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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Fatcat's Fanart
- helomyname
- turbo bastard
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Fatcat's Fanart
Y'all complaining about the rear wheels are forgetting how wide that thing was in the original. Personally i thought the wheels weren't sticking out enough in FatCat's initial draft.
- '80s Time Warp
- Road Warrior
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Fatcat's Fanart
The rear track being wider would be fine, if the wheels don't protrude from their wheel-wells/mud-flaps by almost half of the tire width. Otherwise it defies the point of having them.
Just another '80s Dreamer....
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- CzechDeath
- kill boss
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Fatcat's Fanart
I surely hope you did not make the front wheels and the rear wheels separately... because trucks use always the same one type of disk for front and rear wheels, front wheels use it like this:
[==o==]
and rear wheels use two of them inverted and bolted to each other by their crown like this:
][==o==][ which is alson the reason for double tires...
I'm mentioning that because lots of people making modles of trucks miss this detail... and make the weels separately which is not only more work, but it is also incorrect... or atleast if you are aiming for existing type of disks or atleast proxyexisting...
Even tho you probably made it properly... just checking =D
[==o==]
and rear wheels use two of them inverted and bolted to each other by their crown like this:
][==o==][ which is alson the reason for double tires...
I'm mentioning that because lots of people making modles of trucks miss this detail... and make the weels separately which is not only more work, but it is also incorrect... or atleast if you are aiming for existing type of disks or atleast proxyexisting...
Even tho you probably made it properly... just checking =D
Fatcat's Fanart
I did not know this, so THATS why the back wheels looked so deep in the all reference photos! I usually only add massive details to one side of a rim to optimize the polycount. I'll make it proper.
- TwIsTeDMiNd
- speed freak
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Fatcat's Fanart
Good job FatCat, truck looks great and is perfect. I liiike it!
- '80s Time Warp
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Fatcat's Fanart
Coming along very nicely :)
Just another '80s Dreamer....
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- helomyname
- turbo bastard
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Fatcat's Fanart
I'll be honest, I really like how that's looking so far!
Fatcat's Fanart
amazing abby! hope it will be finished someday. btw i believe you lack motivation to continue modding for cr?
- '80s Time Warp
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Fatcat's Fanart
Coming along nicely. Glad you got around the issue of the texture not loading.
Keep it up :)
Keep it up :)
Just another '80s Dreamer....
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Fatcat's Fanart
There's CDamageParameters such as Set_TrailerHitch, Add_TrailerLegs_Up, Add_TrailerLegs_Down listed in the EXE, along with mention of a [trailers] section in vehicle_setup.cfg and trailers go in the Vehicles/Trailers folder. So, I'd guess trailers can work in the game right now if you know how to set them up. I've got no idea how you set up them up, though, the game has crashed every time I've tried.
a.k.a. Brent
Fatcat's Fanart
That's looking fantastic! Good work!FatCat wrote:
You wont believe what the issue was...My diffuse texture resolution was 1 pixel off in width from being a perfect square.
It took me 5 hours to realise this...
OOPS.
Ex-Carmageddon Community Manager - Carmageddon.com
- '80s Time Warp
- Road Warrior
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Fatcat's Fanart
An excellent discovery. Hopefully We may see an example of how to set them up in the next big update, and I can finally give the '72 Moth Truck it's Trailer :)There's CDamageParameters such as Set_TrailerHitch, Add_TrailerLegs_Up, Add_TrailerLegs_Down listed in the EXE, along with mention of a [trailers] section in vehicle_setup.cfg and trailers go in the Vehicles/Trailers folder. So, I'd guess trailers can work in the game right now if you know how to set them up. I've got no idea how you set up them up, though, the game has crashed every time I've tried.
Just another '80s Dreamer....
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Fatcat's Fanart
Nice unddercariage, not very realisticly correct, but nice and detailed. Is it possible to make realistic leaf suspension animation in C:R?
Also, will this be RWD ? Would be interesting, or is it not possible yet ?
Also, will this be RWD ? Would be interesting, or is it not possible yet ?
Fatcat's Fanart
Leaf springs have to be faked at the moment. Most of the cars are rear wheel drive already but only visually. The 4 wheel drive system seems to be hard coded so theres not much we can do about that.flykas wrote:Nice unddercariage, not very realisticly correct, but nice and detailed. Is it possible to make realistic leaf suspension animation in C:R?Also, will this be RWD ? Would be interesting, or is it not possible yet ?
- TwIsTeDMiNd
- speed freak
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Fatcat's Fanart
this looks amazing FatCat! Finally, you are starting to do detailed undercariage for your cars, they will look so much better, good work.
Fatcat's Fanart
Now he just has to make the suspension work ;)twisted wrote:this looks amazing FatCat! Finally, you are starting to do detailed undercariage for your cars, they will look so much better, good work.
Fatcat's Fanart
I learned to let go of subdivision for everything. It was raising the polycount like crazy.
This is roughly how it should look from the back at the same angle as the C:R cam
It needs an engine, after that, i believe it will be ready to export, set up & release.
This is roughly how it should look from the back at the same angle as the C:R cam
It needs an engine, after that, i believe it will be ready to export, set up & release.
- '80s Time Warp
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Fatcat's Fanart
Nice work there FatCat. Those pipes are certainly worthy of the Doof Wagon from Fury Road. Keep it up :)
Just another '80s Dreamer....
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- TwIsTeDMiNd
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Fatcat's Fanart
wholly fuck yes!! I'm in love more and more with the design, you nailed everything perfectly. Only details missing is motor, front differential, suspensions (if leaf suspension cannot be faked) and beautiful textures. hope there will be detachables N' the crushing code settings will be up to snuff too. keep up the good work, looking forward to the final result...one of my favorite car from C2.
Edit: Just a question, how do you fuel up the side tanks? :D
Edit: Just a question, how do you fuel up the side tanks? :D
Fatcat's Fanart
Just a suggestion, make the driveshaft much beefier, its as thin as the metal holding the mirrors on :)
Small edit: Personally the side pipes aren't my cup of tea but if you're sticking with em, for a little bit more realism try make them come out closer to the cab. Right now they look like they are coming out of the middle of the engine block.
Small edit: Personally the side pipes aren't my cup of tea but if you're sticking with em, for a little bit more realism try make them come out closer to the cab. Right now they look like they are coming out of the middle of the engine block.
Fatcat's Fanart
The Cloth looks good, and it makes it more interesting to guess what is under there :)
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