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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Carma Vs Pacman (random_monkey mix)
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Carma Vs Pacman (random_monkey mix)
Surely not, a game crossover?! - ok, but only mapwise, not musicwise!
Check it:
Coming to a cinema near you!... maybe.
I need to scale it down a little, and the sky needs texturing somewhat better - perhaps starry?
Check it:
Coming to a cinema near you!... maybe.
I need to scale it down a little, and the sky needs texturing somewhat better - perhaps starry?
Re: Carma Vs Pacman (random_monkey mix)
and the cars that drive around are the monsters, maby a cherry somewhere
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
- Alex_Dynamite
- road raged psycho
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Re: Carma Vs Pacman (random_monkey mix)
Ha! That looks cool!
If your can, are you ganna have the ghosts(and possibly Pacman) wandering around?
Maybe scatter a bunch of those dots around and have them as some sort of bonus, such as a credit bonus?
If your can, are you ganna have the ghosts(and possibly Pacman) wandering around?
Maybe scatter a bunch of those dots around and have them as some sort of bonus, such as a credit bonus?
- Morbid Angel
- speed freak
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Re: Carma Vs Pacman (random_monkey mix)
Total respect for the oldy !
It looks neaaat !
It looks neaaat !
Re: Carma Vs Pacman (random_monkey mix)
you could make the dots peds.
Re: Carma Vs Pacman (random_monkey mix)
im certenetley downloading this one! excellent idea!
- TTR
- Psycho Maniac
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Re: Carma Vs Pacman (random_monkey mix)
The sky needs someone staring at the screen trying to take pacman where there arent any ghosts lol
Anyway, its a funny idea
Anyway, its a funny idea
Re: Carma Vs Pacman (random_monkey mix)
that map is exelent for play in fox n hunter mode.
good job
good job
Re: Carma Vs Pacman (random_monkey mix)
Brilliant Idea!
i might just have to reinstall C2... for this one.. lol
i might just have to reinstall C2... for this one.. lol
Re: Carma Vs Pacman (random_monkey mix)
Ha! Excellent!
*Salaams the monkey*
*Salaams the monkey*
***When I die may I be surrounded by scattered chrome and burning gasoline***
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: Carma Vs Pacman (random_monkey mix)
Ok, I shall continue with this map a little, try and get some proper paths and peds in.
I was thinking of putting powerups on the super-blobs on the map.
In the meantime, has anyone got any ideas for other game crossovers that would make interesting maps?
I was thinking of putting powerups on the super-blobs on the map.
In the meantime, has anyone got any ideas for other game crossovers that would make interesting maps?
- codemonkey
- Captain Obvious
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- Joined: Thu Sep 29, 2005 12:24 pm
Re: Carma Vs Pacman (random_monkey mix)
unreal 04\carma. lots of ramps ect, coukd work.
- Dark Angel
- angelus
- Posts: 1938
- Joined: Sun Nov 12, 2000 5:00 pm
- Location: wales, uk
Re: Carma Vs Pacman (random_monkey mix)
has anyone informed Errol that the site/forums has been hacked?
(on topic) will there be any random jumps or will it just be all flat?
(on topic) will there be any random jumps or will it just be all flat?
Haha Fuck you Kitteh
Re: Carma Vs Pacman (random_monkey mix)
Hm... Pac-Man, eh? I bet I could come up with a helluva car for that track.
***When I die may I be surrounded by scattered chrome and burning gasoline***
- Dark Angel
- angelus
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- Joined: Sun Nov 12, 2000 5:00 pm
- Location: wales, uk
Re: Carma Vs Pacman (random_monkey mix)
wasnt me...
has anyone informed Errol that the site/forums has been hacked?
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: Carma Vs Pacman (random_monkey mix)
yes, he's just lazy and won't fix it
And no, no jumps
Oh. Anyone got any inventive ideas as to what can happen at the bits at the side? - in the original they're open and you wrap around from one side of the screen to the other. Can't really do that in carmageddon. :/
And no, no jumps
Oh. Anyone got any inventive ideas as to what can happen at the bits at the side? - in the original they're open and you wrap around from one side of the screen to the other. Can't really do that in carmageddon. :/
Re: Carma Vs Pacman (random_monkey mix)
Eruh....just.... close 'em? (I mean redesign the parts of the track near where they're supposed to be and close 'em...) Or put up those big wooden (or whatever) barriers like C1 had at the ends of some streets that went nowhere...(between buildings and stuff at the edge of a map...).
***When I die may I be surrounded by scattered chrome and burning gasoline***
- SoupaVedg
- motorised death
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- Location: Province de Québec, Canada
Re: Carma Vs Pacman (random_monkey mix)
What about making an underground tunnel with those thing? So it could do like the "real" Pacman...
SoupaVedg! The only super hero who have Soup in his name!
- Vermilionvirus
- turbo bastard
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- Joined: Thu Feb 03, 2005 8:35 pm
Re: Carma Vs Pacman (random_monkey mix)
In the meantime, has anyone got any ideas for other game crossovers that would make interesting maps?
how about a remake of one of the original c2 maps? Like maybe a remake of max's junkyard so it actually looked like a junk yard...
i dunnoo
as for the bits at the sides of the pack man screen, Maybe make it so you drop down a little bit then there is a straight tunnel to the otherside and a ramp to get out? or maybe make a "spike pit 'o' doom"
Re: Carma Vs Pacman (random_monkey mix)
Yeah....I like Soup's idea better. Tunnels to the other side like the real Pac-Man field.
Sez the monkey:
"I need to scale it down a little, and the sky needs texturing somewhat better - perhaps starry?"
There's a thought. But what about the dark insides of an old-time arcade game machine....y'know, circuit boards towards the back of the track and the back of a speaker or two, and in the center of it all-on the proper angle from the ground-somebody looking thru a properly warped "screen" (Like what the GAME could see if it could look out at you!) on the front of the track's sky.
I created an effect like this once by building a box around an entire track (Top & sides only).
If yer interested I'd be willing to submit some texture samples or even completed tex's.
Sez the monkey:
"I need to scale it down a little, and the sky needs texturing somewhat better - perhaps starry?"
There's a thought. But what about the dark insides of an old-time arcade game machine....y'know, circuit boards towards the back of the track and the back of a speaker or two, and in the center of it all-on the proper angle from the ground-somebody looking thru a properly warped "screen" (Like what the GAME could see if it could look out at you!) on the front of the track's sky.
I created an effect like this once by building a box around an entire track (Top & sides only).
If yer interested I'd be willing to submit some texture samples or even completed tex's.
***When I die may I be surrounded by scattered chrome and burning gasoline***
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: Carma Vs Pacman (random_monkey mix)
Interesting!
I'd never thought of modelling the sky...
I shall see what I can rustle up (For the time being, this is on hold due to uni work)
Also, getting back to the other game ideas, I was thinking "Hang 'em High" off Halo would make a good map - lots of ramps, blocks, freespace and such (Of course, scaled way up for mini cars)
I'd never thought of modelling the sky...
I shall see what I can rustle up (For the time being, this is on hold due to uni work)
Also, getting back to the other game ideas, I was thinking "Hang 'em High" off Halo would make a good map - lots of ramps, blocks, freespace and such (Of course, scaled way up for mini cars)
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