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1920s: from TDR2000 to Carmageddon 2

Posted: Sun Oct 14, 2018 9:53 pm
by Toshiba-3
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Hello, this must be the fourth time I try to get started with this port. Never went this far though, thanks to Errol's Flummery. It's far from complete though.

Here's the current work in progress:
https://rr2000.cwaboard.co.uk/R6/1920sWIP.zip
This is only the main textured mesh.

To-do list:
  • Figuring the scaling properly (currently TDR:C2 = 5.88:1)
  • Restore smashables (fences, windows) and fountain flow (they weren't part of the main mesh
  • Find a way to place all the noncars
  • Same with powerups
  • Rotate the whole track according to C2's light source
  • tons of other stuff omg

Re: 1920s: from TDR2000 to Carmageddon 2

Posted: Sun Oct 14, 2018 9:59 pm
by Mastro 666
I wish you luck and I bet that the mod will be amazing in the end. :smile: :thumbsup:

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Re: 1920s: from TDR2000 to Carmageddon 2

Posted: Tue Oct 16, 2018 6:07 pm
by Harmalarm
Cool tosh, that's a big but great mod to work on. Are you staying in Flummery or are you moving to Max and work from there?

Re: 1920s: from TDR2000 to Carmageddon 2

Posted: Tue Oct 16, 2018 8:51 pm
by Toshiba-3
Thanks Mastro, great pic too :sbsmile:

You know me, Harm. Everything in 3DSMAX!
I'd like to work it out step by step when I have a bit of time. Confirmed the 17% scaling yesterday. Haven't had time to work on it today sadly.