Map Requests

A place for all things Bangers! Seduction of Destruction! Fun!

Moderator: coffeycup

Freddy
hit n run
Posts: 150
Joined: Sun Sep 10, 2000 4:00 pm

Re: Map Requests

Post by Freddy » Fri Feb 20, 2009 5:46 am

Looking very good Coffey nice one! if I was going to be really picky I would say there is 2 too many wires, only actually 5 and the posts are too close together but I'm not so don't worry :wink: :thumbsup:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Re: Map Requests

Post by coffeycup » Fri Feb 20, 2009 10:46 am

Ok, five cables and the posts are about a car length apart now.

Image

It was good that I actually planned ahead and made the fence out of sections.

Had a master section that I could edit and the changes would get updated throughout the map.

I'm not going to show WIPs of every little step, but I wanted to get the fences right since I knew it was important. :smile:

Freddy
hit n run
Posts: 150
Joined: Sun Sep 10, 2000 4:00 pm

Re: Map Requests

Post by Freddy » Fri Feb 20, 2009 5:17 pm

Spot on Coffey nice one :thumbsup:

Oh one thing you might not realise by the photos is the track is ever so slightly banked, its not flat, sorry for being a pain I will shut up now lol

User avatar
Husky
hit n run
Posts: 218
Joined: Sat Jan 05, 2008 12:27 am

Re: Map Requests

Post by Husky » Fri Feb 20, 2009 8:14 pm

That's looking awesome! :thumbsup:

I just realized you could make an invisable wall from the edges of the inner posts! That way the Opponents wont get stuck :wink:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Re: Map Requests

Post by coffeycup » Fri Feb 20, 2009 9:41 pm

@ Husky - I think that's the point

Image

@Freddy - No, banked track is good to know!

Turnip
driver
Posts: 82
Joined: Fri Aug 01, 2008 12:10 pm

Re: Map Requests

Post by Turnip » Sat Feb 21, 2009 12:26 pm

Ermm........ one thing mate, thats bloody brilliant :shock: i never knew that owlerton would look the same in a game as real life,i mean rfactors version was a goodjob but the posts didnt really work and the banger heat version doesnt look anything like it, sorry to be picky whoever created them tracks but im just stating whats up with them, bloody good job coffey, keep up the excellent work mate and once again, thanks :beer:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Re: Map Requests

Post by coffeycup » Sat Feb 21, 2009 1:48 pm

Why thank you sir. But wait 'til you see it with the light poles and billboards and such. :tongue:

Turnip
driver
Posts: 82
Joined: Fri Aug 01, 2008 12:10 pm

Re: Map Requests

Post by Turnip » Sat Feb 21, 2009 1:51 pm

god i really cant wait lol, i go to this track everytime theres a meet on, even if its rubbish stock cars :lol: sometimes they do get caught by the posts though :cool: cant wait mate, keep it up, track looks perfect size :rockon:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Re: Map Requests

Post by coffeycup » Sun Feb 22, 2009 10:59 am

Image

Well, it's about done except for some last details and adding noncar tippables.

Have some questions though. When I look at aerial photos of track I see gaps in fences for access on/off track.

Should you be able to drive off track to the sheds behind?

Turnip
driver
Posts: 82
Joined: Fri Aug 01, 2008 12:10 pm

Re: Map Requests

Post by Turnip » Sun Feb 22, 2009 11:49 am

id just have the fencing all the way round the track so that opponents cant go out of the track and into dog track, also sorry to be picky but could you start all the opponents on the back straight all the way down so we can fit loads of cars on, im not bothered if you dont as the track looks absolutely brlliant mate, a massive well done, thanks

User avatar
timmy76
speed freak
Posts: 704
Joined: Mon Oct 01, 2007 5:51 pm

Re: Map Requests

Post by timmy76 » Sun Feb 22, 2009 11:57 am

thats amazing coffeycup well done :thumbsup: :thumbsup: :rockon:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Re: Map Requests

Post by coffeycup » Sun Feb 22, 2009 12:02 pm

Oh, they start on the back straight! I had a fifty-fifty chance and I was wrong. Yeah, I'll move them to the other side.

More questions about noncars I'm thinking of adding. I saw in videos I saw fuel trucks and tow trucks in the center green. I was going to add one or two, yes? Also tires around the inside corners. What else would be out on the green or should it be kept sorta clear?

Also maybe a few trash cans out by the stands even though no one will hit them, they'd add a little detail.

Turnip
driver
Posts: 82
Joined: Fri Aug 01, 2008 12:10 pm

Re: Map Requests

Post by Turnip » Sun Feb 22, 2009 12:05 pm

yeah please coffey, if youve got tractors that would be amazing because thats what they have down there along with the water truck, apart from that id say it was done mate, really big well done and many thanks from all of us banger lads :cool:

edit: Also i reckon the noncars on the green will have to be heavy somehow so the cars cant push them onto the track, same with the tyres :beer:

Freddy
hit n run
Posts: 150
Joined: Sun Sep 10, 2000 4:00 pm

Re: Map Requests

Post by Freddy » Sun Feb 22, 2009 12:40 pm

Looks brill coffey nice one! I would put an invisable wall round the dog track, stops cars getting flipped over the fence as the pit gate would be closed when racing is on. plus the spectator banking on the back straight is terraced and has billboards on the top as you can just about see from this pic

Image

but a minor detail so don't worry too much. They usually park tractors and water bowers etc on the centre green and yes theres a few tyres round the inside. Also Coffey I use these setting for shale materials, :thumbsup:

// default material

2.0 // car wall friction

1.0 // tyre road friction

15.0 // down force

2.0 // bumpiness

0 // tyre sound index

0 // crash sound index

0 // scrape noise index

1.5 // sparkiness

3 // room for expansion

MUD1.MAT // room for expansion

Makes cars roll realistically if flipped, rather than just skid on their roof :cool:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Owlerton Stadium for download

Post by coffeycup » Sun Feb 22, 2009 11:23 pm

Image

Tractors, tires and cones

Image

If you install onto C2 there's instructions for adding peds

Image

Tested on C2 and SoD - Definitive Ed.

Download here for C2 and SoD

User avatar
Qwerty_86
motorised death
Posts: 1649
Joined: Sun Oct 20, 2002 4:00 pm

Re: Owlerton Stadium for download

Post by Qwerty_86 » Mon Feb 23, 2009 1:58 am

I think you forgot something:

Image

Turnip
driver
Posts: 82
Joined: Fri Aug 01, 2008 12:10 pm

Re: Owlerton Stadium for download

Post by Turnip » Mon Feb 23, 2009 4:27 am

absolutely top class coffey, its perfect especally the posts, been playing on it non stop lol, many many thanks from all of us banger lads, a big well done coffey (pat yourself on back) :lol:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Re: Owlerton Stadium for download

Post by coffeycup » Mon Feb 23, 2009 6:29 am

@ qwerty - oops uploading new zip now.

@ turnip- thanks!!

User avatar
timmy76
speed freak
Posts: 704
Joined: Mon Oct 01, 2007 5:51 pm

Re: Owlerton Stadium for download

Post by timmy76 » Mon Feb 23, 2009 8:37 am

brilliant track coffey cup well done :thumbsup: :rockon:

User avatar
Razor
Stomping-on-Kittens
Posts: 2483
Joined: Sat Dec 01, 2007 6:38 pm
Location: England, UK
Contact:

Re: Owlerton Stadium for download

Post by Razor » Mon Feb 23, 2009 10:10 am

very nice coffey
[ Razor @ Toshiba-3 Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ http://razor.toshiba-3.com

Freddy
hit n run
Posts: 150
Joined: Sun Sep 10, 2000 4:00 pm

Re: Owlerton Stadium for download

Post by Freddy » Mon Feb 23, 2009 10:32 am

Top job Coffey! best track for SoD yet, makes mine look rather pants lol :thumbsup:

User avatar
Husky
hit n run
Posts: 218
Joined: Sat Jan 05, 2008 12:27 am

Re: Owlerton Stadium for download

Post by Husky » Mon Feb 23, 2009 10:45 am

Awesome work Coffey!

Now if I had done it, it would look like crap and take longer :rofl:

I wanted it so bad I downloaded it, my internet was slow at the time.

It was downloaded at a blazing fast 6kb per second!

Dumb internet, stop 5 times and had to restart.

That's how bad I wanted it! To put up with that.

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Re: Owlerton Stadium for download

Post by coffeycup » Mon Feb 23, 2009 7:56 pm

@Freddy Wow, hey thanks. That means a lot. I didn't really do a proper readme with thanks for the track, so.

Thanks Freddy, the links, info and feedback from you and Turnip really helped. I did use your default materials settings, btw.

Also used Maxey's texture sets for alot of it. And thanks to everyone who downloads it.

Freddy
hit n run
Posts: 150
Joined: Sun Sep 10, 2000 4:00 pm

Re: Owlerton Stadium for download

Post by Freddy » Mon Feb 23, 2009 8:51 pm

No probs Coffey :thumbsup: glad to be of help

Turnip
driver
Posts: 82
Joined: Fri Aug 01, 2008 12:10 pm

Re: Owlerton Stadium for download

Post by Turnip » Tue Feb 24, 2009 11:06 am

no problem coffey, really i should have contributed like i did as it was me who requested the track :lol:

really mate top job, thank you :beer:

User avatar
coffeycup
Genesis
Posts: 3943
Joined: Mon Oct 10, 2005 7:05 pm
Contact:

Re: Owlerton Stadium in Google Earth

Post by coffeycup » Sun May 24, 2009 9:40 am

If you have Google Earth, you can view my Owlerton Stadium.

Thanks to Damo, sketchup guru for placing it for me!

Edit: Damo submitted it to be part of the 'google layer' of 3D buildings.

If approved by Google, it'll be part of the Google Earth map for anyone that has '3D buildings' turned on.

User avatar
timmy76
speed freak
Posts: 704
Joined: Mon Oct 01, 2007 5:51 pm

Re: Owlerton Stadium in Google Earth

Post by timmy76 » Tue Sep 01, 2009 8:16 pm

thought ill just give some people ideas just incase there making maps for sod :P here are a few

ramp rollover

done at most banger tracks

http://www.youtube.com/watch?v=E5lbRnm3FpY

http://www.youtube.com/watch?v=45H1pUXQXos

and car jumping also done at most banger tracks and is great fun to watch

http://www.youtube.com/watch?v=lsdXMXsNiwE

http://www.youtube.com/watch?v=lUvmQ6QVemQ

this one is based at my local banger track the guy glen beavis is my dads old mate a nutter on the track

http://www.youtube.com/watch?v=3HUqWb6hyTU

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests