Page 38 of 43

Re: Screen Shots

Posted: Wed Mar 07, 2018 12:49 am
by Toshiba-3
Errol implementing crush data visualisation in Flummery. May we hope for more? :saston:

Image

Re: Screen Shots

Posted: Wed Mar 07, 2018 9:26 am
by Harmalarm
Yeaaaaaah!!! :saston:

Re: Screen Shots

Posted: Wed Mar 07, 2018 11:19 am
by QTZ
:supercrazy: Flummery may not work on my old PC, but is there a public release to try? (I have found v.0.3.8.0 on RR, but exe date is 2017)

I wonder how mini coop data look like since this car crash by default and how look like data which I have shrink (drop some parts) to work?

What if data points are inside model? Is this possible to disable car view, but leave crush data only (or display car semi transparent, or display crush data as wire frame)?

Re: Screen Shots

Posted: Wed Mar 07, 2018 11:35 am
by Toshiba-3
This link is sometimes updated http://temporarydomainname.co.uk/Flummery-v0.3.8.0.7z but what's seen above is still WIP and not available yet.

Does the Mini Cooper crash in a Splat Pack only installation? Does it crash DOS executables?
From recent exchanges with anons on /vr/, it seemed like merging C1 and SP together is the source of most crashes.

Flummery can display models in wireframe mode if needed (W key).

Re: Screen Shots

Posted: Wed Mar 07, 2018 12:05 pm
by QTZ
Thanks for the link and info :) - the file date is 2018.02.07, but it crash on my old PC (version form 2015 working and "say" it's updated...). I need to try on another one, but currently I have total mess there...

As far as I remember it crush with win exec only (no matter which version).

Yes - as you already know - it's source of most crashes when we just put the files together as it was before (just because they made some changes and broke some files - including that damn font from 3dfx patch), but I think we get rid of most (I think all except for save game crash) in Meld Pack (maybe still something is wrong in pedestrian file since I wasn't checked it as I done in Mastro's SE).

Re: Screen Shots

Posted: Wed Mar 07, 2018 1:35 pm
by Errol
Just jumping in to say that Flummery uses .NET 4.6.2 which I think needs Window 7 or newer.

Re: Screen Shots

Posted: Fri Mar 23, 2018 5:25 pm
by Toshiba-3
Nobby shared Ohnhai's early industrial scene:
Image

Re: Screen Shots

Posted: Tue Apr 17, 2018 4:04 am
by Mastro 666
Image

Image

Re: Screen Shots

Posted: Wed Apr 18, 2018 10:32 am
by Toshiba-3
Damn, that looks so awesome. I don't think we can make peds any thougher uh?

Re: Screen Shots

Posted: Wed Apr 25, 2018 9:43 pm
by 70's Viking
Wait, that is a ped :supercrazy: ?






Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Re: Screen Shots

Posted: Fri Apr 27, 2018 12:28 pm
by Toshiba-3
Putting the SinCity palette to good use! Great screenshots!

Here's a (old) one from me:
Image

Still very WIP as the rear wheels should turn in the opposite direction, and the "steering stick" must lean a bit to the left.

Re: Screen Shots

Posted: Thu May 17, 2018 4:45 pm
by 70's Viking
Toshiba-3 wrote:Putting the SinCity palette to good use! Great screenshots!

Here's a (old) one from me:
Image

Still very WIP as the rear wheels should turn in the opposite direction, and the "steering stick" must lean a bit to the left.
Thanks.
I see you have Ben hurrying it with that vehicle.


Image
Image
Image
Image
Image
Image

Re: Screen Shots

Posted: Sun May 20, 2018 11:07 am
by Toshiba-3
Sadly haven't ben hurrying as much as I would have liked... months pass by quickly :ssad: I'll see to get it done.

Nice screenshots again! You removed the green skin for Stiletto XL though?

Re: Screen Shots

Posted: Fri May 25, 2018 7:42 pm
by 70's Viking
Actully did not notice that i removed the link.

Here you go :
http://www.solidfiles.com/v/LjV4RqDXQnp5A

Re: Screen Shots

Posted: Wed Jul 18, 2018 11:48 pm
by Toshiba-3
Replaced DEPTHCUE.TAB with a red variant to create a red fog:
Image

Too bad this isn't something we can simply specify in a race's text file...
The game loads BLUEGIT.TAB (blue fog) and ACIDFOG.TAB (yellow) but doesn't seem to make use of them (they're not used in the water nor acid) and we can set the depth mode to these either.

