Tosh's car releases

Forum dedicated to editing and modifying Carmageddon 1 & Carmageddon 2.

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Toshiba-3
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Tosh's car releases

Post by Toshiba-3 » Sat Dec 26, 2015 2:36 pm

THE MASTER OF DISASTER
Legendary remake by TDA finaly arrives in Carmageddon 1!

I actually started this port exactly one year ago...
The MoD is available for Unwheel, TDR2000, C2 and now C1. Maybe even for other games.
The suspensions have been bothering me but I finaly settled with breaking the axles... :sdead:
Don't have much to say besides that ; Harm's script is still so great to work with. :swink:

Download at the roadest of reactions!

Image

And uh yeah... Merry Christmas :)
If there are Quake players among you guys, don't miss the freshly released Arcane Dimensions mod.
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Re: The Master Of Disaster (for C1)

Post by hazardic » Wed Dec 30, 2015 2:58 pm

yeah thanks for this! Merry Christmas and Happy New Year to u too, thanks for the gift :banana:
nice mod too though, too bad i don't play q series anymore, hope doom 2016 will astonish me at last

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Re: The Master Of Disaster (for C1)

Post by Toshiba-3 » Mon May 02, 2016 12:48 pm

GHIA_C1.PNG
Ford Granada Mark II Ghia for Carmageddon 1
GHIA_C1.PNG (49.39 KiB) Viewed 27574 times
Last year I had quickly ported Pip's great Granada Ghia to C1. Now I thought it'd be great to finish it. A pretty simple port as usual. I just didn't take the time to rename all the material identifiers to the 8.3 format as it wasn't very motivating and C1 doesn't care anyway :sgn:

You can download it at the usual place, refresh if you don't see it:
http://rr2000.toshiba-3.com/carmageddon-1#cars

I hijack this thread to post the releases of my C1 and C2 cars. I'm slowly getting fed up with addon cars and so I'd like to go through my todo list and be done with them to go on with level design.

Here's what I'm planning to release in this thread:
  • near future: Blue Falcon (C1), Venom (C1), Mario Kart (C1), Action Cruiser (C1), Teh Stelltio (C1), Jet Car (C1)
  • later: Crazy Taxi car (C2), Coupe de Grace (C1), Purpl Orange Pildedriver (C1), backward Fiat 126 (C1), BRoom vehicles (7xC1)
All these are already ingame but Coupe de Grace.
  • even later: Tanka+trailer+hires skin (C1), Demolition machine + Lorry (C2 lost bits), Errol's Goldfingered! (C1), Turbo Run cars (6xC1), Chrome God v3 (C1)
  • someday: Beroc's Iron Horse (C1+C2), Beroc's Charger series (5xC2), Radigator remake for C1, James Bond micro car (C2)
That's a total of 37 vehiCLES OH MY GOD :syikes:
Being able to wrap up the 2 first points up there would be amazing. Third point is definitely achievable this year too. What annoys me the most are the menu images. Especially the C1 grid icons urgh!!

Ah and I still have to properly release the cars I worked on for Razor's beta mod. In the meantime you can find them there: cerby, digga, monsterbug, icevan.

Wish me luck :scool:
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Pip the pest
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Re: Tosh's car releases

Post by Pip the pest » Mon May 02, 2016 2:19 pm

Good Luck :thumbsup:

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Re: Tosh's car releases

Post by Harmalarm » Tue May 03, 2016 8:02 am

Good luck :thumbsup:

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Re: Tosh's car releases

Post by Toshiba-3 » Wed May 04, 2016 11:01 am

:sbsmile:
MKMARIO_C1.PNG
Mario's Standard MR, from Mario Kart DS
MKMARIO_C1.PNG (29.45 KiB) Viewed 27536 times
I wanted to put it out right after the GHIA on monday, but hey. :smad:
Drives a bit stiff. Available at RR2000 ; refresh the page if it doesn't appear.

36 left!
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Re: Tosh's car releases

Post by shane » Wed May 04, 2016 11:33 am

Toshiba-3 wrote::sbsmile:
MKMARIO_C1.PNG
I wanted to put it out right after the GHIA on monday, but hey. :smad:
Drives a bit stiff. Available at RR2000 ; refresh the page if it doesn't appear.

