Concepts---
Posted: Tue May 06, 2003 9:21 am
All right, I know not much is happening here.... There are still a few guys out there though, and I am sure as we make it grow then others can be included....
First thing we need is to re-establish the concept of this game. Last I remember, it was basically about two waring factions in the post apocalyptic world. Our character is a nobody, who is struggling to gain acceptance. Question is, who is he, and where does he come from?
Simply put, we need to flesh out the core of the game, what is out objective? When are we on top? Or worse, do we ever get on top? Is the game a sham, and in the end, we are right back where we started? The more we knock off people, the more they hate us. Many many questions....
Also, we need to know what our world looks like, how big is it? What does our hero look like? We need concept drawings of as much as we can get.
Now is when we need to step up ideas. get the ground work done.... So that everyone is on the same track. Most people in Carmageddon are focused on the cars, smashing peds and being a general pain. We need a compelling story and kick ass art.
Personally, I used to work in Comic Books, and Fantasy art, I think story, I think Graphic Novel, not cheesy video game. My envisionment is where the hero is a drifter, who gets caught up in a war. Everyone tries to play him. In the end his final goal is to get away, leave... alive preferably, with as few bullet holes as possible. It lends itself quite well to a sequel...
GTA/Renderware engine rules:
concepts cannot include deforming objects
Plot lines cannot include questions, GTA is setup pass pass, not pass fail.
I have a feeling that we can setup multiple paths
Do not worry about sub plots, just the ground work.
So lets get some pencil to paper and get movin....
First thing we need is to re-establish the concept of this game. Last I remember, it was basically about two waring factions in the post apocalyptic world. Our character is a nobody, who is struggling to gain acceptance. Question is, who is he, and where does he come from?
Simply put, we need to flesh out the core of the game, what is out objective? When are we on top? Or worse, do we ever get on top? Is the game a sham, and in the end, we are right back where we started? The more we knock off people, the more they hate us. Many many questions....
Also, we need to know what our world looks like, how big is it? What does our hero look like? We need concept drawings of as much as we can get.
Now is when we need to step up ideas. get the ground work done.... So that everyone is on the same track. Most people in Carmageddon are focused on the cars, smashing peds and being a general pain. We need a compelling story and kick ass art.
Personally, I used to work in Comic Books, and Fantasy art, I think story, I think Graphic Novel, not cheesy video game. My envisionment is where the hero is a drifter, who gets caught up in a war. Everyone tries to play him. In the end his final goal is to get away, leave... alive preferably, with as few bullet holes as possible. It lends itself quite well to a sequel...
GTA/Renderware engine rules:
concepts cannot include deforming objects
Plot lines cannot include questions, GTA is setup pass pass, not pass fail.
I have a feeling that we can setup multiple paths
Do not worry about sub plots, just the ground work.
So lets get some pencil to paper and get movin....