// SPECIAL EFFECTS VOLUMES
Ok this is pissing me the hell off, theres no other way to say it,
Let me explain what I did, and ask you, any of you out there a question,
I wanted to add more atmosphere to the mod im making so as well as tweeking the scenery, and textures, I was.. hoping to add background noise too.. I know it works, plenty of maps have it, I used the desert as an example because it has an ambiant background sound, and the sound of drumbs at the. temple thing.
So I set a box. to test it on the Hednes map of S.O.D
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// SPECIAL EFFECTS VOLUMES
1 // # special effects volumes
BOX
1.9,0.0,-1.9
0.0,0.6,0.0
4.8,0.0,4.8
-23.76,0.0,3.3
1.00 // gravity multiplier
1.00 // viscosity multiplier
0.00 // Car damage per millisecond
0.00 // Pedestrian damage per millisecond
0 // camera effect index
-1 // sky colour
NONE // Windscreen texture to use
-1 // Sound ID of entry noise
-1 // Sound ID of exit noise
-1 // Engine noise index
0 // material index
SATURATED // Sound type
CONTINUOUS
0
1
4381
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So that should have the spaceship sound playing in roughly this area.
But guess what, its silent.
So I testd a few other things, Gravity changes work, entrance and exit sounds work, camara effects like water works, viscosity works. But.. It will not. play Any sound at all, continuesly. and ive tried multiple ones. and other things.. now its probly something Real stupid. but can someone please put my mind at rest and tell me what the hell exactly im doing wrong? because ive read tutorials and such and I cant see it.
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Special Effects Volumes
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Re: Special Effects Volumes
I don't think you're setting your box up right.
Should be more like:
BOX
1.9, 0, 0 // X width from center
0, 0.6, 0 // Y height from center
0, 0, 4.8 // Z width from center
-23.76, 0, 3.3 // center
See: http://coffey.polygonized.com/TrackMaki ... boxes.html
Should be more like:
BOX
1.9, 0, 0 // X width from center
0, 0.6, 0 // Y height from center
0, 0, 4.8 // Z width from center
-23.76, 0, 3.3 // center
See: http://coffey.polygonized.com/TrackMaki ... boxes.html
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Re: Special Effects Volumes
Thanks for the try, but still no sound, tho the box was there and working anyway.
Re: Special Effects Volumes
Well, I don't know what's up with the spaceship loop.
I made minor changes (position and camera effect) and I got birds and drums to work.
But when I point to the spaceship there's nothing??
Maybe you need to make a new loop? Did spaceship sound ever work in game?
I made minor changes (position and camera effect) and I got birds and drums to work.
But when I point to the spaceship there's nothing??
Code: Select all
// SPECIAL EFFECTS VOLUMES
1 // # special effects volumes
BOX
1.9,0.0,0
0.0,0.6,0.0
0,0.0,4.8
-22.2,0.0,7.0
1.00 // gravity multiplier
1.00 // viscosity multiplier
0.00 // Car damage per millisecond
0.00 // Pedestrian damage per millisecond
-1 // camera effect index
-1 // sky colour
NONE // Windscreen texture to use
-1 // Sound ID of entry noise
-1 // Sound ID of exit noise
-1 // Engine noise index
0 // material index
SATURATED // Sound type
CONTINUOUS
0
1
4389 // birds
//4381 // drums
//4412 //spaceship?
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Re: Special Effects Volumes
I knew it, I had it right to start with,
Yeah I used drumbs too but changed it to a louder sound,
it works fine in a normal game. somehow ALL sounds and special effects volumes are broken i SOD, so im going to have to go back and rebuild the entire game now :/ curses.
Thank you for your assistance coffeysan!
Now back to it.
Yeah I used drumbs too but changed it to a louder sound,
it works fine in a normal game. somehow ALL sounds and special effects volumes are broken i SOD, so im going to have to go back and rebuild the entire game now :/ curses.
Thank you for your assistance coffeysan!
Now back to it.
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