Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
[Halogaland WIP C1/C2] Astrana Roadster
[Halogaland WIP C1/C2] Astrana Roadster
Woho great news, can't wait to see the PP as well! :)
[Halogaland WIP C1/C2] Astrana Roadster
Same here, lookin forward to Pumpin' some Lead!
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
HOOOOOOO look at this Lead Pumper ;)
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
With the newest textures :
The LowPoly will simply be the C1 model, with it's textures.
The LowPoly will simply be the C1 model, with it's textures.
[Halogaland WIP C1/C2] Astrana Roadster
Now that's pumpin'! Uh, but just a litlle, little detail. Peaint the numbers Orange like they are on the original. Anyways, the model is flawless. Fuckin' epic man, seriously.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
The LeadPumper is not abandoned, but I'm in holidays, and I've forgotten to move my last update from the fix PC to the handable PC that I have now X), so you'll have to wait a bit, but the car will be finished before the end of August ;)
So for the moment, I'm workin on a C1 car, Astrana Roadster :
this car is totally original, and there'll be guards (just above the front wheels), and I have understand the behaviour of FRPIVOT and FLPIVOT, so those thingy will be renamed FLGUARD and FRGUARD, and will be parents of ASROFRWHL and ASROFLWHL.
That's all, few news later
So for the moment, I'm workin on a C1 car, Astrana Roadster :
this car is totally original, and there'll be guards (just above the front wheels), and I have understand the behaviour of FRPIVOT and FLPIVOT, so those thingy will be renamed FLGUARD and FRGUARD, and will be parents of ASROFRWHL and ASROFLWHL.
That's all, few news later
[Halogaland WIP C1/C2] Astrana Roadster
Looks like one of those RC vehicles from the other game you mod (yeah sorry, forgot the name :P)
Will we see the PP anywhere anytime soon by the way?
Will we see the PP anywhere anytime soon by the way?
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
[Halogaland WIP C1/C2] Astrana Roadster
The rear looks like the original Eagle.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
RC game = ReVolt :P
For the PP, this will surely appear in TM, and maybe for C2 (I'd like it would be sure, but... I have only one month right now)
For the PP, this will surely appear in TM, and maybe for C2 (I'd like it would be sure, but... I have only one month right now)
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
For those who want, I've finished the PP, but the driver hasn't changed, because I've not succeeded in finding a good pilot :x
http://www.mediafire.com/?a2t3yvq3bkx2bad
Astrana textured :
http://www.mediafire.com/?a2t3yvq3bkx2bad
Astrana textured :
[Halogaland WIP C1/C2] Astrana Roadster
I have to say the saws do look pretty cool, it reminds of me of one of the robots from Robot Wars.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
I have a request, BeMax doesn't work for me on W7, due to a file called COMDLG32.DLL/OCX, could someone who has BeMax convert that for me?
http://www.mediafire.com/?e47eeb62b5iqh2e
I just want you to give me the MAT, ACT and DAT files, thx
http://www.mediafire.com/?e47eeb62b5iqh2e
I just want you to give me the MAT, ACT and DAT files, thx
[Halogaland WIP C1/C2] Astrana Roadster
You didn't include any textures so not completely sure if everything is good, but here you go:
http://coffey.polygonized.com/files/astrana.zip
http://coffey.polygonized.com/files/astrana.zip
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
I think BeMax doesn't really care about the textures, but about the materials, I think that when you used it, it said MATERIAL #0 needs texture or something like that? I've always done it like that, and it has never avoided me to do any car :P
THANKS A LOT! :P
THANKS A LOT! :P
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
Is it normal that in the newer Plaything 2, the car isn't placed like in the older version, I mean :
In Zm, I had Turned the car 180° (nose to back, back to nose) then I turned it 90°, nose to the bottom, and last I've reduced its size 75%
In my older version of PT2, the car appears normally, I mean front was front, rear was rear...
But in the newer version, I have : Front view = bottom of the car, top view = rear... (as in Zmodeler so)
So is it normal? Or maybe could I keep the normal car size in Zmodeler?
In Zm, I had Turned the car 180° (nose to back, back to nose) then I turned it 90°, nose to the bottom, and last I've reduced its size 75%
In my older version of PT2, the car appears normally, I mean front was front, rear was rear...
But in the newer version, I have : Front view = bottom of the car, top view = rear... (as in Zmodeler so)
So is it normal? Or maybe could I keep the normal car size in Zmodeler?
[Halogaland WIP C1/C2] Astrana Roadster
I didn't use Bemax. Used 3DMax and ASE2ASC so maybe that's why.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
FOR THOSE WHO PLAY TM!
