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The Next One 2013

The greatest unfinished sequel ever!
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Harmalarm
road raged psycho
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Re: The Next One 2013

Post by Harmalarm »

Yah, the whole setup part for cars is still unfinished unfortunately. But importing and exporting models is working great, so I'd say give that a shot. (I'm still going to finish this when I get back btw ;) )
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Pip the pest
turbo bastard
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Re: The Next One 2013

Post by Pip the pest »

Toshiba-3 wrote:Nice work as usual, Pip :)
2013, 15 years after C2's release and still a steady flow of addon cars coming.

BTW you mention that you still use Bemax to convert from MAX to PT2. Is there a particular reason for you to keep using it? Especially as iirc it relies on the .3ds format and thus doesn't support multimaterials. If you have a recentish version of MAX, I strongly suggest you'd have a look at Harm's Carmatools :eek:

Old habits die hard, or you cannot teach an old dog new tricks ( I can"t think of any other excuses :wink: ) I only use it when doing conversions but if I get a newer version of Max I will try Harm's Carmatools, Promise :smile:

Anyway before releasing the Raptor, decided to do another version called Raptor Strike as well as stock one.

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timmy76
motorised death
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Re: The Next One 2013

Post by timmy76 »

Pip the pest wrote:
coffeycup wrote:Very nice, Pip. Are these from scratch or conversions?
when ripping from Forza the models have 5 different levels of details ( LOD ) these are level 3.
Pip
Do you rip the models yourself from Forza?
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Toshiba-3
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Re: The Next One 2013

Post by Toshiba-3 »

Is that a cow in the back?! :slol:
Great mod of the Raptor, I like it better like that.
Image / carmageddon add-ons at road reaction
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Sleep Dirt
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Re: The Next One 2013

Post by Sleep Dirt »

Amazingly beautiful cars Pip! The reflections are killer man :thumbsup:
The Ocean Is the Ultimate Solution.
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