Finally took the time to test your last four ports, just have a few remarks:
- in the zip files, you placed the grid images into 32X20X8 instead of 32X20X8/PIXELMAP.
- some filenames are over the 8.3 format (like MCITROMUG.FLI, CLEAVERV3.FLI/.PIX/etc) which means the DOS version might not load them.
- you forgot to crop the rearlight texture from the Monster Citroën, makes it look like it has four tiny rearlight sets.
- the cleaver has three different window textures (the various smash levels meant for C2), you didn't keep the transparency for some textures and they became white instead (see screenshot) (just have to set those parts to pink really), some from geometry overlap but I don't think there's much you can do about it though.
- you copy/pasted parts of my readmes, which is a bit strange..? It makes it look like you're greeting people you don't know and... even yourself
Write your own greetz. You also included the link to jorma's sketchup profile which again is weird. But you didn't include your own website..!
I can tell you're progressing but all in all, I feel your ports are still a bit
too rushed..! It really isn't difficult to set the various windows to the same material in PT2 (just have to identify the materials and give them the same name), and then set it as the reflective windshield material in the txt file. Same with the shrapnel colors and fire points, it takes 5 minutes really. There's an image listing the various shrapnel colors in the zip "Toshiba's C1 Helpers" at RR2000. For the firepoints, if you're lazy, just pick one vertex from the hood in PT2 and use its number for all firepoints. Etc.