These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Fatcat's Fanart
Fatcat's Fanart
Sweet looking car and i like the wheel's they make it look more like a matchbox car :)
Great work btw :)
Fatcat's Fanart
Congratulations again!
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Fatcat's Fanart
Have you been watching terminator trailer again? =DFatCat wrote:By the way, a cool plot for a Carma 2 reboot would be that a middle aged Max Damage has a one way time-traveling trip back to Carma 2 to stop himself (and the other drivers) from blowing up that reactor at the end of Carma 2 and triggering the events that lead up to TDR 2000, therefore permanently altering the timeline and allowing Carmageddon 3,4,5,etc to happen in a non-apocalyptic setting!
Fatcat's Fanart
Fatcat's Fanart
Story time. What if Stainless found a super chill triple-A budget publisher that would let them do what they wanted, but at the cost of needing to keep the entire project under wraps completely until it was nearly done.
So Stainless would hire and hire a ton of people and they would split a small part of the carmageddon floor to make C:R DLCs, with the rest working on the special triple-A project.
Then, after a few years with nothing new coming out of Stainless... A single cinematics + gameplay trailer surfaces... and at the end In big bold letters... CARMAGEDDON 4, Triple-A quality, all the best features of all the games and amazing graphics + superbly creative new cast of game characters, with a few returning old ones.
What if Stainless is doing that right NOW, but they cant tell us because NDA, we wouldnt even KNOW :O
Fatcat's Fanart
Don't let your eyes fool your mind...FatCat wrote:Guys, guys, hear me out.Story time. What if Stainless found a super chill triple-A budget publisher that would let them do what they wanted, but at the cost of needing to keep the entire project under wraps completely until it was nearly done.
So Stainless would hire and hire a ton of people and they would split a small part of the carmageddon floor to make C:R DLCs, with the rest working on the special triple-A project.
Then, after a few years with nothing new coming out of Stainless... A single cinematics + gameplay trailer surfaces... and at the end In big bold letters... CARMAGEDDON 4, Triple-A quality, all the best features of all the games and amazing graphics + superbly creative new cast of game characters, with a few returning old ones.
What if Stainless is doing that right NOW, but they cant tell us because NDA, we wouldnt even KNOW :O
... it's real!
Fatcat's Fanart
Trent wrote:Foley artists are wizards. They make audio magic.
;)
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Fatcat's Fanart
I think Stainless is already planning Carmageddon 4, and Nobby is trying to tell us without saying it out loud by doing that. (but that's just my theory)
Fatcat's Fanart
They are obviously thinking of things to have in the next game, all through C:R's development there's no doubt been loads of ideas which they've had and said "we can't do that in C:R so lets save that for the next game" as proven by such comments from Nobby on the twitch. Actual pre-production planning, though? Not a chance.
If anyone is on pre-production duties on the Carma team right now they would be brainstorming DLC ideas and everyone else is focussed on getting C:R ready for launch and preparing post-launch development such as Mac & Linux ports, the DRM-free version, CarMODgeddon and further optimization and bug fixes. C:R's development will have a long tail after launch so work on the next game no doubt won't commence for quite some time.
Fatcat's Fanart
Also, i promised i would do some art for my next post, so here's some art i made just now.
(Edit: Here's a little flavor text to add lore to the drawing:
"This suppressor is magnuchem's greatest new invention, the heavily armored suppressor, it's nigh indestructible! It is completely unmanned and the antenna provides excellent coverage. But we advise to NEVER overturn it, otherwise the antenna will break off and the vehicle will initiate self destruct to protect it from enemy tempering. To counterbalance this issue, our scientists have filled the bottom of the suppressor with several tons of molten steel! Why? So that in the event of a detonation, racers will have their vehicles sprayed with armor-melting red-hot steel.")
- KakkaHousu
- speed freak
- Posts: 566
- Joined: Fri Nov 15, 2013 5:53 pm
Fatcat's Fanart
- '80s Time Warp
- Road Warrior
- Posts: 1257
- Joined: Wed Aug 03, 2011 8:30 pm
Fatcat's Fanart
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
Fatcat's Fanart
This is MagNuChem we're talking about it, wouldn't it make more sense to fill it with acid? They've got tons of that shit everywhere.FatCat wrote:To counterbalance this issue, our scientists have filled the bottom of the suppressor with several tons of molten steel! Why? So that in the event of a detonation, racers will have their vehicles sprayed with armor-melting red-hot steel.")
