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Devil's Elbow - Powerslide Track Conversion

The greatest unfinished sequel ever!
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Harmalarm
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Devil's Elbow - Powerslide Track Conversion

Post by Harmalarm »

What's this now, another one? :supercrazy: Yup!
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This is the Milling Facility track from Powerslide. Post Apocalyptic style that is, so there is little left of the trees except for their rotten carcasses

I made good use of the object paint tools in 3ds max to place all the powerups in a jiffy! I should really make a video tutorial at some point, just to make you guys drewl at the ease of things ;)

get the track over HERE
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coffeycup
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Re: Devil's Elbow - Powerslide Track Conversion

Post by coffeycup »

Aww, man this is really nice. Damn, there's a lot of PowerUps! :lol:
I like how you put explosive ones behind the others to trick the player into a surprise explosion!

I couldn't resist messing with the fog on my copy. I'm sorta on a heavy fog kick...

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Nice job!! :rockon:
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Toshiba-3
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Re: Devil's Elbow - Powerslide Track Conversion

Post by Toshiba-3 »

More fog looks cool! :) It adds atmosphere. Didn't take the time to increase it myself though.
Aren't the powerups a tad too bright? I feel like they draw too much attention.

I'm a bit amazed to see how good the leveldesign execution was for that era.
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Harmalarm
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Re: Devil's Elbow - Powerslide Track Conversion

Post by Harmalarm »

Thanks guys.

@tosh: yeah, I think you are right about the powerups. I wanted them to stand out and boosted the ambient color to the max only to find out it didn't work this way in un-pre-processed tracks. Once I ran it through pre-processing the track full lit trick started working, and so they were double the intensity. I guess I missed that in the final test :( I will tone them down again, as i will be using these power-ups in future releases as well.

@coffey: yeah the fog does look better. There are some big geometry mountains in the backdrop though, I think they will be hardly noticed because of the yon factor of most c2 installations. But with your fog, I guess they fully disappear. ;) I might as well remove those mountains from the map, as they also affect pre-processing in a bad way.

Thanks for running the map guys
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coffeycup
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Re: Devil's Elbow - Powerslide Track Conversion

Post by coffeycup »

I don't know if I'd remove the mountains. It's nice having them loom out of the fog when you get closer. But also have my YON higher than most.
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Morbid Angel
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Re: Devil's Elbow - Powerslide Track Conversion

Post by Morbid Angel »

A really beautiful track !
I like it even if I find it a bit too short :grin: (but it's due to the powerslide tracks format)
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Harmalarm
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Re: Devil's Elbow - Powerslide Track Conversion

Post by Harmalarm »

I have updated the zip file with:
- correct powerup texture brightness.
- extra fog. I made it orange instead of purple because I think it suits the horizon texture a bit better.
- edited horizon texture. The bottom and top pixels should always be 1 color, otherwise the game will render these pixels stretched...

Download from same link as above :wink:
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Re: Devil's Elbow - Powerslide Track Conversion

Post by Toshiba-3 »

Looks much better IMO :ssmile:
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AdR
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Re: Devil's Elbow - Powerslide Track Conversion

Post by AdR »

Looks great, I like the detailed textures and it's fun to drive around. Thanks!
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