Mad Mike wrote:Ok, good luck. Bear in mind that the engine should only have one green vertex as welds between 'Non-Crushable' to 'Crushable' parts must only ever have one vertex. If you have more than one, then the game will give warnings in the 'script_log', and ignore the extra vertices
Of course, but the thing is, I can't figure out how to color just one vertex. I did it previously without any problem, but now even when 1 vertex is selected, they all get colored, idk why.
Yes I suck at 3ds Max hehe, I was just using Blender before
Edit: It
WORKS. After a veeeeeeeeeeeeeeeeery long loading screen, the race started and the car works like a charm. After checking the log, I saw that the game listed every colored vertex that didn't have any Weld, hence the very long loading screen.
So my last problem now is this vertex colors thing. Is the correct method really this one :
- setting the object as Editable Mesh
- selecting Vertex selection
- clicking one vertex
- Clicking on the color rectangle inside "Edit Vertices colors"
- Putting the wanted color, and OK
?
By doing that all the vertices get the choosen color