Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

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The 2016 reincarnation of Carmageddon! Thanks, SCi!
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STShotgun
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Post by STShotgun »

Hey FatCat, cheers for your fantastic mods, they're all really top-notch!

You can definitely do with a good rest after all these projects, and if it's beneficial for you in general then that's all the more reason to do it

Enjoy the rest of the summer and have a good one!
C:MD Mods: Overhaul / Car Lot
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starbuck
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Post by starbuck »

with AlexTSK being kidnapped in Canada and this news I dont know how we can cope. :)

Seriously we will be waiting on pins and needles waiting for more. Thanks a lot for what you have done so far.

Lets hope the next modding releases will work in C MD on PC.

Have a fun summer.
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Fr0ntj3
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Post by Fr0ntj3 »

Take your time, your work will continue to give us tons of fun. Cya on the Flippity Flip!
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aftershock790
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Post by aftershock790 »

This is just so awesome! It's weird that Stainless didn't notice yet, that someone did great job for them and they didn't put all of these cars in official game.
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LuckyMike
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Post by LuckyMike »






I think in previous versions this part was not present. :-)
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starbuck
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Post by starbuck »

LuckyMike wrote:

I think in previous versions this part was not present. :-)

THAT is a nice wardrobe malfunction :)
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LuckyMike
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Post by LuckyMike »

"I fix it!" :-)
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starbuck
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Post by starbuck »

FatCat. In the next month I am going to try making the most basic car and upgrading it once I learn the ropes.

I just wanted to be sure that you said we can use your wheels in making our cars, right ?
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LuckyMike
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Post by LuckyMike »

He wrote many times that anyone can use his models, at least a truck and "Porsche". Furthermore he put the source models and textures in this topic.

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starbuck
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Post by starbuck »

LuckyMike wrote:He wrote many times that anyone can use his models, at least a truck and "Porsche". Furthermore he put the source models and textures in this topic.

thanks for that reply. Its been so long since he discussed it I just wanted to be sure about the wheels. At my age its hard to remember who said what sometimes :P.

and thanks for not pasting the picture of the "old man" Mulder, I havent accepted that yet even after watching the new series twice.
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AlexTSK
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Post by AlexTSK »

starbuck wrote:FatCat. In the next month I am going to try making the most basic car and upgrading it once I learn the ropes.

I just wanted to be sure that you said we can use your wheels in making our cars, right ?

Hope it goes well mate, good to hear more people attempting scratch made stuff :)
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LuckyMike
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Post by LuckyMike »

Oh no!


"Monster Truck Vehicle Base" link is broken.
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FatCat
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Post by FatCat »

It doesnt exist on my dropbox anymore, i must have deleted it by accident, i've still got backups, i'll compile a new download link by tomorrow.
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FatCat
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Post by FatCat »

https://www.dropbox.com/s/nm8kev489q1u3qr/FC_MonsterTruck.zip?dl=0

Monster truck base Download restored, as good as new!
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KakkaHousu
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Post by KakkaHousu »

Hi Fatty, if you still around, I posted pics of your models in Wreckfest community. We like to get your models in game when we find somebody who knows how to do vehicle mods for WF. Just saying so you don't get surprised if you meet familiar looking car model in ''that other'' demolition derby game.
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LuckyMike
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Post by LuckyMike »

Fatcat cars in wreckfest! 8-)
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FatCat
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Post by FatCat »

put a monstrer truck in wreckfest
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KakkaHousu
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Post by KakkaHousu »

Don't know how wheels going to work as there isn't big tired cars in vanilla game, but we try.

Edit.

Rat@@ started working on Beetle model.

Big tires works in WF.


Spoiler:




Still need to sort out tire inertia and other stuff, but in meantime Rat@@ made small tired variant. Looks surprisingly good. Would like to see this in Carma too.

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LuckyMike
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Post by LuckyMike »

osh is really working
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FatCat
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Post by FatCat »

Oh wow, you're right, it looks really nice surprisingly! Very good job!!!
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FatCat
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Post by FatCat »

What's missing from Carmageddon that should have been there all along? A car type or an environment type, or maybe even a gameplay feature or mode?
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Leatherface 74
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Post by Leatherface 74 »

FatCat wrote:What's missing from Carmageddon that should have been there all along? A car type or an environment type, or maybe even a gameplay feature or mode?
I do not know about the enviornment, but vehicle .... maybe ?



Altough, for Carmageddon my guess is that this paint job suits more .

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TwIsTeDMiNd
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Post by TwIsTeDMiNd »

@FatCat I miss the Feararri F666 you had started.
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LuckyMike
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Post by LuckyMike »



Maybe "Zombie MOD"?




One of the famous cars.
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Doctor Fraggington
turbo bastard
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Post by Doctor Fraggington »

Motorcycles.
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helomyname
turbo bastard
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Post by helomyname »

Doctor Fraggington wrote:Motorcycles.
God, please no.
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AlexTSK
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Post by AlexTSK »

Why not? I think bikes would be hilarious if done right, especially if your driver can be ejected sideways flopping all over the place.
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Doctor Fraggington
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Post by Doctor Fraggington »

@Helomyname

Also ignoring the practicality of small size and superior maneuverability in power-up oriented arena combat.

And then there are other things that two-wheel tech would open the door to, like steamrollers.
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MasterOfPuppets
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Post by MasterOfPuppets »

Does anyone know if Carmodgeddon mods work in Max Damage?
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starbuck
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Post by starbuck »

MasterOfPuppets wrote:Does anyone know if Carmodgeddon mods work in Max Damage?
Tested a simple CR car and copied the carmodgeddon.lua file over and it worked.
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FatCat
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Post by FatCat »

The game doesnt seem to auto-generate a carMODgeddon folder (???) so i have no idea how to put my own mods back in? Trent's MINGE tool also doesnt recognize Carmageddon: Max Damage either at the moment :<
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starbuck
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Post by starbuck »

FatCat wrote:The game doesnt seem to auto-generate a carMODgeddon folder (???) so i have no idea how to put my own mods back in? Trent's MINGE tool also doesnt recognize Carmageddon: Max Damage either at the moment :<
I chose CarModgeddon and got to the menu play a round and the Carmodgeddon folder wasnt there when exiting. Havent tried changing Minge over though.

Perhaps its not mod ready yet ?
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Trent
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Post by Trent »

You could just try copying the folder from C:R...?
a.k.a. Brent
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LuckyMike
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Post by LuckyMike »

Its working. :-)
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FatCat
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Post by FatCat »

I dont have the C:R folder to put in C:MD for carmodgeddon unfortunately, how do i make mods work on C:MD?
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