Cockpit view

Forum dedicated to editing and modifying Carmageddon 1 & Carmageddon 2.
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Durtvan
mechanic
Posts: 27
Joined: Sun Apr 05, 2020 1:44 am

Cockpit view

Post by Durtvan »

I want to add the Bear's cockpit view to the Ram Raider, how can I do this?

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Toshiba-3
アルカリ (単3形)
Posts: 4011
Joined: Thu Jul 24, 1986 12:13 pm
Location: Belgium/France
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Re: Cockpit view

Post by Toshiba-3 »

You could start by duplicating DATA\64X48X8\CARS\IVAN.TXT and renaming the copy into JEEPY.TXT (if it already exists, rename the original to something else). This assumes you play in hires mode, if you play in lowres mode then the path is DATA\32X20X8\CARS.

Changing the bonnet model must be done within DATA\CARS\JEEPY.TXT with this part edited as follows:

Code: Select all

GRAM.PIX,GRAM.PIX,GRAM.PIX	// Grid image (opponent, frank, annie)
2										// Number of pixelmap files for this car
IVANBON.PIX
JEEPY.PIX
2										// Number of pixelmap files for this car
IVANBON.PIX
JEEPY.PIX
2										// Number of pixelmap files for this car
IVANBON.PIX
JEEPY.PIX
0										// Number of shadetable files for this car
2										// Number of pixelmap files for this car
IVANBON.MAT
JEEPY.MAT
2										// Number of pixelmap files for this car
IVANBON.MAT
JEEPY.MAT
2										// Number of pixelmap files for this car
IVANBON.MAT
JEEPY.MAT
3										// Number of model files for this car
JEEPYX.DAT
IVANBON.DAT
JEEPY.DAT
3										// Number of alternative actors
8,JEEPYX.ACT								// Minimum distance away, actor name
0,JEEPY.ACT								// Minimum distance away, actor name
-1,IVANBON.ACT							// Minimum distance away, actor name
DRSKY.MAT									// Name of reflective screen material (or none if non-reflective)
Haven't tested though... I imagine the third line should be edited too:

Code: Select all

-0.1,0.4,0							// Offset of driver's head in 3D space
Image / carmageddon add-ons at road reaction

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