TDR2000 mod

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Razor
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TDR2000 mod

Post by Razor » Fri Dec 26, 2014 3:20 pm

Thought I'd may as well announce it now, I'm working on a TDR2000 mod to C2, at this stage I'm hesitant to call it a total conversion as I've only just began by collecting the completed TDR->C2 vehicle/map ports and began working on new vehicles/maps/etc. (some being modifications of vehicles already created by members of the community)

I shall hopefully finish this one but as I rarely finish shit that I start I shall not call it a complete total conversion until I get to a stage where I'm comfortable calling it that.

Current progress-

Nabbed the following conversions/ports:
Copcar
Eagle 4
Garbo
Hawk 4 (not TDR but including it anyway)
Jaws
New Suppressor (and by default the Suppressor)
PedBasher
The Beast
Limey

Hollowood alpha
Hell

What I'm currently working on (all WIP of course):

Tres Hombres:
Image

Stormbringer:
Image

Husky:
Image

Big Wig:
Image

I've got all of the remaining maps from Errol, they just need finishing up and setting up for the game.
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To download the BETA Mod and more information on my other work, visit me @ http://razor.toshiba-3.com

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coffeycup
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Re: TDR2000 mod

Post by coffeycup » Fri Dec 26, 2014 4:33 pm

Hey that's a cool project. I'd like to see Rubber Ducky and Steam Machine.

For existing other C2 vehicles:
Enforcer we have Interceptor by Chevelle
Big Daddy looks a lot like 1930s Race Car by Mad_Maxine

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Re: TDR2000 mod

Post by Razor » Fri Dec 26, 2014 4:40 pm

coffeycup wrote:Hey that's a cool project. I'd like to see Rubber Ducky and Steam Machine.
Errol got Ducky out of TDR, here it is in PT2! :)
Image
Just needs finishing, heh.

EDIT: He also got Blood & Bones out.
coffeycup wrote:For existing other C2 vehicles:
Enforcer we have Interceptor by Chevelle
Way ahead of ya' on that one, haven't fiddled with Chevelle's Interceptor yet, busy with Big Wig which is nearly complete now!
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Re: TDR2000 mod

Post by Razor » Fri Dec 26, 2014 10:45 pm

Big Wig is complete :)
Image
Image
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Re: TDR2000 mod

Post by Razor » Mon Dec 29, 2014 12:36 pm

Quick little update, I'm now able to get vehicles directly out of TDR2000, so will be porting every TDR vehicle over to C2 for this mod (minus the already ported vehicles of course)
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Re: TDR2000 mod

Post by coffeycup » Mon Dec 29, 2014 3:53 pm

Sorry, maybe I'm not reading this right. How are you porting if you can't get the vehicles out of TDR? :confused:

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Re: TDR2000 mod

Post by Razor » Mon Dec 29, 2014 5:17 pm

coffeycup wrote:Sorry, maybe I'm not reading this right. How are you porting if you can't get the vehicles out of TDR? :confused:
I was having trouble with getting models out of TDR2000 before as packrat was being a dick during exports and leaving corrupt files around but I'm able to get packrat to extract TDR's .hie and .mshs files now thanks to Tosh, then using Flummery to open said files and export them to a readable format, currently Flummery only exports/saves to .FBX and .CNT but Errol is going to tinker with it tonight and get .act/.dat support in there so that I can save as files that PT2 can read. (saves fiddling with multiple filetypes and having to convert shit multiple times just to get it into a format PT2 can read.)

EDIT: The current process would be: Packrat > Flummery > Noesis (if exported as .CNT) > 3dsmax > ASC2ASE > PT2 which is crazy.
With Errol adding .ase/.act/.dat support to Flummery the process would just be: Packrat > Flummery > PT2

EDIT2: Just read my previous post back and noticed I'd put not instead of now, makes more sense now I've edited it. ;) sorry

Killa Kart in Flummery:
Image

Jadead in Flummery (ignore it's simplemodel):
Image
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Re: TDR2000 mod

Post by Mad_Maxine » Tue Dec 30, 2014 9:40 pm

yes, a total conversion, thats what C2 needs, ok im slacking on mine but thats because ive got a gaming pc now and ive become a gaming nerd,

But can I help? :D I could re-create the TDR Peds using coffeys peds as a bse... im sure he'll let me? also I could remake a few little components to put on that truck there, as the grill and tanks and such stand out with such a shine.

