Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
PS4 Pro
- Rockermatt
- mechanic
- Posts: 27
- Joined: Sat Jul 09, 2016 4:52 am
PS4 Pro
Are there any PS4 PRO enhancements planned for this game? i.e. more robust damage modeling, better texture detail, higher framerates, etc.?
PS4 Pro
As far as I'm aware the current version of Carmageddon: Max Damage is already compatible with PS4 Pro. It won't feature any different damage modelling and textures and I believe it will still be at the same fps.
Ex-Carmageddon Community Manager - Carmageddon.com
- BloodyBaron
- pedestrian
- Posts: 5
- Joined: Wed Jan 25, 2017 1:18 am
PS4 Pro
Couldn't agree with you more. I do think the frame rate could do with a bump and a higher resolution couldn't hurt..........pretty open and shut reply you got there from the community manager though :-(
- Synetearis
- turbo bastard
- Posts: 492
- Joined: Sat Dec 01, 2001 4:00 pm
PS4 Pro
Ps4 pro... i dont see that thing becoming a thing...
- BloodyBaron
- pedestrian
- Posts: 5
- Joined: Wed Jan 25, 2017 1:18 am
PS4 Pro
In terms of how many people are using the console?
PS4 Pro
Stainless should use that extra horsepower and provide pro (and Scorpio when it releases) patch which will expand the rooster to 10 cars in free play, but unfortunately i think it would probably be too much work and coding for few carma fans on consoles.
PS4 Pro
Changing the amount of cars on the grid is as simple as changing the value of a variable. Testing it to make sure it's stable and performs well is an entirely different matter. Not to mention the computational power increase of the PS4 and Scorpio probably isn't enough to simulate 66% more cars: their performance boost comes mostly from the graphics side of things while simulating the extra cars is far more dependent on the CPU.
a.k.a. Brent
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