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A simple custom-built Hawk MK2! Installation is very simple, all you have to do is put this .zad file in your Carmageddon Reincarnation ZAD folder, then enable it using Trent's automobile picker tool
Great work. I took it for a test drive and there are no issues whatsoever. After beating the shit out of the car in ever way, getting wasted a few times, doing the wasting, and so on, it runs exactly as you'd expect. The model looks perfect and I even like the original windshield. The rest of the skin is a little plain but the wheels are beautiful.
Mad Max RW wrote:Great work. I took it for a test drive and there are no issues whatsoever. After beating the shit out of the car in ever way, getting wasted a few times, doing the wasting, and so on, it runs exactly as you'd expect. The model looks perfect and I even like the original windshield. The rest of the skin is a little plain but the wheels are beautiful.
Pretty much my thoughts exactly. Looking forward to a fully featured version! I'm just so glad my favourite hawk is back in C:R :-)
Edit: Misleading info removed. I clearly don't know enough and shouldn't contribute.
Fuel wrote: You have to add a couple of lines in text_earlass.xml in the text.zad. Hope they can change how that works in the future, otherwise I foresee a lot of the old 'missing carimage' thing that happened with a lot of add-on cars in C2.
It's HIGHLY recommended that no one edits the text_earlass.xml for their mods. It not only causes problems where only one mod with an edited text_earlass.xml will actually have their text in the game but also it means when Stainless update the game and edit the text_earlass.xml themselves, the official changes won't appear because the older modded file will take priority. It will also break the mods when the final game comes out and no longer uses that early access text file. As Errol has said it's better to inject text using LOL scripts as that does not edit the XML file.
Amazing work so far, FatCat! looking forward for an update that gives it an interior in the forseeable future. I love how it looks and handles in-game.
This is a set of 8 verts, in the c_Body mesh, that are painted magenta (255, 0, 255, 255) and they should define the corners of the cabin volume. (bottom left/right of the foot well, top left/right of the windshield, top left/right and bottom left/right of the rear cabin bulkhead)
The game should take these verts and construct a box in which it will try and keep the driver by squeezing and pulling where nececcary (if the box gets too small, driver gets gibbed)
You will also need to add the following line (or at least make sure its there) to the CDATA section of c_Body in the structure file
Ooooh, i shall add this driver's box, i wasn't aware of its existence.
I'm working on v1.3 which will have damage textures and an interior, I'm also gonna beef up the bodywork so that it's much much stronger to impacts. :)
MrDeviance wrote:The only improvement that I can possibly find for it, is the bodywork texture.
Of course there's always place for improvement...for example, there is no frame under, springs, dampers, suspension arms and brake discs. But I do see the amount of work involved in making this car and it's great to see so early someone starting to master the files and what they do. I didn't thought someone could achieve what fatcat did, at least not before the game's release! You even managed to have the motor moving...some coding I thought only batwick could done before we get our hands on the tools. That's excellent m8te, very well done! ;)
Edit: btw, I wouldn't mind if you would consider having some sportey alternative rims. Don't get me wrong, I like the current ones, but I'm not a fanatic of the futuristic look. The rest of the car is pure joy!
Edit: btw, I wouldn't mind if you would consider having some sportey alternative rims. Don't get me wrong, I like the current ones, but I'm not a fanatic of the futuristic look. The rest of the car is pure joy!
Point me in a direction for the wheels you want and i'll make you some custom wheels that you can use for it
I like the new wheels a lot, however if you ever feel like making extras, maybe you can go attempting to remake the exact look of the original mk2 rims for a retro effect.
But as I said, I already like these ones a lot too.
Wow, that's great! and since you talk about it, I'm having a hard time trying to figure out the right ones that not only would fit and look sportive, but also could do justice to the original. Well, you know what? I will check further and contact you tomorrow on irc. Thank you so much, you made my day!