[Tool] Minge: The CarMODgeddon Mod Installer

The 2016 reincarnation of Carmageddon! Discuss, mod and troubleshoot!
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starbuck
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by starbuck »

Fr0nt wrote:Trent's kickstarter badge did kinda give away he is a backer.
Really REALLY getting old. :P
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starbuck
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by starbuck »

OK as far as I know this is not the senility talking

After running Flummery and the using Minge to locate the folder, I processed the folder to make a ZAD.

It did not close out the ZAD creation window. It just hung there.

So I closed it down in Task Manager. I rebooted just in case. Cause Minge would not start.

Now Minge DOES show up in my bottom right taskbar. but does not actually start, when I highlite the little Minge button on the bottom right of my taskbar the icon disappear but Minge does not start.

Repeatedly try it and it doesnt start even without running as administrator.

When turning off run as administrator all it does is show up in my mini taskbar temporarily.

EDIT it never shows up anywhere I can see in Task Manager. When I try to run it the screen refreshes and then nothing.

EDIT EDIT Solved it. Had to delete the CR directory (with admin privileges) And it started up again with a blank directory.
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Trent
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by Trent »

What I assume is the case is you closed minge which it was still making the ZAD which resulted in a corrupted ZAD file and that was causing Minge to crash when it tried to load it. So you would have only needed to delete the corrupted ZAD file rather than the entire directory :)

No idea about hanging while creating the ZAD file, though, I will need some more information on the circumstances to replicate and debug it.
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starbuck
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by starbuck »

Trent wrote:What I assume is the case is you closed minge which it was still making the ZAD which resulted in a corrupted ZAD file and that was causing Minge to crash when it tried to load it. So you would have only needed to delete the corrupted ZAD file rather than the entire directory :)

No idea about hanging while creating the ZAD file, though, I will need some more information on the circumstances to replicate and debug it.

Probably a one in a million issue. no worries since its fixed. Gladly. I missed that program.

EDIT I hope you see this as I want to avoid multiple posts :P Where it says GAME\ Select game\ could you add a third choice saying GOG Carmageddon or something ?
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Trent
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by Trent »

That's not something I want to do as the "select game" option is for selecting different types of games, not just different locations of the same game. Steam and GoG versions of C:MD are effectively identical with the exception of the subsystems they run on. To do what you want properly I'd have to add in a whole new system for supporting multiple installations of the same game which would be a pain, especially as it seems unlikely many people will be wanting to swap between GoG and Steam versions regularly, they tend to either use one or the other.

For now you can just select the folder of the installation you want to play when you want to swap between them.

PS. When you edit a post it makes the thread flag up as "updated" for other people, so there's no worry of it not being seen ;)
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starbuck
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by starbuck »

Thanks for the info. Just today I noticed when I updated my post.

As for the different directories issue, it was another brain fart. It takes me 10 minutes to come to a simple solution nowadays. Cant ask my wife cause she knows nothing about PCs even when I teach her. Even though she used them before she was using the VR goggles as if it were a baseball cap, pulling the eye pieces around below her chin (gotta love her :) ) been thinking of giving it up for almost a years considering I thought it has been 5 years since I started releasing my old "map packs".

But I will be modding Carmageddon til the day my laptop falls off my deathbed :P Yeah my MD original game is collecting dust so...
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ThunderGamerIT
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by ThunderGamerIT »

Can i record a Gameplay of The Mod??
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ThunderGamerIT
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by ThunderGamerIT »

Trent wrote:The sky in most of the races is fucked. It's a known issue.


Fr0nt wrote:does anybody actually know wtf was wrong to start with?


Nope, no one does.

trent but what do you use to create cars? I give you an example with the mod of carmageddon 1 I'm interested in cars, what did you use? Just to know why I would do it too
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ThunderGamerIT
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by ThunderGamerIT »

Can also maybe in another version mod to add Pratcam Max Damage in Carmageddon Max Damage? It should be nice after add Pratcam with max damage. Maybe Think TRENT and answer my question of 21:09 Time
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AlexTSK
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by AlexTSK »

You can't mod in the prat cam.
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Trent
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by Trent »

I guess technically we could code a pratcam, it would be an awful lot of work and may not really be any good. The pratcam would be an animated image (we possibly would need to be able to create BIN animations, which are apparently compiled from Flash animations) displayed in the HUD which is fairly simple, randomly change idle animations. The speedo hud element shows how to access the car's speed from the HUD so we could hook that to not only change the animation based on the speed but also compare the last speed to the current speed to determine the change in speed to set the animation to play the fast acceleration and hard braking animations. The HUD also hooks into an event for shaking the hud on a hard impact, which could be used to play a hit animation. Obviously it can't be done in CarMODgeddon but it's achievable with a lot of work.

@ThunderGamerit: I use a lot of tools to make cars. For 3d modelling work and general car set up I use 3D Studio Max with the maxscript plugins I wrote for exporting to C:MD's model/light/animation formats and setting up cars, levels, etc. For texture work I use Affinity Photo (though I used to use Photoshop) and then use the custom version of GibbedTools which I edited to add support for C:MD's texture formats. I also use Notepad++ for editing XML, LUA, LOL, CFG and TXT files manually for the paperwork files which I haven't added support for in my tools. I also use a tool I made called CUNT for debugging the CNT files models use for their hierarchy. On occasion I also use HxD to hex edit binary files to check the data is correct. I then use Minge to create CarMODgeddon mods out of the car's files and then package multiple mods up into a MingeBag for distribution. There's a very good and in-depth tutorial which Mad Mike wrote for creating cars in 3D Studio Max pinned to the top of this forum if you want to read it.
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ThunderGamerIT
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by ThunderGamerIT »

Trent, i have Fixed Some Bugs to your MINGE 5.21b3 Now is, 5.24b3 Test now MINGE i have fixed Some crashes and sloved Bugs

Here the Link: -snip-

I'm stay uploading a video Gameplay ITA because yes i'm italian a Gameplay using your mod


Mod edit. Link removed.
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Trent
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by Trent »

ThunderGamerIT wrote:Trent, i have Fixed Some Bugs to your MINGE 5.21b3 Now is, 5.24b3 Test now MINGE i have fixed Some crashes and sloved Bugs

Here the Link: -snip-

I'm stay uploading a video Gameplay ITA because yes i'm italian a Gameplay using your mod

Mod edit. Link removed.

What on earth do you think you did to "fix" it? I say 'think' because that version is identical to the 5.21b2 I gave you. Not a single byte is different, you just added a text file claiming you fixed imaginary crashes and bugs and claimed copyright. That's not how either programming nor copyright works.
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CrapShoot
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[Tool] Minge: The CarMODgeddon Mod Installer

Post by CrapShoot »

Hi, I'm trying to get this tool to run on Linux (C:MD now runs via Valve's wine compatibility layer called Proton).

It looks like it requires dotnet 4.6 and possibly only runs on a 64 bit installation, is that correct?

If so then it is probably not going to work any time soon.

From a quick glance I think that it isn't necessary that C:MD is actually installed, but that running the tool inside a Windows VM and pointing it to the (shared) C:MD installation directory should also work, is that correct?

(Thanks for you work on this tool and the "Carmageddon 1 mod" btw.)