Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Alex's Garage

For everything that doesn't belong elsewhere.
Post Reply
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

This thread houses my fan art works from 2014 onward. Keep an eye out for updates if you like what you see

Some stuff here may be unfinished or non-textured, those would still be work in progress.

Current Projects

Cleaver Redux



▶View Full Resolution

____________________________________________________________________
RedTech Eagle



▶View Full Resolution


____________________________________________________________________
Fluke Rabbits - Cannonball



▶View Full Resolution

-----------------------------------------------------------------------------------------------------------------------
Metal Madness Concept



____________________________________________________________________
Red Tech Hawk Concept



Full Resolution

____________________________________________________________________
The Sled Concept



____________________________________________________________________


Spoiler:



RaceGuy(TM) Generic Driver Model


Full Turnaround


Sketchfab Interactive View

____________________________________________________________________
Nobby's Wolseley 2200 Banger [WIP]



Enlarge


__________________________________________________________________
Max Damage (RedTech Sponsor Gear)[WIP]



Enlarge



Abandoned Models ▼


Spoiler:



CzechDeath's X-Press (originally modeled by R4ven(i believe thats his name) I basically just optimised what he made)


More Angles

__________________________________________________________________
Download Link : https://dl.dropboxusercontent.com/u/92253696/X-Press.fbx



User avatar
'80s Time Warp
Road Warrior
Posts: 1257
Joined: Wed Aug 03, 2011 8:30 pm

Alex's Garage

Post by '80s Time Warp »

I've may have said it before, and I'm gonna say it again: Loving stacked deck! Looks like a guest star from blade runner or demolition man :)

Interesting start with your eagle redux, the flared fenders look just about right, but I'd suggest maybe making the rear fenders slightly higher than the front ones. Not sure about the rear roofline as it gives the impression of a hatchback.

Be interesting to see how it turns out. Keep it up
Just another '80s Dreamer....
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
User avatar
hazardic
motorised death
Posts: 967
Joined: Tue Dec 25, 2007 8:14 am

Alex's Garage

Post by hazardic »

i like second one eagle more than the first
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

hazardic wrote:i like second one eagle more than the first
First one isn't finished yet :) and may I ask why?
User avatar
hazardic
motorised death
Posts: 967
Joined: Tue Dec 25, 2007 8:14 am

Alex's Garage

Post by hazardic »

Bloodstability wrote:
hazardic wrote:i like second one eagle more than the first


First one isn't finished yet :) and may I ask why?


i mean - i like eagle redux more than first. because it looks more solid, more reliable for smashing, more feels like from carma universe, more familiar looking with eagle mk1 and mk2. i dunno exactly. the first one is well made but something in it looks for me that it's misplaced here. it doesn't look like it could be in any carma game even with the blade on the roof. too much look from civil car i guess
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

hazardic wrote:
Bloodstability wrote:
hazardic wrote:i like second one eagle more than the first


First one isn't finished yet :) and may I ask why?



i mean - i like eagle redux more than first. because it looks more solid, more reliable for smashing, more feels like from carma universe, more familiar looking with eagle mk1 and mk2. i dunno exactly. the first one is well made but something in it looks for me that it's misplaced here. it doesn't look like it could be in any carma game even with the blade on the roof. too much look from civil car i guess

Oh ok I thought you meant second one as being the finished one :) Yes well the concept for the second eagle was in a nutshell : Build a performance car that could pass off as something in today's world, convert into eagle, profit.I did just that :P I suppose that's why it looks like a civilian car(because it was initially). The redux is more long the lines of building a custom car in one's garage and building it specifically for Carmageddon with not much else in mind xD
User avatar
Toshiba-3
BRender Actor
Posts: 5511
Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Contact:

Alex's Garage

Post by Toshiba-3 »

Very nice stuff Blood, I like that Towmeister :)

That new opponent concept looks great too, wouldn't mind seeing this as an update to Electric Blue.
Image / carmageddon add-ons at road reaction
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Thanks a lot :) I'll get around to fully texturing the towmeister eventually xD
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

I wonder why dedicated topics seem to be more popular :? Hmm perhaps I shot myself in the foot by condensing it, oh well a single topic looks better, don't have to sift through all the pages :)
User avatar
graber-fx
pedestrian
Posts: 6
Joined: Fri Jul 20, 2012 1:16 pm

Alex's Garage

Post by graber-fx »

Nice concepts... Like second Eagle much. But love to drive Stacked Deck in-game, give pedestrians a try of it :)

Really. Nice one. Should be in da game.
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

graber-fx wrote:Nice concepts... Like second Eagle much. But love to drive Stacked Deck in-game, give pedestrians a try of it :)

Really. Nice one. Should be in da game.

Thanks a lot graber!

Small update: Started on making updates to the towmeister and actually getting around to fishing it may now be a possibility. xD
User avatar
deadsheep
hit n run
Posts: 130
Joined: Wed Jun 01, 2011 4:20 pm

Alex's Garage

Post by deadsheep »

that Stacked Deck... give us more angles! :O
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Once I finish the towmeister (for which I'm trying different a lighting setup) I'll give you more angles :) Although I will warn you there isn't that much to see, it's a very simple car xD
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Bump :P

Hmm I really have't been too active on this thread which is hopefully going to turn around soon. I've been really busy with college as well as modeling Max (trying to get his face just right is taking a long time) and seeing as I've never modeled a human before this it's taking a while to get used to all the technical bits like the organic topology. Anyhow, I'm still alive and about to finish up the UV's on the improved and not so new Towmeister. I've added some more detailing and re topoed the mesh as well as reducing the render time poly count to about a tenth of what it was before :O Depending on how C:R will be set up I will be able to do some further reduction and get it into the game (by the looks of thing the Big Dump is returning but who knows if pitbull will be the driver again so porting this model might not be necessary we'll see xD)

Some screens for fun ^_^

Bullbar upgrade?






