Name a folder called Carmodgeddon. Then put the carmodgeddon.lua file in there.Trent wrote:You could just try copying the folder from C:R...?
Havent tested anything more, and it seems CMD doesnt autogenerate that file or folder.
Name a folder called Carmodgeddon. Then put the carmodgeddon.lua file in there.Trent wrote:You could just try copying the folder from C:R...?
FatCat wrote:I dont have the C:R folder to put in C:MD for carmodgeddon unfortunately, how do i make mods work on C:MD?
Ahem ? :DFatCat wrote:Hurrah, they work perfectly in C:MD!!! no changes to be made!!!! Thanks Mike!!!
MasterOfPuppets wrote:I feel like I should point out that the Eagle Mk. 3 and the Hawk Mk. 2 are impossible to install on Max Damage since they're still in .ZAD format.
Yes, i've unZADed the Hawk mk2 and Eagle mk3 mods to work more naturally with carMODgeddon, the rest of my mods should just work fine with C:MDhazardic wrote:yes you don't own us anything indeed, but can you adopt at least current mods for CMD?
You probably need to change the names of the sounds for them to work. Also if the cars have an interior, an in-car camera to be added to the vehicle_setup.cfg.hazardic wrote:so i should just add them as usual? don't i need to change sounds?
FatCat wrote:I dont think Minge has been updated for C:MD yet, you have to enter the car ZIP and rim ZIP names manually in your carMODgeddon.lua file (it's basically a text file, you can open it with a text editor like notepad)
Do not touch anything else here!!!carmodgeddon = {
level_mods = {
},
vehicle_mods = {
{base_name = "just copy and paste here your vehicle zip file name here (file from vehicles folder)"},
{base_name = "just copy and paste next vehicle zip file name here (another file from vehicles folder)"},
},
wheel_mods = {
{base_name = "just copy and paste here your zip file name (file from wheels folder)"},
{base_name = "just copy and paste next zip file name here (another file from wheels folder)"},
},
}
LuckyMike wrote:If this file is at least one error, all additional cars will disappear from the ingame list.
carmodgeddon = {
level_mods = {
},
vehicle_mods = {
{base_name = "just copy and paste here your vehicle zip file name here (file from vehicles folder)"},
{base_name = "just copy and paste next vehicle zip file name here (another file from vehicles folder)"},
},
wheel_mods = {
{base_name = "just copy and paste here your zip file name (file from wheels folder)"},
{base_name = "just copy and paste next zip file name here (another file from wheels folder)"},
},
}Do not touch anything else here!!!
8-)
I just copied your .lua on my game and all works fine.hazardic wrote:my lua now. i can't see any mistakesSpoiler:
Haha! Best. idea. ever. =DLuckyMike wrote:Уou need to put the hamster on the hood! 8-)
or it will always like uppercases and other crap?
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