Buzzmobile model for GTA

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Relentless
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Buzzmobile model for GTA

Post by Relentless » Fri Apr 10, 2009 1:27 pm

The model is almost ready. It needs a steering wheel, textures and proper handling, but I'm working on it.

Image

Since you probably want an ingame screenshot...

Image

The tires look huge ingame, but that also is about to be fixed.
I'd say in a week or two it should be ready for release.

Also, ignore the custom skin and the weird HUD. I was just testing a few random ideas.

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Razor
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Buzzmobile model for GTA

Post by Razor » Fri Apr 10, 2009 3:11 pm

Very sweet looking Caterham. :p
Cant imagine Max driving the Buzzmobile though.
[ Razor @ Toshiba-3 Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ http://razor.toshiba-3.com

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Harmalarm
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Buzzmobile model for GTA

Post by Harmalarm » Fri Apr 10, 2009 7:01 pm

Heyhey, nice progress there! I think changeable colors for the model are a good idea, even if you didn't like the test colors in the pic. below. I plan to use the standard colors for the eagle as well, making it able to take all colors used in gta.

as for my eagle... hehe, I didn't work on it since that last image to be honest. Maybe I should finish what I started before going on to different projects eh? Anyway, finishing it is still on my to do list.

and did you give cj a nice red head!?! :) How did you do that, because I wasn't able to change cj's head texture properly... great stuff.

keep it up!

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Toshiba-3
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Buzzmobile model for GTA

Post by Toshiba-3 » Wed Apr 22, 2009 7:31 pm

Very nice yes!
Looks like it has a good polycount & distribution.
Image / carmageddon add-ons at road reaction

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Razor
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Buzzmobile model for GTA

Post by Razor » Wed Apr 22, 2009 7:41 pm

[quote=Toshiba]Very nice yes!
Looks like it has a good polycount & distribution.[/quote]
Yes, I'd have to agree.

I also like what you've done with the wheels, they are nice, as is the entire model.
[ Razor @ Toshiba-3 Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ http://razor.toshiba-3.com

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Razor
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Buzzmobile model for GTA

Post by Razor » Sat May 23, 2009 7:36 pm

[quote]The tires look huge ingame, but that also is about to be fixed.
I'd say in a week or two it should be ready for release.[/quote]
It's been a month and I know I'm not the only one who's eager to see the finished product.
It looks like it's gonna be worth the wait though. :P
[ Razor @ Toshiba-3 Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ http://razor.toshiba-3.com

Relentless
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Buzzmobile model for GTA

Post by Relentless » Wed Jun 17, 2009 9:29 am

Sorry about the delay. I've run into a few problems with the model, so I didn't work on it for a while. I started working on it again recently and it is getting better, though a new problem comes with every one I fix. I can't tell when it's coming out, but I'm doing what I can.
Right now I'm trying to find out why this is happening to the wheelbase and I'm trying to fix it.

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Harmalarm
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Buzzmobile model for GTA

Post by Harmalarm » Mon Jun 22, 2009 10:50 am

Hey, the buzzmobile is looking good man! Hope you can fix the error. It is probably a pivot orientation problem???

I also see you have added some high res textures to the beaver city, did you make more of these? Perhaps you could release some of them...

btw, did you see my eagle popping up in carma 2?

Relentless
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Buzzmobile model for GTA

Post by Relentless » Sat Jun 27, 2009 9:06 am

I think I fixed it, but i'm still working on the handling and I'm also adding a few skins. Also, it's been pretty hectic at work, so my spare time is kind of limited.
And yeah, I tried a making a few textures mostly around beaver city just for the fun of it. I'd probably make some more, but first I really need to finish this car. It's taking way too much time.

Oh and that eagle is awesome.

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