

________________________
Here's a text-only tutorial. I'll try and make one that has pictures if this is too confusing...
Once you have your SketchUp model done, create folder named whatever
your level will be i.e. "MyMap"
- Export >> 3D Model into it.
That will put a 3DS file and all the textures that go with it in the folder.
- Import the 3DS file into 3DS Max. Just to make sure everything got imported ok, do a render. If it looks good
- Export as .ASE into the folder you created.
In your "MyMap" folder create a TIFFRGB folder and drag your textures in there. They need to be TIFs at either 64x64, 128x128, or 256x256 pixels
If original textures are not square, in PhotoShop go to Image >> Image Size and uncheck "Constrain Proportions" to force it into a square.
Use Cesm's ASE2ASC to convert to ASC.
- Click the "Indicate and analyse 3d scene file" button and locate your MyMap.ASE file
- Click the "Target filename and path" button and locate your MyMap folder and name the file MyMap.ASC
- Click the "Start Process" button.
In Plaything 2 import your ASC file
- File >> Import >> ASCII Model File
You'll need to resize your level if you built it using Google's scaling.
Carma's scaling is much smaller (0.4%)
- Objects >> Modify model >> Modify Geomtry
- Click Scaling button >> Whole model and type .004 into the input field
To get it back into view, go to the Overview window and expand the heirachy and double click on your model.
In the lower pane Material Grps, double click each of the textures to bring up the Materials Editor and make sure the 'True Color' is white, if not, click 'Select' and pick from the color palette. Click OK, Apply and OK again.
- Save >>
In your "MyMap" folder you shoud now have an .sdf, .dat, a tiffrgb folder and a pix16 folder. as well as the other files you created along the way, 3ds, ase, asc, etc.
Download this EmptyRack.txt file and rename it to "MyMap.txt", put it in your MyMap folder also open it up and go to the last line and change it to "MyMap.txt" (no quotes)
Drop your MyMap folder into your games RACES folder and edit your RACES.txt to point to your new file.
If you did everything right you should now have your map ingame.
_____________________
@Harm
Actually Turnip did this model