36 left!
Nice work! Any red shell PowerUps? ;)
Ex-Carmageddon Community Manager - Carmageddon.com

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Re: Tosh's car releases

Post by Toshiba-3 » Fri May 06, 2016 6:46 pm

BLFALCON_C1_160.PNG
Blue Falcon, Carmageddon 1
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Blue Falcon

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Re: Tosh's car releases

Post by Toshiba-3 » Sat May 07, 2016 10:53 am

DUMP0000.png
orange Action Cruiser, from Ben 10, for Carmageddon 1
DUMP0000.png (51.46 KiB) Viewed 27482 times
When making the menu pics, I understood this car was from the tv show Ben 10. So I guess this is one for the little ones? Car looks kinda good though. Had to make it orange as C1 hates green.

Next one is FlatOut2's Venom.

34.
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Re: Tosh's car releases

Post by coffeycup » Sat May 07, 2016 6:51 pm

These are looking great. You're really cranking these out like a man possessed. :wink:

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Re: Tosh's car releases

Post by Toshiba-3 » Sun May 08, 2016 10:49 am

Heh, the pace will quickly slow down though :grin:
VENOM.PNG
Venom from FlatOut 2, for Carmageddon 1
VENOM.PNG (57.14 KiB) Viewed 27452 times
VENOM

33.
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Re: Tosh's car releases

Post by Toshiba-3 » Sun May 08, 2016 1:53 pm

STELLTIO.PNG
Teh Stelltio lol, for caamrgedon 1
STELLTIO.PNG (28.41 KiB) Viewed 27446 times
TEH STELLTIO LOL

The derp version of the Stiletto, based on a drawing by Agent Orange. I thought I had released the C2 version long ago, but actually nope. So here's a version for C1 at least. A joke addon really. Somehow the C2 version works better, I'll put it in the R6 folder.

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Re: Tosh's car releases

Post by Harmalarm » Mon May 09, 2016 7:52 am

That Venom looks neat in C1. Textures come out real nice. And quite a tempo you got there :)

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Re: Tosh's car releases

Post by hazardic » Tue May 10, 2016 6:53 am

wow more porn stuff! nice venom and cruiser, stiletto looks odd though but since carma is a a big collection of nice dark humor i guess this will look nice here

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Re: Tosh's car releases

Post by Toshiba-3 » Wed May 11, 2016 5:55 pm

Heh, teh stelltio is just a joke but I like it :) Original drawing here.

But for now...
JETCAR_C1.PNG
CWR's Jet Car, in Carmageddon 1
JETCAR_C1.PNG (24.21 KiB) Viewed 27358 times
JET CAR

Took me a little more time as I wanted this one to be good. I'm really glad with the thruster effect.
So this is a port of C2 Jetcar but I restored it to CWR's original concept and design with Hammerhead Sr. as driver (also kept the cyclop animation from Splat Pack), working aeliron and thus the flame:

[youtube]QSoGLpIjTJA[/youtube][youtube]vL2g9ETEyLY[/youtube]

So this concludes the first step as established in my second post up there. Next will be the 7 BRoom cars I think. I won't put as much effort in them as they are more for the show.

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Re: Tosh's car releases

Post by Harmalarm » Thu May 12, 2016 10:06 am

sweet man, keep up the good works!

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Re: Tosh's car releases

Post by QTZ » Thu May 12, 2016 3:34 pm

Wow, so much cars to test :) BRoom cars? Great!!!

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Re: Tosh's car releases

Post by Toshiba-3 » Sun May 15, 2016 4:10 pm

BROOM_C1.JPG
7 BRoom! vehicles, for Carmageddon 1
BROOM_C1.JPG (131.17 KiB) Viewed 27289 times
Here are the seven vehicles from the "BRoom!" gamelette made by Stainless before Carmageddon 1.
They are very old ('95) and were made by nobby. I can't say they are very interesting C1 cars, but some were definitely prototypes (MINI, PORK, LAMB). I guess ROLL inspired the Lead Pumper and VIPER might have served as a base for Cleaver?
I guess the next one is the Crazy Taxi car.

24. woo!


