Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
New Track!
New Track!
Many thanks to NickM for letting me convert his great ukdirt track to Carma2/SoD...
Get it Here!
Cheers
Freddy
Get it Here!
Cheers
Freddy
Re: New Track!
Edited your post to fix the image links.
Looking good!
Looking good!
Re: New Track!
Thanks Beast!
Re: New Track!
Cheers TTR!
This made me chuckle though...
Swaffham? kinda a weird name don't you think, anyway its a convertion from UKDirt!
Its a town in England lol
This made me chuckle though...
Swaffham? kinda a weird name don't you think, anyway its a convertion from UKDirt!
Its a town in England lol
- Junkpile
- mindless
- Posts: 2604
- Joined: Tue Jul 17, 2001 4:00 pm
- Location: Edwall, Washington U.S. of A.
Re: New Track!
Very nice! Keep 'em coming Freddy!!! By the way, I know I'm late on this. But, welcome back...
Peace & love, my Brotha... SPLAT!!!
Re: New Track!
Very nice stuff. I'll add it to Mac Carpocalypse track section too.
Always good to see new levels. I grabbed some maps from that RCBangers site link you posted.
I only wish there were some peds. I tried adding this to the Swaffham.txt, but no peds appeared
// Ped specs
1
SWGRASSDIRT // Material name
0 // Movement index
24 // Group index
0.9 // Peds per 100 square metres
0 // Number of exclusion materials
0 // Number of exception materials
I have added additional spawn materials before to maps that already had peds in it and it worked. Anyone know why?
Always good to see new levels. I grabbed some maps from that RCBangers site link you posted.
I only wish there were some peds. I tried adding this to the Swaffham.txt, but no peds appeared
// Ped specs
1
SWGRASSDIRT // Material name
0 // Movement index
24 // Group index
0.9 // Peds per 100 square metres
0 // Number of exclusion materials
0 // Number of exception materials
I have added additional spawn materials before to maps that already had peds in it and it worked. Anyone know why?
Re: New Track!
Hi Coffeycup
The track has not been pre-processed, I beleive peds only show on tracks that have? could be wrong though...
Cheers
Freddy
The track has not been pre-processed, I beleive peds only show on tracks that have? could be wrong though...
Cheers
Freddy
Re: New Track!
Oh, I figured since the opponent paths were working that it had been.
You don't have to pre-process for opponents?
I have a lot to learn.
You don't have to pre-process for opponents?
I have a lot to learn.
Re: New Track!
No just for peds and smashables, since the SoD tracks have neither I haven't bothered before, also non cars work without preprocessing aswell I beleive...
Re: New Track!
Good job, Ive been to Swaffham raceway a good track.
Re: New Track!
Been to Swaffham Raceway myself a few times, quality track indeed!
Re: New Track!
Ok, I was able to add peds to the warneton track - hee hee
For some reason they don't appear in the grandstands, maybe because its outside the active area?
Sometimes someone wanders onto the track...oops!
(now I need to get permission to release it, oops again.)
But I didn't have luck with swaffham. I think I need to start fresh again.
For some reason they don't appear in the grandstands, maybe because its outside the active area?
Sometimes someone wanders onto the track...oops!
(now I need to get permission to release it, oops again.)
But I didn't have luck with swaffham. I think I need to start fresh again.
- Small Block
- pornstar
- Posts: 933
- Joined: Mon May 14, 2001 4:00 pm
Re: New Track!
Yes, the noncars will work w/o preprocessing, but you'll be limited in terms of total # and # of types if you do that. Glad to see more from you, dude!
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