The Misty Sedan (AKA The Car Prop From 3DMM)
Posted: Fri May 22, 2020 1:49 am
A while back I decided it would be funny to port the car prop from 3D Movie Maker to Carmageddon, the joke being that both used the same 3D rendering backend (BRender). After getting the car in-game and working and getting the menu pics done, I then proceeded to sit on my hands and get nothing accomplished for a few months. Today, inspired by renewed levels of activity in the Discord, I got off my ass and finished the handful of things that were left! This car is fully featured with crush data, a bonnet model, and even a vanilla-style animated driver portrait complete with flavor text!
SCREENSHOTS:
FAQ:
Q.) Is the bottom of the car supposed to just be the texture of the top? It looks very stupid and wrong.
A.) Yes, it does, but that's just the way the 3DMM team designed it. There's not really a circumstance in the game where you'd ever see the bottom (unless you're in an age group higher than the target audience and are doing complex frame-by-frame animation) so I guess they just didn't bother to give it one. I'm lazy so I decided against fixing this.
Q.) The UV maps for the headlights are obviously broken.
A.) Well, for one, that's not a question, but also you're correct. This is, again, how Microsoft's team designed it. I don't know how something so obvious slipped by the QA team, but it did. Also, I wouldn't know how to fix it even if I weren't trying.
DOWNLOAD:
The Misty Sedan
SCREENSHOTS:
FAQ:
Q.) Is the bottom of the car supposed to just be the texture of the top? It looks very stupid and wrong.
A.) Yes, it does, but that's just the way the 3DMM team designed it. There's not really a circumstance in the game where you'd ever see the bottom (unless you're in an age group higher than the target audience and are doing complex frame-by-frame animation) so I guess they just didn't bother to give it one. I'm lazy so I decided against fixing this.
Q.) The UV maps for the headlights are obviously broken.
A.) Well, for one, that's not a question, but also you're correct. This is, again, how Microsoft's team designed it. I don't know how something so obvious slipped by the QA team, but it did. Also, I wouldn't know how to fix it even if I weren't trying.
DOWNLOAD:
The Misty Sedan