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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Digging
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Digging
Ok, so I know I havent done that total .. convertion alternate mod type thing yet but ive been digging around my cared folders, and found some stuff, one of wich is finished now (and posted at carma site)
So The pulsarha
So, this is a pulsar, the images are bigger if ya wana click, Ive tried to make something slightly mroe accurate here. Clearly not photo accurate but I used the right parts, etc, And ive actully tried to add more of an interior now, Trying to get a car interior more slayer style, and well I like it, its good enough for a 98 game,
Just menue image and all that, boring crap to do now.
Some thing Deep Blue might be intrested in, If anybody can figure out what it is.. Ill give you a clue... He makes you sleepy.
Comotion.
Bug Three.
So The pulsarha
So, this is a pulsar, the images are bigger if ya wana click, Ive tried to make something slightly mroe accurate here. Clearly not photo accurate but I used the right parts, etc, And ive actully tried to add more of an interior now, Trying to get a car interior more slayer style, and well I like it, its good enough for a 98 game,
Just menue image and all that, boring crap to do now.
Some thing Deep Blue might be intrested in, If anybody can figure out what it is.. Ill give you a clue... He makes you sleepy.
Comotion.
Bug Three.
Re: Digging
Ah. 1975 HJ Sandman. MM1 vacation vehicle.
***When I die may I be surrounded by scattered chrome and burning gasoline***
Re: Digging
Looks like Maxine used the exact same image!
Re: Digging
True dat. Google images has a lot of straight-on useable views of this vehicle.
***When I die may I be surrounded by scattered chrome and burning gasoline***
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: Digging
Bug Three, yes please!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Digging
Typical Maxine stuff :)
I think that the Nissan there could look fine in C1.
Imagine all these windows as reflective materials... yummy.
I think that the Nissan there could look fine in C1.
Imagine all these windows as reflective materials... yummy.
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Re: Digging
Just sent it, hopefully coffey will have it on his site too,
Tosh!, yeah I think It might look cool in carma, but id have no idea how to do that, Also the rear is alpha channled (mabye a bad idea but lazyness) So I guess the most econoical way to C1ify it would be to put a sheet below the windows so they shine thru a hole in the texture using C1 transparency.. hm.. heh
EDIT: No experiance with C1 but here goes nothing. Lower poly wheels, no interior, engine bay filled out all the holes, turned the back pice into one solid part rather than components, droped it down to 18 textures, also converted them all to C1 pallet (with Pink as C1 transparent black)
Tosh!, yeah I think It might look cool in carma, but id have no idea how to do that, Also the rear is alpha channled (mabye a bad idea but lazyness) So I guess the most econoical way to C1ify it would be to put a sheet below the windows so they shine thru a hole in the texture using C1 transparency.. hm.. heh
EDIT: No experiance with C1 but here goes nothing. Lower poly wheels, no interior, engine bay filled out all the holes, turned the back pice into one solid part rather than components, droped it down to 18 textures, also converted them all to C1 pallet (with Pink as C1 transparent black)
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Digging
See? Looks good! Now, put that in C1.
Or send me the stuff and I'll do the setup
Or send me the stuff and I'll do the setup
Re: Digging
Ha, first thing I thought of when I saw comotion was, "is that based on Starbug from Red Dwarf?"
Anyway.. Good looking stuff so far Maxine! The pulsar's a neat looking little death machine
Anyway.. Good looking stuff so far Maxine! The pulsar's a neat looking little death machine
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Re: Digging
Well If ya wana, I have no idea how to do it, But I would like to make some c1 cars, nice and simple models.
http://www.mediafire.com/?ffwn1orsvrvbl82
also I cant even get my highres carma working again, cant rember how I did it last time, least the normal one runs fine. and c2 ofcorse... Cant get TDR to run tho, strange, cant rember what that games really like eaither.
http://www.mediafire.com/?ffwn1orsvrvbl82
also I cant even get my highres carma working again, cant rember how I did it last time, least the normal one runs fine. and c2 ofcorse... Cant get TDR to run tho, strange, cant rember what that games really like eaither.
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Digging
Attachment!
Almost there!
Almost there!
- Attachments
-
- Pulsar C1
- pulsarC1.png (135.26 KiB) Viewed 2838 times
Re: Digging
wow i will definitely add this - if the thing has spikes and blades it should be in my add list
thanks Tosh!
thanks Tosh!
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: Digging
Well here it is :)
The model is quite different, tried to clean it as much as I could.
Made use of simp_mat for dark materials and enabled dithering on some other ones.
Lots of windows :)
Download it at RR2000.
The model is quite different, tried to clean it as much as I could.
Made use of simp_mat for dark materials and enabled dithering on some other ones.
Lots of windows :)
Download it at RR2000.
- Attachments
-
- Pulsy :3
- PULSAR_C1.png (63.12 KiB) Viewed 2820 times
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