AI. behavior

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jack556
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AI. behavior

Post by jack556 » Fri Nov 06, 2009 1:37 pm

Just wanted to ask if its possible to change the AI in the SOD TC. The opponents in the game most of the time are getting stuck on the sidelines and its pretty much screws the game Anyone else has the same glitch?

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timmy76
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Re: AI. behavior

Post by timmy76 » Fri Nov 06, 2009 2:06 pm

theres no way of changing the ai unless your willing to recode the whole game just so they go around the track

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Razor
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Re: AI. behavior

Post by Razor » Fri Nov 06, 2009 4:11 pm

Plus it's not really a glitch, it's just stupid AI.. :poo:

Sorry, you can, however, change the opponents' aggressiveness but this seems to have no effect on how much the AI hug the walls.
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jack556
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Re: AI. behavior

Post by jack556 » Sat Nov 07, 2009 2:23 am

Im not sure but maybe if the SOD maps were larger than maybe it could fix the problem. Im not an expert but it seems that on big maps the AI behave more logically

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Razor
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Re: AI. behavior

Post by Razor » Sat Nov 07, 2009 4:24 am

Nope.. AI doesn't understand or follow logical ideas, they follow paths (badly).. There's no way of overcoming the wall hugging, unless you recode all of the AI in the game, which would (as Timmy stated) require decompiling the entire executable and recompiling it once you're done.

The only reason that the the AI seem to hug walls less on bigger maps is because as soon as the opponents leave your sight, they unload and begin to teleport around the map, only following the set paths when you're in map view or are close to them. They're still wall huggers.
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jack556
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Re: AI. behavior

Post by jack556 » Sat Nov 07, 2009 4:57 am

well then maybe its time to move to tdr2000 modding. I think tdr AI is much more "effective". Anyway its just a suggestion (regards to the fact that many users of this forum hates TDR for nothing :techsupport: )

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Razor
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Re: AI. behavior

Post by Razor » Sat Nov 07, 2009 9:11 am


regards to the fact that many users of this forum hates TDR for nothing
We don't hate TDR2000 for "nothing"....
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coffeycup
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Re: AI. behavior

Post by coffeycup » Sat Nov 07, 2009 11:34 am

Except for the minor issue of not being able to

make custom TDR tracks, that's a great idea!

:noob:

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The Outlaw
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Re: AI. behavior

Post by The Outlaw » Tue Nov 10, 2009 10:23 am

Look Jack, many of the members including myself hate TDR 2000 mainly because it was a let down, It's no where near as good as the first 2.
I have a very strict gun control policy: if there's a gun around, I want to be in control of it.

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