The hombres skin fits surprisingly well on that truck, tho I cant help feeling ya should probly add the cowl too.

heh sorry mods excite me :D
Wheels Outside All Shapes
Wheels Outside All Shapes

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Re: TDR2000 mod

Post by Razor » Tue Dec 30, 2014 9:52 pm

Sure, you're welcome to fiddle with peds and whatnot as peds will be the last thing I bother with, as for the current stuff I've shown, I will be releasing BigWig as a standalone vehicle and not part of the mod, I'm going to port over each TDR vehicle directly now instead of creating new (modifying existing) vehicles and the others from the first post will likely not be completed as I'm going for direct ports now.

Any case, Ducky is all set up for ingame but not completed yet (it crashes the game and I'm yet to work out why), here it is in PT2:
duck2.JPG
duck2.JPG (87.56 KiB) Viewed 6799 times
EDIT: Order I'll be working in is vehicles, tracks, UI, sounds, missions, peds
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Re: TDR2000 mod

Post by DEMENTOR » Thu Jan 01, 2015 1:00 pm

Sweet stuff, TDR has always needed to be realised in C2's engine IMO. Good luck with this.
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.

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Re: TDR2000 mod

Post by Razor » Thu Jan 01, 2015 5:07 pm

Rubber Ducky ingame, thanks to Tosh for advising me on the main issues!
2015-01-01_00002.jpg
2015-01-01_00002.jpg (316.93 KiB) Viewed 6748 times
Yes, it's a tad too big at the moment, heh.
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Re: TDR2000 mod

Post by Toshiba-3 » Mon Jan 12, 2015 2:07 pm

When you think about it, there isn't that much TDR can do that C2 cannot.
Hard shadows come to mind (it's a trick though), larger textures, some more advanced animations for props, scripting and camera control.

This project reminds me of Postal 3 Unreal.
Image / carmageddon add-ons at road reaction

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Re: TDR2000 mod

Post by Razor » Sun Jul 12, 2015 2:00 pm

FYI, this mod is still being worked on but I'm wanting to finish my BETA MOD before I get back into this one.
I have, however, decided to release the Big Wig that I made as it's now unrelated to the mod as the mod will be direct ports from TDR2000 and not remakes, so that is below!

Image

Original news post on it: http://r.carmajunkies.com/2015/07/12/ke ... s-big-wig/

Code: Select all

Readme.TXT

BigWig Remake
—
http://r.carmajunkies.com
—
Original Model by TTR
Modified by Razor
—

This car is an edit of TTR’s BlackDog, it will work alongside the BlackDog so there’s no need to worry about it overwriting anything.

–Installing–

Install it as you would any other C2 car.

Either with Carstockalypse or by editing your OPPONENTS.TXT

–Features–

-Detachables
-Smashables
-Simplemodel
-Car Menu Image
-Shrapnel Colours
-4 Bounding Boxes!
-Over 7000 polys!!
-Chrome!!!

–Problems/Bugs–

-None as far as I can tell, do let me know if you find anything.

–Thanks–
Everyone at #carmageddon
Stainless
TTR
Errol
Toshiba-3

http://r.carmajunkies.com

–Contact me-
My email address: razor@retrogameshelf.com
Download it by following this link: http://r.carmajunkies.com/downloads/

ta
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Re: TDR2000 mod

Post by Toshiba-3 » Mon Jul 13, 2015 9:35 am

How's Flummery current state of TDR support? I guess you're waiting until you can port it all much more easily thanks to an improved TDR support in said tool?
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Re: TDR2000 mod

Post by Razor » Mon Jul 13, 2015 1:07 pm

Toshiba-3 wrote:How's Flummery current state of TDR support? I guess you're waiting until you can port it all much more easily thanks to an improved TDR support in said tool?
The current state of Flummery for TDR2000 is pretty spot on, nothing else was needed after Errol added the 'remove LOD' feature a while back, everything else gets done in PT2. Only reason this is on hold is the beta mod as I don't want to be working on the two mods at the same time and risk putting less work and effort in one because of focusing my efforts on the other.
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Re: TDR2000 mod

Post by Toshiba-3 » Mon Jul 13, 2015 1:50 pm

That TDR LOD could be used for C2 simple_model no?
I better be finishing monsterbug and digga... :grin:
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Re: TDR2000 mod

Post by Razor » Mon Jul 13, 2015 4:01 pm

Toshiba-3 wrote:That TDR LOD could be used for C2 simple_model no?
Yeah it will be indeed!
Toshiba-3 wrote:I better be finishing monsterbug and digga... :grin:
:D
[ Razor @ Toshiba-3 Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ http://razor.toshiba-3.com

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