In the rear with the gear


Rollcage, I figured even pit bull needs some safety, plus rollcages are badass xD


Quick dash screen


Last but not least xD


I know I haven't shown any progress on the Max Damage model (his face really looks wrong at the moment so I wont :P) but do you guys think I should model Pitbull as well? :)
User avatar
Jgallstar1
pedestrian
Posts: 14
Joined: Fri Jun 15, 2012 2:50 pm

Alex's Garage

Post by Jgallstar1 »

Oh my god that looks way too good. Seriously, that looks too good. I love the idea of eventually racing the version that was in the cutscene, it looks racey as hell!

Fantastic work! :D
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Thanks a lot :D I will definitely convert it to C:R once we know how to mod it ^_^
User avatar
lemonrev
road raged psycho
Posts: 1537
Joined: Mon Jun 11, 2012 10:31 am

Alex's Garage

Post by lemonrev »

I love the render work btw, the god idear is a good one, im thinking off the top of my head here but can we have it hanging from the hook ? at the back of the crain ?. Maybe a little sick but woulld totally be a carmageddon car then :). One thread with all the artwork is beter for all of us that have seen the pics and those that havent yet there all awsume in there own way so keep up the good work. and dont over work your self since your still doing school.

But good work regardless keep it up :)
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

I'm not sure I understand what you want hanging from the hook? a corpse? :P Thanks a lot for the encouragement! :)
User avatar
lemonrev
road raged psycho
Posts: 1537
Joined: Mon Jun 11, 2012 10:31 am

Alex's Garage

Post by lemonrev »

bloodstability yea the dog you want to draw the corpse of the dog but hey you know this is carma afterall a little corpse would be almost worth it wont it ?
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

I would definitely be worth it, but not for the towmeister, I think of pitbull as someone that doesn't get along with people so he turns to animals, and I doubt he would kill his dog ;)
User avatar
Deadhart
motorised death
Posts: 935
Joined: Fri Jun 03, 2011 5:48 pm

Alex's Garage

Post by Deadhart »

Bloodstability wrote:

LMAO, LILY FTW
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

I would have most likely forgotten to do a drawing if it wasn't for you :P
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Testing the dirt map and also seeing if there are any uv issues, so far so good, making real progress :D


User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

I thought this was quite funny, don't ask me why, I'm sure Max wouldn't be pleased with such disgraceful early work pics being publicly displayed. Anyway tonight I started on the face so stuff is being done ^_^

User avatar
stygimoloch
motorised death
Posts: 944
Joined: Wed Aug 17, 2011 10:57 pm

Alex's Garage

Post by stygimoloch »

This is looking great :D
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Thanks man! I wonder how others see Max and whether they will be upset with me making him red, with no eyebrows or eyelashes. That reference image is staring down into my soul T_T
User avatar
lemonrev
road raged psycho
Posts: 1537
Joined: Mon Jun 11, 2012 10:31 am

Alex's Garage

Post by lemonrev »

i think the color of max being red is suitable because of the games main theme and thats making plenty of blood. but i think what you have done with the face so far well can only tell once its animated.
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

I'm not planning on animating it, however it is going to be suitable for animation if I decided to do so later :)
User avatar
'80s Time Warp
Road Warrior
Posts: 1257
Joined: Wed Aug 03, 2011 8:30 pm

Alex's Garage

Post by '80s Time Warp »

Haven't been here in a while hehe

Looking pretty good! the body certainly is coming along on the towmeister, when you're done mapping it I'd be happy to paint up a grubby version texture for ya if you want. Interior looks pretty good too, only suggestion would be to have the metal bulkheads showing on the floor & inside roof lining with no carpet, since it is a rustic style of vehicle it may be an idea.
Just another '80s Dreamer....
Twitter Manifestation. - Mods for Max Damage.
Please do not use my old/deadname.
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Thanks again Mike, seeing as I haven't yet textured the interior I'll look into your suggestion :) might reduce the poly count as well by removing those interior details :P
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

I has more work to show :) Still have to do a lot more tweaking and some detail sculpting, just need to get used to zbrush first it feels a bit alien coming from Maya, anyway, Max Damage progress :)



I know all you Carma fans ever wanted was to see his ass :P
User avatar
lemonrev
road raged psycho
Posts: 1537
Joined: Mon Jun 11, 2012 10:31 am

Alex's Garage

Post by lemonrev »

Bloodstability yo, nice verry nice and no i didnt want to see his ass but since hes modeled its ok for human.

Do we want max to be human ?
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Well my version of Max is going to be red so it's arguable if he's going to be human or not (that's why I like him being red skinned, throws me off a little, makes me ask questions)
User avatar
Espyo
road raged psycho
Posts: 1288
Joined: Sat May 28, 2011 10:43 am

Alex's Garage

Post by Espyo »

You know, never in my Carma years did I ever even think about Max' ass.

Now I've seen everything.
I'm Espyo from the Carmageddon Wiki!
I'm currently working on a Pikmin fan engine.
User avatar
AlexTSK
mindless
Posts: 2860
Joined: Sun Dec 18, 2011 1:12 pm
Location: South Africa
Contact:

Alex's Garage

Post by AlexTSK »

Would you like me to model the bit at the front to complete the picture for you? xD
Post Reply

Check who’s online

Users browsing this forum: No registered users and 140 guests