Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Post deleted by coffeycup
- Alex_Dynamite
- road raged psycho
- Posts: 1239
- Joined: Sun Sep 19, 2004 1:18 pm
- Location: Moose Jaw, Sask., Canada
- Contact:
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
- Econobrick
- Stucco
- Posts: 1720
- Joined: Wed Apr 05, 2000 7:14 pm
- Location: Sutter and Belmont
- Contact:
Re: N64 Practice Track
Heh...It works suprisingly well as a pc carma map. probably because the n64 version utterly failed at everything in the physics / damage department (and everything else, really). Thus in a decent game engine it seems rather neat in comparsion?!
What's the deal with the 'warpcore' noise emitting from around the middle of the track?!
What's the deal with the 'warpcore' noise emitting from around the middle of the track?!
Re: N64 Practice Track
Considering there is about 1 map released every 5 years or so, its worth trying out at least!
But yeah, its how you described it!
But yeah, its how you described it!
Re: N64 Practice Track
Ok I don't know how else to say this, that has got to be the cutest little map ever.
Thanks for making that available. Nice job as always.
Of course being the tinkerer that I am, I had to add
some atmosphere to my copy
Thanks for making that available. Nice job as always.
Of course being the tinkerer that I am, I had to add
some atmosphere to my copy
Re: N64 Practice Track
Sorry if I didnt respond soon enough. Can you tell me what doesnt work with the program.? Can you attach the ASE file you are using to make coordinates ?
Re: N64 Practice Track
I am not sure why it didnt work for you, the version of your mscorlib.dll is the same.
the first part of this file seems OK.
The second part is definitley garbage. I will look into that ASE file and my program. I havent touched the code since I sent the small version of my program.
I looked into some of the code and fixed it. Please look at my origional post. I made version 1.2 .
I also found out that naming the MAX file or the ASE file the same as your path object messes things up.
Sorry,
the first part of this file seems OK.
The second part is definitley garbage. I will look into that ASE file and my program. I havent touched the code since I sent the small version of my program.
I looked into some of the code and fixed it. Please look at my origional post. I made version 1.2 .
I also found out that naming the MAX file or the ASE file the same as your path object messes things up.
Sorry,
Re: N64 Practice Track
Neat track. It feels kind of small though (the power ups and the roads) and I wish the fences were smashable. But nice track nonetheless. It feels cozy.
Check who’s online
Users browsing this forum: No registered users and 469 guests