I figured you would drop a super long ass useless reply here sooner or later.
First off, I'm aware of "Polycount is not a feature: it is a constraint" me saying that I ONCE put a model in C2 that was 30k (which was a rather highly detailed car, for C2) was not me saying that 30k is a good point to aim for when putting a model in C2, the point I was trying to get across (which almost everyone here has failed to see) is that if there was going to be a C2>IV mod that people wouldn't be converting models that have less polys than the original models that came with IV.
"But besides what's posted on that site of yours" The last time that site was updated was when my Eagle mod was released
"but I can assure you he knows what he does" Yes, that's quite assuring. (not really.)
"Here the simple fact you put a weapon on the car and think it looks good for a Carmageddon mod tells us you still don't understand the Carmageddon idea at all" The "idea" of putting guns on ONE single vehicle almost four years ago some how deludes my perception of what Carma is all about? Surly you remember my other apoc vehicles that didn't include guns? Also, that specific vehicle was more of a zombie apoc vehicle rather then the Carma idea of an apocalyptic world.
(
http://twiztid-productions.hostoi.com/images/ApeXCars/Exo_Apoc.jpg) For example, if that's not what you think Carma is about, then YOU have a fucked up perception and need to leave the carma scene.
And last but not least, I have no need to prove my ability to create efficiently to you, or anyone here. Those who have seen my /current/ mesh work know that I know what I'm doing.