.
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: Traffic on the streets
And how did you make 1024x1024?
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: Traffic on the streets
This does not work with RegalThunder :(
- Toshiba-3
- BRender Actor
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Re: Traffic on the streets
What doesn't work with the RegalThunder..? Removing the driver from the texture?
It's because the .tx files for the driver (Valentine_head/_legs/_torso.tga) are not set to use transparency. You must open the three .tx files with an hex editor and change the 00 byte at 0x0000000C to 01. (these three textures can be completely transparent / black alpha) I attach an example.
To have 1024x1024 texture in place of a 512x512 one, you also have to hex-edit the .tx file. The sizes of the texture are specified in there. Right after the material name you've got 0002 0002, this means 512x512. Change this to 0004 0004 for 1024x1024. No need to change the texture name by the way.
![Image]()
It's because the .tx files for the driver (Valentine_head/_legs/_torso.tga) are not set to use transparency. You must open the three .tx files with an hex editor and change the 00 byte at 0x0000000C to 01. (these three textures can be completely transparent / black alpha) I attach an example.
To have 1024x1024 texture in place of a 512x512 one, you also have to hex-edit the .tx file. The sizes of the texture are specified in there. Right after the material name you've got 0002 0002, this means 512x512. Change this to 0004 0004 for 1024x1024. No need to change the texture name by the way.
![Image](images/imgur-bckp/ZzXpfU9.png)
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Valentine_head.zip
- (242 Bytes) Downloaded 85 times
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: Traffic on the streets
Many thanks.
Last edited by Likvidator on Tue Mar 31, 2020 9:23 am, edited 1 time in total.
- Likvidator
- driver
- Posts: 95
- Joined: Wed Feb 20, 2019 12:12 pm
Re: New C1 vehicles in progress
@ Toshiba: I can't, I need a video lesson. What happened to him?@Likvidator: Beroc has been gone for a long time now... Maybe you could try and make some cars dor TDR..?
- Toshiba-3
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Re: Traffic on the streets
(moved this here)
Nothing in particular happened to Beroc I guess, he just moved on to other stuff. However he really was the showrunner of TDR modding, so it kinda died with him gone. There are not video tutorials or anything. Just the same resources we had back then: 3dsMax R3.1 with the TDR plugin, and the tutorials from LOD3D which can be found here: https://rr2000.cwaboard.co.uk/tutorials#tdr
I'm currently looking at putting a car into TDR again, we will see how far I'll go![Lol :slol:](./images/smilies/shotgun/lol.gif)
Nothing in particular happened to Beroc I guess, he just moved on to other stuff. However he really was the showrunner of TDR modding, so it kinda died with him gone. There are not video tutorials or anything. Just the same resources we had back then: 3dsMax R3.1 with the TDR plugin, and the tutorials from LOD3D which can be found here: https://rr2000.cwaboard.co.uk/tutorials#tdr
I'm currently looking at putting a car into TDR again, we will see how far I'll go
![Lol :slol:](./images/smilies/shotgun/lol.gif)
- Toshiba-3
- BRender Actor
- Posts: 5516
- Joined: Sun Jun 08, 2003 12:14 am
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Re: Traffic on the streets
Ported the Eagle Mk1 from Carma iOS as a first test.
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