Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
[HG] My Garage
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Here is a new car, it's a car made from scratch of DJ from Disney Pixar's Cars Movie :
http://thesprayshop.net/content/dj-cars
Have fun ;)
http://thesprayshop.net/content/dj-cars
Have fun ;)
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
[HG] My Garage
Very nice, I like that texturing.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
[HG] My Garage
Want *-*
Perhaps you could also do the rest of the gang ? Especially Boost :)
Perhaps you could also do the rest of the gang ? Especially Boost :)
I'm just a lurker.
[HG] My Garage
've thought about converting the maximum destruction and monster mutt
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
- Contact:
[HG] My Garage
This is a great model man. I can see you are getting the hang of it! :) The amount of cars you make in such short time is impressive. Keep up the good work i'd say.
perhaps track making some day? ;)
perhaps track making some day? ;)
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
^^ thanks :) doing a track could also be ultra cool, but as ReVolt, I prefer do several cars first, and then do a track ^^.
I will also, of course, do the other cars from DJ's gang, I have already Wingo, so I just have to convert it for C2
I'll just have to make from scratch Boost and Snot Rod :)
For those who will want to add one or several of my cars on their websites, feel free to do, just let me know ^^
I will also, of course, do the other cars from DJ's gang, I have already Wingo, so I just have to convert it for C2
I'll just have to make from scratch Boost and Snot Rod :)
For those who will want to add one or several of my cars on their websites, feel free to do, just let me know ^^
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
[HG] My Garage
Harm already told you what I was about to say :)
You've really progressed (I esp. look at the tech/completeness side of things uh). Great amount of detachables indeed!
Keep it up :]
Besides tracks you can also make peds uh :B That's one of the big differences between Re-Volt and Carmageddon hehe
You've really progressed (I esp. look at the tech/completeness side of things uh). Great amount of detachables indeed!
Keep it up :]
Besides tracks you can also make peds uh :B That's one of the big differences between Re-Volt and Carmageddon hehe
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Hehe thanks for those comments :)
Thta's right peds could also be fun to do ^^, and I already know by who I'll begin :D, but if you have any tutorials to show me to manage those peds
BTW, the 2nd gang member is arrived, it's... WINGO!
It's there :
http://thesprayshop.net/content/wingo-cars
Have fun :D
Thta's right peds could also be fun to do ^^, and I already know by who I'll begin :D, but if you have any tutorials to show me to manage those peds
BTW, the 2nd gang member is arrived, it's... WINGO!
It's there :
http://thesprayshop.net/content/wingo-cars
Have fun :D
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
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Making new peds is rather straightforward actually.
I guess you're thinking about Lara Croft as a first ped mode? Anyway you must just sever the model in as much parts as there are in a normal C2 ped and place these limbs in the same position as the C2 peds as well (the animations expect them to be placed like this).
The rest is pretty much paperwork.
I guess you're thinking about Lara Croft as a first ped mode? Anyway you must just sever the model in as much parts as there are in a normal C2 ped and place these limbs in the same position as the C2 peds as well (the animations expect them to be placed like this).
The rest is pretty much paperwork.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Now the third car from the tuning gang from Cars is available :
http://thesprayshop.net/content/boost-cars
Have fun :)
http://thesprayshop.net/content/boost-cars
Have fun :)
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
[quote=roadkill]A spoiler within a spoiler ?[/quote]
Yeah, that's boost hihi, just look at a video on youtube and you'll see ^^
Yeah, that's boost hihi, just look at a video on youtube and you'll see ^^
- roadkill804
- hit n run
- Posts: 126
- Joined: Fri Jun 04, 2010 3:25 am
- Location: Portugal
[HG] My Garage
I know, I was just quoting a meme.
[quote=roadkill]A spoiler within a spoiler ?[/quote]
INCEPTION.
[quote=roadkill]A spoiler within a spoiler ?[/quote]
INCEPTION.