Fatcat's Fanart
You are totally right, i hadn't thought of that :ODeadhart wrote:FatCat wrote:To counterbalance this issue, our scientists have filled the bottom of the suppressor with several tons of molten steel! Why? So that in the event of a detonation, racers will have their vehicles sprayed with armor-melting red-hot steel.")This is MagNuChem we're talking about it, wouldn't it make more sense to fill it with acid? They've got tons of that shit everywhere.
Fatcat's Fanart
I've just been talking to the management of MagNuChem and they say they don't have any acid, at all, anywhere, no siree, nada, not a drop, and anybody that says they have is just creating scurrilous rumours to besmirch their good name...FatCat wrote:Deadhart wrote:FatCat wrote:To counterbalance this issue, our scientists have filled the bottom of the suppressor with several tons of molten steel! Why? So that in the event of a detonation, racers will have their vehicles sprayed with armor-melting red-hot steel.")This is MagNuChem we're talking about it, wouldn't it make more sense to fill it with acid? They've got tons of that shit everywhere.
You are totally right, i hadn't thought of that :O
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Fatcat's Fanart
It has nice lighting
Fatcat's Fanart
I think i'll use unreal to render my car project previews in the future. It's so nice to use and so flexible, way better than having to wait for blender render times.
One thing that still blows my mind is how that eagle hood blade reflects off the hood and roof of the car... in real time! that's just crazy.
- CzechDeath
- kill boss
- Posts: 1884
- Joined: Sun Jun 26, 2011 10:37 am
- Location: Prague
Fatcat's Fanart
The white kinda tels me that icebearg level could benefit from looking more like that...
- MrDeviance
- turbo bastard
- Posts: 419
- Joined: Wed May 28, 2014 7:30 pm
Fatcat's Fanart
Releasing these pics of how the game could actually look if it were to use a decent engine, right when the game just came out, is really salt on the wound.
I could imagine how good it can look on UE4, even without having to actually see it.
Aww well.
- farellfoxx
- driver
- Posts: 87
- Joined: Fri May 22, 2015 4:03 am
- Gravedrinker
- hit n run
- Posts: 215
- Joined: Tue Mar 04, 2014 6:54 pm
Fatcat's Fanart
Fatcat's Fanart
Weird about these pretty environments?
They're all "mostly" flat round surfaces with neat textures
with random LOD-heavy trees and rocks placed out and about.
There's not much to model there other than a little elevation.
I wonder how they texture these worlds.
You know how stainless's C:R has map surface materials that have a value to allow them to randomly spawn peds over? Stainless also needs materials that have a value to either spawn grass, rocks, or tree props randomly, and that each of those randomized props have multiple levels of details that swap based on how far away from them you are. map surface polygons that need to "Not" have any random trees around them will simply use a different material.
- FunnyOctopus
- aka Privata
- Posts: 376
- Joined: Sun Aug 03, 2014 6:34 pm
Fatcat's Fanart
Fatcat's Fanart
Privata wrote:Fatcat , did they not say they were going to have some form of dynamic grass/rocks at one point? I hope so because that sort of detail adds a lot of finish to the game
Oh yeah, definitively. It might not seem like grass would add much to a game, but check this out.
But to make this work in C:R, pray to the videogame optimization deities that stainless doesnt forget to impliment grass distance LODs.
- FunnyOctopus
- aka Privata
- Posts: 376
- Joined: Sun Aug 03, 2014 6:34 pm
Fatcat's Fanart
I agree I think grass ads so much to games in terms of graphics.FatCat wrote:Privata wrote:Fatcat , did they not say they were going to have some form of dynamic grass/rocks at one point? I hope so because that sort of detail adds a lot of finish to the game
Oh yeah, definitively. It might not seem like grass would add much to a game, but check this out.
But to make this work in C:R, pray to the videogame optimization deities that stainless doesnt forget to impliment grass distance LODs.
maybe they could just have grass be on a very short range and have it match as close as possible the ground texture (so it looks good far way)
I dont know if carma has lods for its landscapes? if it does I never noticed (beyond the megatexture , I mean meshes and not cars)
PS: I like the space twister a lot
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