Hi guys. I dont know how to make addon cars, i dont know how to make addon maps, best i can do is a carskin. But anyway, I've been tweaking with settings since the first time i played c2.
So here's my question, anyone know where to mess around with gravity? The original setting is like lunar gravity and it bugs me a lot.
2nd question, anyone of you mess around with the 'general.txt' damage settings? Did any neat discoveries? I got most of those settings figured out, what the limits are, but some are still a mystery to me. I usually change the settings to what i wanna do before running the game. Like for race or for trashing or s.o.d, soft damage, hard damage, barrel roll damage, pedestrian damage, do i want parts to fly off fast or not, settings for a particular car (one that loses wheels) etc etc..
Cause i hear you guys talk about maps and TC and cars, but never about those settings? Huge part of modding the game IMO since carmageddon 2 is all about the damage.
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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
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gravity/car damage/general.txt
- Harmalarm
- road raged psycho
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Re: gravity/car damage/general.txt
if you found out the general.txt, you should have found the default Gravity Multiplier...
for particular cars, the WAM file and the car.txt change the cars behaviour. you should check out the advanced physics tutorial to get a grip on what the settings mean;
advanced physics tutoral
for particular cars, the WAM file and the car.txt change the cars behaviour. you should check out the advanced physics tutorial to get a grip on what the settings mean;
advanced physics tutoral
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