I have also posted this on the Carmageddon forums: http://www.carmageddon.com/forum/topic/27415
Hey there, I am working on modding Carmageddon to look/work great in 720p, or HD while keeping the original graphics style as much as possible.
I have stretched the old cockpit to fit the 720p resolution and thus it doesn't really look good... So now I am here looking for someone that is skilled enough to make a new 720p cockpit for the HD mod. I really don't know where else to find someone that likes/knows the game other than here so yeah... :X
You'll obviously get all the credits for the cockpit, just like hifi and Toshiba-3 for the high-resolution hack :)
The rules for the cockpit:
* Resolution: 1344x768 (That is 1280+64x720+48; those numbers are used for shake-effects)
* Colors: Preferably the default Carmageddon palette, with transparent being purple, if not I'll let Photoshop handle the conversion
* Hands: Because of game-limitations the hands will have to be baked in, thus resulting in (default 7) cockpit images with hands on/around the steering wheel
FAQ (Not actually asked, I made them up):
[Q] Why not make them for 1080p right away?
[A] The 1080p version runs A LOT slower, if you want you can make cockpits with 1984x1128 resolution, I'll scale them down
[Q] Why are the hands baked in?
[A] Sadly the default method of making a cockpit crashes the game when loading higher resolution images with certain filling (for whatever reason), the hands in the cockpit however can have any resolution with any filling
[Q] Are there some ingame images I can use as a reference?
[A] Yes, right here:
[Q] Why are the APO bars floating there?
[A] Sadly, they are hardcoded (but maybe they can be HEX-Edited?)
[Q] Do you need sideways cockpits?
[A] Not at the moment, I haven't tested it but I fear higher resolutions will crash it, and there is no "hands workaround"
[Q] What performance are you getting?
[A] In a 5 minute benchmark, I get Min38,Max64,Avg46.457 using unoptimized images; I get Min39,Max74,Avg51.877 when using optimized images
[Q] Optimized images, how do I make them?
[A] You don't have to, I will make them as it's fairly complicated cutting/slicing of the image :)
If you want, show me what you got! :D
Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Graphics for new Carmageddon cockpits in 720p wanted!
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
- Toshiba-3
- BRender Actor
- Posts: 5516
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Graphics for new Carmageddon cockpits in 720p wanted!
Cockpits are a lot of work, and here you're asking for someone else to do the default one in 1280x720 for you, right? I doubt you'll find anybody really. Personaly I'm not interested because we've got other projects regarding high resolution.
What's up with the hands? You think their dimensions are hardcoded too?
IMHO, having cockpits for all cars in the original resolution would be a priority, even if only color swaps etc from existing ones. These hires executables are just experimental and do the minimum job. Minimaps, menus, HUD must be upscaled too.
What's up with the hands? You think their dimensions are hardcoded too?
IMHO, having cockpits for all cars in the original resolution would be a priority, even if only color swaps etc from existing ones. These hires executables are just experimental and do the minimum job. Minimaps, menus, HUD must be upscaled too.
Re: Graphics for new Carmageddon cockpits in 720p wanted!
Yes cockpits are a ton of work. I don't see the point of starting a modding project and then expecting others to do the bulk of the work. If this is 'your' mod then you should be doing the work.
Re: Graphics for new Carmageddon cockpits in 720p wanted!
I don't -expect- anyone to do it, I am kindly asking because as soon as I touch a pixel it looks like a piece of sht...Toshiba-3 wrote:Cockpits are a lot of work, and here you're asking for someone else to do the default one in 1280x720 for you, right? I doubt you'll find anybody really. Personaly I'm not interested because we've got other projects regarding high resolution.
What's up with the hands? You think their dimensions are hardcoded too?
IMHO, having cockpits for all cars in the original resolution would be a priority, even if only color swaps etc from existing ones. These hires executables are just experimental and do the minimum job. Minimaps, menus, HUD must be upscaled too.
There's no minimap in C1, sadly...
Hud is still perfectly readable, the majority of the time you're in a race and the GUI elements can be placed anywhere, as show in the kind-of-hidden url... Except the APO bars :(
I know it's alot of work, but I am not good at doing graphics that are larger than 16x16 pixels... So I decided to try asking here...coffeycup wrote:Yes cockpits are a ton of work. I don't see the point of starting a modding project and then expecting others to do the bulk of the work. If this is 'your' mod then you should be doing the work.
Re: Graphics for new Carmageddon cockpits in 720p wanted!
Heheh...
MW-Ya can call that chicken Bessie all day long but she ain't gonna give ya no milk. ;)
MW-Ya can call that chicken Bessie all day long but she ain't gonna give ya no milk. ;)
***When I die may I be surrounded by scattered chrome and burning gasoline***
- Toshiba-3
- BRender Actor
- Posts: 5516
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Graphics for new Carmageddon cockpits in 720p wanted!
I missed the part that says there's a real limit in total visible pixels for the cockpit images but not for the hand pixelmaps. Super weird limitation. So yeah, sacrificing the hands is a good compromise I guess.
As for creating the new cockpit, you should really at least give it a go by yourself. Use the scaled default cockpit as a base then try some collage with photoreferences maybe?
As for creating the new cockpit, you should really at least give it a go by yourself. Use the scaled default cockpit as a base then try some collage with photoreferences maybe?
Re: Graphics for new Carmageddon cockpits in 720p wanted!
I am going to try to make something that resembles a cockpit in 3ds max... I can't make 2d graphics but I have messed with 3d before :)
Progress?
The roof needs to be a bit less, I am happy with the steering wheel atleast :D
Progress?
The roof needs to be a bit less, I am happy with the steering wheel atleast :D
Check who’s online
Users browsing this forum: No registered users and 196 guests