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Rise and shine mr.fffreeman...

The greatest unfinished sequel ever!
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Yfrid
hit n run
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Joined: Thu Dec 27, 2007 5:46 pm

Rise and shine mr.fffreeman...

Post by Yfrid »

the right man in the wrong place can make all the diff-fference.

http://riseandshine.ytmnd.com/

Image

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so wake up mr.freeman, wake up and...download this ped!

:rofl:

this time i've even added an extra 32x32 alpha tiff to make ears look smoother :P will someone notice that? i think not. :lol:

download attached :tongue:

i was watching "the gmod idiot Box" episodes on youtube and that inspired me to make this :grin:

soon more peds! :smile:
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Razor
Stomping-on-Kittens
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Re: Rise and shine mr.fffreeman...

Post by Razor »

Woohoo a Gman ped to destroy! Awesome!!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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The_Bollocks
Ford Man!
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Re: Rise and shine mr.fffreeman...

Post by The_Bollocks »

This is epic!
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
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coffeycup
Genesis
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Re: Rise and shine mr.fffreeman...

Post by coffeycup »

Hey, he's cool. But from the pics I thought he'd have an animated head.

Do you have the other heads or are those pics from somewhere else?

'Cause the animated head isn't hard to do.
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Yfrid
hit n run
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Re: Rise and shine mr.fffreeman...

Post by Yfrid »

i've tried to make others expressions(editing face tris to get expressions instead of add differents face textures :tongue:) using HE**B.DAT and HE**C.DAT heads models. but in game, when ped is not scared (when original HE**.DAT is in use) ped's head appear flipped 90 degrees and distant from it o_O

but when it swap others heads, they're in the correct position! Removed these the original head appeared correct :\

Maybe others heads must have the same polycount? :confused:

Right now, i'm working on 3 other peds tryng again the same thing and see what happen. Maybe on Gman i've accidentally pressed the wrong shortcut in PT2 and weird things happened :crazy: If that weird thing don't show up again i'll relase again gman :tongue:
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coffeycup
Genesis
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Re: Rise and shine mr.fffreeman...

Post by coffeycup »

Hmm, never heard of that before. Turned 90'? Weird. The "A" "B" and "C" heads they need to be the same size and position as the original. For the "A" head I usually use the orignal head, no changes, just delete rest of body. Use that to compare the different "B" and "C" heads
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Yfrid
hit n run
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Re: Rise and shine mr.fffreeman...

Post by Yfrid »

ok, i'm finishing another ped, this time heads models swap correctly, i've used slightly different head shapes, nothing crazy happened :tongue: still not undestand what's wrong on gman but however, as i said, will be relased again, i'll add some extras :tongue:

I've discovered it's not necessary to insert B and C heads as external files, i've placed both inside the ped model, same hierarchy as others bodyparts, placed in the same position of the normal (A) one.

names as usual. In pt2 looks shitty, but ingame works fine. So i don't need to have 2 .dat,2 .act, and 2 .mat just for heads around in ped's folder. Makes folders cleaner (possibly lighter for the game?) didn't know that before!
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coffeycup
Genesis
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Re: Rise and shine mr.fffreeman...

Post by coffeycup »

I didn't know about having all the heads in one file. Interesting. I don't think it makes a smaller file overall, but it definetly makes less individual files in the folder.
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Mad_Maxine
Pink
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Re: Rise and shine mr.fffreeman...

Post by Mad_Maxine »

David Bowie,

this is a ped of epicness, i allways love when games come togeather, this looks awsome too, guess kinda fits the world it feels,
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timmy76
motorised death
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Re: Rise and shine mr.fffreeman...

Post by timmy76 »

ive always wanted a bill gates ped just bever got around to making one :lol:
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