Harmalarm wrote:Nope, the map was cut into pieces for the original game. This is just a small part of the map, but I think one of the coolest. You can see that mountain range in the background there. Don't think we will see it in game though, because I will need the YON distance to hide a part of the map. Otherwise C2 will go berserk
Ok, got it. A thick misty fog would look nice. Does that mountain road loop back down? I like all the details and plenty of places for PowerUps to be tucked away like in warehouses and out on a dock.
Harmalarm wrote:But off course my dear Coffey, what did you expect from me? I am also thinking of making those gates operational as hinged noncars, so you can smash them open. Oil drum barrels will become explosive powerups.
I figured so, but wanted to check

Yes, having interactive elements would be great, doors and gates that open. Other stuff in the back of my head, that I haven't thought through completely: A switch on road to trigger avalanche. Destroyable suspended rope bridge.
Harmalarm wrote:Clever thinking using that monitor screen as reference of the visitors center. Would be cool to drive in the interior hallway and be able to smash the hell out of those T-rex bones... :)
Yep, we are thinking the same thing re T-Rex bones! Ha!
If you google the Visitor Center you get a bunch of images of various people's idea of what it looks like. They are all vastly different. I figure the screen cap from the movie, even if it's not 100% accurate, is the closest. If Spielberg thought it was good enough, then I guess I do too.