I'm just a lurker.
- Pip the pest
- turbo bastard
- Posts: 357
- Joined: Mon Mar 30, 2009 3:03 am
[HG] My Garage
Thanks Halogaland, you have made my son very very happy as DJ, Wingo, and boost are his favourites. If you do Snot Rod as well, It will be difficult to get him of the computer. Keep up the good work.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Hehe, that's funny, they are also my favourites, that's why I made them first ^^, Snot Rod will also drive on carma's roads ^^, so be careful... XD.
That's a pleasure to see you here, what is your next project? I really love your cars (even if they are High Poly and make my game lag XD, but doesn't matter haha)
That's a pleasure to see you here, what is your next project? I really love your cars (even if they are High Poly and make my game lag XD, but doesn't matter haha)
- Pip the pest
- turbo bastard
- Posts: 357
- Joined: Mon Mar 30, 2009 3:03 am
[HG] My Garage
Hi! Halogaland, I have not been in front of my computer for ages as I had to work abroad for about 5 weeks. Firstly I have a promise to keep to Razor,and I'll do that soon. I would like to release something soon that I was working on a while ago, but my time is very limited at the moment so we will see! I might post some W.I.P's over at CWA.
Thanks PTP
Thanks PTP
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
[HG] My Garage
[quote=Pip the Pest]I have a promise to keep to Razor[/quote]
Sounds interesting...Tell me more!
Sounds interesting...Tell me more!
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Here's a new Monster truck, which has the same chassis as apocalypsa : Cherephona Philosophia (don't ask me why this name -> Philosophy -> Socrate -> Cherephon haha XD)
http://thesprayshop.net/content/cherephona-philosopha
Have fun
http://thesprayshop.net/content/cherephona-philosopha
Have fun
[HG] My Garage
Have you thought about doing another project of the monster truck maximum destruction and pretador blue thunder and several games that have these cars like Monster Truck Madness 2
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
[HG] My Garage
[quote]I have a promise to keep to Razor[/quote]
It's a good job you remembered ;)
Just swing me a PM over at CWA when you're ready, Pip.
It's a good job you remembered ;)
Just swing me a PM over at CWA when you're ready, Pip.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
[HG] My Garage
I'm with the difficulty of converting cars from other games like Monster Truck Madness 2, revolt, gta sa, monster jam the game
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Well, you know, here, it's a topic where I basically post my cars and my WIPs, but in no case, it's each ones problems in modelling, so if you have problems like that (GCR) please, post it somewhere else, thanks
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
So, now, I really want to do cars for C1, because I see there's not a lot of cars, maybe because it's harder.
But tell me, if you know, all the programs I must have and if you have any tutos that can help me, or those who do cars for C1, please, make me a short tuto, just send me a PM or a mail at halogaland@orange.fr
But tell me, if you know, all the programs I must have and if you have any tutos that can help me, or those who do cars for C1, please, make me a short tuto, just send me a PM or a mail at halogaland@orange.fr
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
[HG] My Garage
Carmageddon 2 to Carmageddon 1 car conversion:
http://thesprayshop.net/content/carmage ... conversion
http://thesprayshop.net/content/carmage ... conversion
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Thx a lot mastro :)
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Oh and an other question, is CarED a must? Or I can use BeMax for C1 cars too? And Plaything 2 isn't required for C1?
and If I have always used BeMax, it's because CarEd doesn't work for me, so I have read the ReadMe, and when I searched the error, I had this message :
Microsoft Windows XP [version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\floflo>cared
C:\Documents and Settings\floflo>c:\progra~1\javasoft\jre\1.2\bin\java -classpat
h cared.jar CarEd
Exception in thread "main" java.lang.NoClassDefFoundError: javax/vecmath/Tuple3f
at ASCEd.(CarEd.java:84)
at CarEd.main(CarEd.java, Compiled Code)
C:\Documents and Settings\floflo>
what is the pb?
