Open Carma 2 cars in Maya (or other current editor)

The greatest unfinished sequel ever!
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Stork
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Open Carma 2 cars in Maya (or other current editor)

Post by Stork »

Hi

I was modeling a few Carma 2 cars in the absolute beginning when CarEd was released.

I still have the models but is there anyway for me to open them in a modern program like Maya?
Mabye even textured and all?

Nice to see the community is still active after all these years :)

--Staffan
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Harmalarm
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Re: Open Carma 2 cars in Maya (or other current editor)

Post by Harmalarm »

Not directly in Maya, but yes directly in 3ds max. I made a maxscript pack that can do that for you: http://polygonengineer.com/wp-content/u ... 130131.zip
This works with max 2010 and up.

Do you have experience in Maya as you ask specifically for it?
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Stork
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Re: Open Carma 2 cars in Maya (or other current editor)

Post by Stork »

Thank you!

3DS Max will be great, i can export from there.

I am learning Maya at the moment, that is why i ask :)

Maybe i should upload my old vintage cars anno 1999?
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Toshiba-3
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Re: Open Carma 2 cars in Maya (or other current editor)

Post by Toshiba-3 »

Stork wrote:Maybe i should upload my old vintage cars anno 1999?
Yup, you should :sbsmile:
Image / carmageddon add-ons at road reaction
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Stork
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Re: Open Carma 2 cars in Maya (or other current editor)

Post by Stork »

Just wanted to let you know, worked like a charm!

Thanks!!!
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Stork
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Re: Open Carma 2 cars in Maya (or other current editor)

Post by Stork »

And, ok, i will upload in other thread. :)
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Harmalarm
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Re: Open Carma 2 cars in Maya (or other current editor)

Post by Harmalarm »

Great! Glad to be of service :wink: