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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
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New Track!

A place for all things Bangers! Seduction of Destruction! Fun!
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Freddy
hit n run
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New Track!

Post by Freddy »

Many thanks to NickM for letting me convert his great ukdirt track to Carma2/SoD...

Image

Image

Get it Here!

Cheers

Freddy
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Beast
The Man
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Re: New Track!

Post by Beast »

Edited your post to fix the image links.

Looking good!
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Freddy
hit n run
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Re: New Track!

Post by Freddy »

Thanks Beast!
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n3wton
Wasted!
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Re: New Track!

Post by n3wton »

Awesome!!! :rockon:
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TTR
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Re: New Track!

Post by TTR »

Also on TSS now! :thumbsup:

Thanks for it :wink:
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Freddy
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Re: New Track!

Post by Freddy »

Cheers TTR!

This made me chuckle though...

Swaffham? kinda a weird name don't you think, anyway its a convertion from UKDirt!

Its a town in England lol :wink:

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TTR
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Re: New Track!

Post by TTR »

LoL yeah the name lets me chuckle :wink:
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Junkpile
mindless
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Re: New Track!

Post by Junkpile »

Very nice! Keep 'em coming Freddy!!! By the way, I know I'm late on this. But, welcome back... :beer:
Peace & love, my Brotha... SPLAT!!!
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coffeycup
Genesis
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Re: New Track!

Post by coffeycup »

Very nice stuff. I'll add it to Mac Carpocalypse track section too.

Always good to see new levels. I grabbed some maps from that RCBangers site link you posted.



I only wish there were some peds. I tried adding this to the Swaffham.txt, but no peds appeared

// Ped specs

1

SWGRASSDIRT // Material name

0 // Movement index

24 // Group index

0.9 // Peds per 100 square metres

0 // Number of exclusion materials

0 // Number of exception materials



I have added additional spawn materials before to maps that already had peds in it and it worked. Anyone know why?
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Freddy
hit n run
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Re: New Track!

Post by Freddy »

Hi Coffeycup

The track has not been pre-processed, I beleive peds only show on tracks that have? could be wrong though...

Cheers

Freddy
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coffeycup
Genesis
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Re: New Track!

Post by coffeycup »

Oh, I figured since the opponent paths were working that it had been.

You don't have to pre-process for opponents?

I have a lot to learn. :crazy:

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Freddy
hit n run
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Re: New Track!

Post by Freddy »

No just for peds and smashables, since the SoD tracks have neither I haven't bothered before, also non cars work without preprocessing aswell I beleive...
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Daza18
pedestrian
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Re: New Track!

Post by Daza18 »

Good job, Ive been to Swaffham raceway a good track.
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Freddy
hit n run
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Re: New Track!

Post by Freddy »

Been to Swaffham Raceway myself a few times, quality track indeed! :wink:
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coffeycup
Genesis
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Re: New Track!

Post by coffeycup »

Ok, I was able to add peds to the warneton track - hee hee

For some reason they don't appear in the grandstands, maybe because its outside the active area?

Image

Sometimes someone wanders onto the track...oops!

(now I need to get permission to release it, oops again.)

But I didn't have luck with swaffham. I think I need to start fresh again.
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Small Block
pornstar
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Re: New Track!

Post by Small Block »

Yes, the noncars will work w/o preprocessing, but you'll be limited in terms of total # and # of types if you do that. Glad to see more from you, dude! :rockon:
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