[edit] Little video:
[youtube]P3RU0ZlJKpM[/youtube]
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Re: Tosh's car releases

Post by Razor » Sun May 15, 2016 4:22 pm

Thanks for finally getting these in the game!
:rockon:
I guess the next one is the Crazy Taxi car.
As long as you replace the engine sound with some rad Offspring song that's full of 'tude!
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To download the BETA Mod and more information on my other work, visit me @ http://razor.toshiba-3.com

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Re: Tosh's car releases

Post by QTZ » Mon May 16, 2016 12:36 am

:banana: :banana: :banana: :banana: :banana: :banana: :banana:

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Re: Tosh's car releases

Post by hazardic » Mon May 16, 2016 6:25 pm

wow oldschool stuff :banana: freakin amazin

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Re: Tosh's car releases

Post by coffeycup » Tue May 17, 2016 3:00 pm

Those look really fun, dashboards and all. Nice video too!

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Re: Tosh's car releases

Post by Toshiba-3 » Sat May 21, 2016 11:33 pm

:sbsmile:
slashcar.jpg
Slash's Eldorado, from Crazy Taxi 3, for Carmageddon 2.
slashcar.jpg (297.72 KiB) Viewed 27148 times
This is Slash and his car from Crazy Taxi 3. The car is a kind of mish mash based around a 1957 Cadillac Eldorado Brougham.
While the addon is not very interactive C2 elements-wise (few detach, smash, no flaps), the model is kinda good looking and handles quite well. I used that full lit trick from the previous Eagle MK4 and also that diffuse-color-on-washed-out-texture like I did for the Razorback 2013 to make the yellow paintjob a bit more shiny (doesn't show well in that screenshot up there).

I think the next one will be Purpl Orange Pildedriver! (for C1)

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Re: Tosh's car releases

Post by coffeycup » Tue May 24, 2016 3:06 pm

Someone call for a taxi?
Image

Nice conversion, really slick looking...and that hair!

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Re: Tosh's car releases

Post by Toshiba-3 » Wed May 25, 2016 3:30 pm

Thanks for testing! And yes, he's mister fancy-hair-from-the-late-90's!

Image

Before: Image After: Image

PURPL ORANGE PILEDRIVER

Really glad to have finally updated Cerby correctly (8 years later!). The orange idea comes from C:MD's KVN Toucan concept art. It might be one of my favourite addon cars :)
Tested Harm's vertex picking script and it works great. Can't wait to be able to add rudimentary crush datas!

It's ofcourse at RR2000, and don't forget to refresh the page if it doesn't appear.

Next one should be Coupe de Grace, though it'll come a bit later as I have less free time.

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Re: Tosh's car releases

Post by Harmalarm » Wed May 25, 2016 8:06 pm

Hah, cool addition Tosh
Can't wait to be able to add rudimentary crush datas!
Yes yes, I know I know :ssurpr:

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Re: Tosh's car releases

Post by Mad_Maxine » Fri May 27, 2016 4:45 pm

A whole bunch of stuff here to screw around with toshburger.
I cant help screwing with peoples things. and ive never seen a car from crazy taxi in another game hm. makes an intresting change, shame that game had a lack of doors hood etc, dosent smash as nice as a .. Carma made car but it drives real nice and still looks cool,
Also I did a diffrent more subtle higher res interior.. ya.
Image

I have to ask tho tosh, How did ya do the windows that are transparent from interior view but solid otherwise?

and im gona have to try out some of that C1 stuff.
Also ive not abandoned yall yet. :B
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Re: Tosh's car releases

Post by Toshiba-3 » Wed Jun 01, 2016 10:14 am

At first I had cut doors out of the crazy taxi model, then thought 'let's just stick to what's in the original game'. Nice interior!
Transparent materials in interior view are set via the CAMERA_TURN_OFF_MATERIALS keyword at the end of the text file, I think I explain how it works in the comments of the Eagle MK4 text file.

And now:
COUPE_C1.PNG
Coupe de Grace, for Carmageddon 1
COUPE_C1.PNG (151.59 KiB) Viewed 26883 times
COUPE DE GRACE

Just like the Cerbera, I spent a lot of time drawing pixels and swapping colors on the textures. I really like it! Unlike the Jetcar, I kept most of the C2 look but for the front grill and suspensions which I restored from CWR's original design. I think I'll add the suspensions to the VanillaC2 version too.

Applied the dither flag on the roof texture to good effect but had a hard time getting it to work until I figured the texture had to be at least 64x64!

Anyway, you can get it at RR2000 (refresh if it doesn't appear, also I'm changing server in the upcoming days so there might be a downtime or older versions of the page might appear).

Next will be QTZ' backward Fiat and then the second round will be done :sbsmile:

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Re: Tosh's car releases

Post by Harmalarm » Wed Jun 01, 2016 11:52 am

That interior looks like it came straight out of the original game. :thumbsup:

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Re: Tosh's car releases

Post by The Joker » Wed Sep 07, 2016 10:21 pm

Toshiba-3 wrote:Thanks for testing! And yes, he's mister fancy-hair-from-the-late-90's!

Image

Before: Image After: Image

PURPL ORANGE PILEDRIVER

Really glad to have finally updated Cerby correctly (8 years later!). The orange idea comes from C:MD's KVN Toucan concept art. It might be one of my favourite addon cars :)
Tested Harm's vertex picking script and it works great. Can't wait to be able to add rudimentary crush datas!

It's ofcourse at RR2000, and don't forget to refresh the page if it doesn't appear.

Next one should be Coupe de Grace, though it'll come a bit later as I have less free time.

22.
I actully liked the green Cerby.
Sadly i think i lost it some point in time.


Although this one is more Carma related :swheel: .
EDIT : Never mind, i found a 'Just in case' back up :grin: .
Last edited by The Joker on Thu May 31, 2018 4:51 pm, edited 1 time in total.

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Re: Tosh's car releases

Post by WadeSullivan » Mon Apr 24, 2017 9:46 pm

Some times i think i am the only one playing carma1 XD
Im happy that is not true, and btw i have all cars from toshiba lol
Hope he still make more and more cars for C1
Great work Toshiba. :banana:

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Re: Tosh's car releases

Post by Toshiba-3 » Sat May 13, 2017 1:08 pm

Decided to finish this anyway:

Image

Had a little fun with the characters, alterning poses between the shell and complex model.
The car model is almost extracted from one of the Blue Shift levels (it was a brush, had to clean the model afterward and cut doors).
Original character models were prefered over the "HD" to save on polys, but it still came with a lot of textures.
No particular trick or feature, just the Black Mesa scientist team engaging into a Carmageddon race!

Download it at Road Reaction 2000 as usual!

[edit]
Made a little montage:
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Re: Tosh's car releases

Post by Harmalarm » Tue May 16, 2017 7:36 am

Hey I couldn't remember that SUV but it is shown at the end of Blue Shift? It really shows how texturing has improved over the years. These textures are so toon-ish looking, heh.

Nice little addon though. It must have been fun placing those scientists ;)

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Re: Tosh's car releases

Post by Econobrick » Sat May 20, 2017 1:29 am

Ever get around to doing anything with those models I sent you a few years ago?
Maybe I should get back into it and finish something myself?!

Also, Hi guys! Don't worry, I'm still around and never managed to make anything of myself!

I've smartened up to the extent that I've realized that starting a family is probably the most important thing you can do, but financially and in terms of resposibility I'm still where I was in the early 2000's! To the extreeeeeeme!

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Re: Tosh's car releases

Post by Toshiba-3 » Sat May 20, 2017 1:41 pm

Oh hey Econo!

Besides the E1M4, I don't remember you sending models my way..? E1M4 is still on the todo list, not yet decided between putting it in C1 or C2 though. The only unreleased model that comes to mind is this one. Only the cockpit left I guess?

Good to see you're still around :beer:


Harm: Yes, it appears now and then in the original HL1 and both expansions. Besides the texture quality, it's especially surprising how unoptimized the mapping is. A lot of bitmaps for a low detail model, separate bitmaps for barely visible parts, similar maps (legs, arms etc) not sharing the same bitmaps. Also they aren't power-of-2-sized, probably because they were made at a moment were on the software renderer was considered, but then the direct3d and opengl modes at to upscale them. Not improving texture quality either.
Valve... bunch of amateurs :grin:
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