Pink Pulveriser is ready on roads, sadly, I haven't found a cool big badass driver model, so I kept the last modification :
http://www.trackmania-carpark.com/car.php?id=2091
I hope it's really what you wait for High poly remake :p
I will be later available for C2, but largely less High Poly ^^
Pink Pulveriser is ready on roads, sadly, I haven't found a cool big badass driver model, so I kept the last modification :
http://www.trackmania-carpark.com/car.php?id=2091
I hope it's really what you wait for High poly remake :p
I will be later available for C2, but largely less High Poly ^^
[Halogaland WIP C1/C2] Astrana Roadster
Unfortunately I don't play TM, but it looks freakin awesome :)
It'll be great in C2
It'll be great in C2
[Halogaland WIP C1/C2] Astrana Roadster
I'm still pissed at Trackmania for not working on my old pc... I threw the CD out of the window lol. On the back of the box they said it was tested on the EXACT same computer like I had, yet it refused to cooperate. And asking for refund? It was a clearance item from the Carrefour hypermarket dozens of miles away... not worth the trouble.
- Synetearis
- turbo bastard
- Posts: 492
- Joined: Sat Dec 01, 2001 4:00 pm
[Halogaland WIP C1/C2] Astrana Roadster
That shurly burly car looks damn massive! really like it, dont wanna get run over by that :/
- Toshiba-3
- BRender Actor
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- Location: MagnaChem Data Unit
- Contact:
[Halogaland WIP C1/C2] Astrana Roadster
Hey HG, this is indeed a hipoly remake but you seem to forget about the texture and texture details!
I think you might have to spend some time on tutorials at some point if you want to progress in a more coherent way.
Nice work nonetheless, after Re-Volt, Carmageddon cars are on vacation in Track Mania heh!
I think you might have to spend some time on tutorials at some point if you want to progress in a more coherent way.
Nice work nonetheless, after Re-Volt, Carmageddon cars are on vacation in Track Mania heh!
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
I'm doin' a new carma car for TM : Annihilator, but in a more realistic config, indeed, we all know that vlad is in the center of the cockpit in his MK1, but when i searched for this style of car in images, it wasn't possible, due to the reactor, but lemme present you it :
(click on images for bigger res)
News later, bye Hal'
(click on images for bigger res)
News later, bye Hal'
[Halogaland WIP C1/C2] Astrana Roadster
Booo! Stop making stuff I can't use!
Looks really cool though, bet it´ll go over-the-top fast.
Looks really cool though, bet it´ll go over-the-top fast.
- BattleMetalChris
- turbo bastard
- Posts: 273
- Joined: Wed Jun 01, 2011 7:37 pm
[Halogaland WIP C1/C2] Astrana Roadster
Ooh, I really like that.
You might want to have a hole in the front of the bodyshell somewhere though as the body would cut off all the airflow to the engine.
You might want to have a hole in the front of the bodyshell somewhere though as the body would cut off all the airflow to the engine.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
Mapping UV is in progress, total : 95000 poly
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
The Annihilator Reincarned has been realised :
http://www.trackmania-carpark.com/forum/viewtopic.php?f=17&t=19052
http://www.trackmania-carpark.com/forum/viewtopic.php?f=17&t=19052
[Halogaland WIP C1/C2] Astrana Roadster
Darn, that one looks good!
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
My New WIP : Peroxodisulfa Acid
It's a totally original thing, looks a bit like a Hot Wheels toys :
And also, as I've perfectly understand the WAM file working, I've made scratches to all parts (expect wheels) :
And last I've also understand how worked the GROOVE parts :rockon:
what do you think?
It's a totally original thing, looks a bit like a Hot Wheels toys :
And also, as I've perfectly understand the WAM file working, I've made scratches to all parts (expect wheels) :
And last I've also understand how worked the GROOVE parts :rockon:
what do you think?
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
Pink Pulveriser was made for TM, and now, it's done for C2, surely still things to do, Pink less pink, decals, and better paint, grungy... :
Crackable textures :
Shirley :
Do not worry, usually, she has arms XD
Crackable textures :
Shirley :
Do not worry, usually, she has arms XD
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[Halogaland WIP C1/C2] Astrana Roadster
New textures! :
I think that the scratch textures are better, aren't they?
I think that the scratch textures are better, aren't they?
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
- Razor
- Stomping-on-Kittens
- Posts: 3431
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- Location: Beaver City
- Contact:
[Halogaland WIP C1/C2] Astrana Roadster
Very nice! At this rate C12C2.html will be complete in no time.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
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