Re: Screen Shots

Posted: Sun Jul 22, 2018 1:49 pm
by Razor
Image
A thing I'm doing, vehicle ported from Driver 3.
Gotta finish the paperwork, then I can release and do all of the other vehicles from the game.

Re: Screen Shots

Posted: Sun Jul 22, 2018 2:41 pm
by Mastro 666
*Snap* Yep this one's going into my hog compilation.

Image

Re: Screen Shots

Posted: Tue Jul 31, 2018 3:10 pm
by 70's Viking
Still not feeling liket getting rid of this palette :grin:
Image
Image
Image
Image
Image
Image
Image
Image

Re: Screen Shots

Posted: Thu Aug 30, 2018 2:33 pm
by Mastro 666
Image

Re: Screen Shots

Posted: Sun Sep 02, 2018 4:11 pm
by 70's Viking
I keep thinking i have seen that truck somewhere before, cannot remember though.




Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Re: Screen Shots

Posted: Mon Sep 10, 2018 10:08 am
by Toshiba-3
Nice screenshots once again :) Your cars look good in that palette too!

I'm playing with the fog settings. (this is what happens when you set a negative value the second fog parameter)
I don't understand what's going on at all. I think the second value was meant to be some kind of repetition.
Image
Image
Image
Image

Re: Screen Shots

Posted: Sat Sep 15, 2018 12:31 am
by Mastro 666
Haha, that's insane. :shock: :rockon:

Re: Screen Shots

Posted: Sun Sep 23, 2018 7:04 pm
by 70's Viking
Never knew it was possible to drive through the Pink floyd pyramid.


Great work Tosh.

Re: Screen Shots

Posted: Mon Oct 08, 2018 7:56 pm
by Toshiba-3
CARMAGEDDON '98

Image
Image
Image
Image

Re: Screen Shots

Posted: Wed Nov 07, 2018 8:31 pm
by 70's Viking
Toshiba-3 wrote:CARMAGEDDON '98screenshots
Now there is something i never expected to see, how did you do that?

Image
Image
Image
Image
Image
Image
Image

Re: Screen Shots

Posted: Wed Nov 07, 2018 8:36 pm
by Toshiba-3
I simply ported the Eagle MK1 and Maim Street to Carmageddon which I run in software mode (patched to 640x480) :grin:

Your last pics don't show atm btw. I tend to use imgur.com to host pics, never failed so far (still salty about imageshack taking everything down many years ago).

Image

Re: Screen Shots

Posted: Sun Nov 11, 2018 4:40 pm
by Mastro 666
Image

Image

Re: Screen Shots

Posted: Mon Nov 19, 2018 4:24 pm
by Toshiba-3
Some of the cut bits from the Junkyard.

Image
Image
Image
Image

Re: Screen Shots

Posted: Fri Nov 30, 2018 7:22 pm
by Razor
Would be nice to add all of this back into the map, maybe an update to the beta mod?

Re: Screen Shots

Posted: Sat Dec 15, 2018 12:42 am
by Toshiba-3
Image

Moar screenshots showing new section of opponent paths (from the ingame editing mode). The Feararri F999 in the second pic is the AI attempting the jump :sbsmile:
Image
Image

Re: Screen Shots

Posted: Sat Dec 15, 2018 7:04 am
by LinksofSphynx
The Joker wrote:
Image
Image
Image
Wait, wait, wait, where the HELL did these come from? I need them. :swheel:

Re: Screen Shots

Posted: Mon Dec 17, 2018 5:02 pm
by 70's Viking
From my garage :banana:

I can release the first two, although that tanker is not the most beautiful of vehicles.

The last one cannot be released as it is one of a ten car pack i'm working on.
And one of the cars its obj file got overwritten by mistake.
:help:

Re: Screen Shots

Posted: Wed Dec 19, 2018 4:07 am
by WadeSullivan
that tank is kinda good :tongue:

Re: Screen Shots

Posted: Sat Jan 05, 2019 10:17 am
by Toshiba-3
Image

Re: Screen Shots

Posted: Mon Jan 14, 2019 11:13 am
by Toshiba-3
Image