and If I have always used BeMax, it's because CarEd doesn't work for me, so I have read the ReadMe, and when I searched the error, I had this message :
Microsoft Windows XP [version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\floflo>cared
C:\Documents and Settings\floflo>c:\progra~1\javasoft\jre\1.2\bin\java -classpat
h cared.jar CarEd
Exception in thread "main" java.lang.NoClassDefFoundError: javax/vecmath/Tuple3f
at ASCEd.(CarEd.java:84)
at CarEd.main(CarEd.java, Compiled Code)
C:\Documents and Settings\floflo>
what is the pb?
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
I have imported the car in C1, BUT, I have a pb, it's flying in the air, and the wheels are not rotating around their center.
I have uploaded the car : http://www.mediafire.com/?jqhzooht34ujo8t
As I said, I've modelled in an other program than CarEd and I used BeMax, maybe the pb comes from here :(
I have uploaded the car : http://www.mediafire.com/?jqhzooht34ujo8t
As I said, I've modelled in an other program than CarEd and I used BeMax, maybe the pb comes from here :(
[HG] My Garage
To run cared sucefully you nead an old java version and java3d v1.2.1 runtime installed after its installation. java prefered for it is up to java 2 SE v1.4.2 version btw. If you use a newest java programs, don't forget to install the latest java runtime if they fai. For java3d look into page at https://rr2000.cwaboard.co.uk/pc-files
Сделано в СССР
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
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[HG] My Garage
Take the time to follow the Deep Blue tutorial step by step. Problems often come when people want to go to fast or skip a step, so again, please take your time to read and understand every step.
Wellington FIXED:
[nmg]img32.imageshack.us/img32/1746/wellington.png[/nmg]
DL: http://www.megaupload.com/?d=5ZFLO7E9
Wellington FIXED:
[nmg]img32.imageshack.us/img32/1746/wellington.png[/nmg]
DL: http://www.megaupload.com/?d=5ZFLO7E9
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
[HG] My Garage
Forget about CarEd. If you can use another modeller, it would just be a retrograde step.
Also there is much more to C1 car making than what Deep_Blue stated. C1 is much more sensitive to actors than C2 and this is probably why you have these flying components.
All your meshes must be centered on 0,0,0 in PT2 and the actors put back in place. The bounding box must be made when the main component is centered on 0,0,0 as well.
Actually just import an original C1 car in PT2 with its ACT file first and then only the DAT file. You'll get the difference directly.
Making a really proper/correct C1 addon isn't easy.
Also if you're going into C1 editing, I'd prefer you open a topic in the C1 subforum to discuss the matter there.
Also there is much more to C1 car making than what Deep_Blue stated. C1 is much more sensitive to actors than C2 and this is probably why you have these flying components.
All your meshes must be centered on 0,0,0 in PT2 and the actors put back in place. The bounding box must be made when the main component is centered on 0,0,0 as well.
Actually just import an original C1 car in PT2 with its ACT file first and then only the DAT file. You'll get the difference directly.
Making a really proper/correct C1 addon isn't easy.
Also if you're going into C1 editing, I'd prefer you open a topic in the C1 subforum to discuss the matter there.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[HG] My Garage
Okay thanks a lot tosh,
The fact is that, I didn't succeeded in understanding Deep Blue's tutorial, as I'm french, there's surely some things that I missunderstand...
So I'll take care of what you'll tell me on C1s topics :)
Edit :
The thing that is really easier for me, it's to have a tutorial with explaining images (as for the PT2's and bemax's Tutos)
The fact is that, I didn't succeeded in understanding Deep Blue's tutorial, as I'm french, there's surely some things that I missunderstand...
So I'll take care of what you'll tell me on C1s topics :)
Edit :
The thing that is really easier for me, it's to have a tutorial with explaining images (as for the PT2's and bemax's Tutos)
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