Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
[Mod request] Route Editor, no 3D modelling
[Mod request] Route Editor, no 3D modelling
Simple route editor like old bot path editor in CS 1.3. Maybe with simple object moving adding like in GTAV Editor.
[Mod request] Route Editor, no 3D modelling
On some maps there is a huge space which never used the computer opponents.
Example
Example
Spoiler:
[Mod request] Route Editor, no 3D modelling
This is fairly trivial to achieve to be honest. I'm pretty sure Trent has some sort of support for this in his maxscripts already. I know Flummery can read and plot the routes just not write them yet.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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